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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Size2D.h"
CSize2D::CSize2D() = default;
CSize2D::CSize2D(const CSize2D& size) : Width(size.Width), Height(size.Height)
{
}
CSize2D::CSize2D(const float width, const float height) : Width(width), Height(height)
{
}
CSize2D& CSize2D::operator=(const CSize2D& size)
{
Width = size.Width;
Height = size.Height;
return *this;
}
bool CSize2D::operator==(const CSize2D& size) const
{
return Width == size.Width && Height == size.Height;
}
bool CSize2D::operator!=(const CSize2D& size) const
{
return !(*this == size);
}
CSize2D CSize2D::operator+(const CSize2D& size) const
{
return CSize2D(Width + size.Width, Height + size.Height);
}
CSize2D CSize2D::operator-(const CSize2D& size) const
{
return CSize2D(Width - size.Width, Height - size.Height);
}
CSize2D CSize2D::operator/(const float a) const
{
return CSize2D(Width / a, Height / a);
}
CSize2D CSize2D::operator*(const float a) const
{
return CSize2D(Width * a, Height * a);
}
void CSize2D::operator+=(const CSize2D& size)
{
Width += size.Width;
Height += size.Height;
}
void CSize2D::operator-=(const CSize2D& size)
{
Width -= size.Width;
Height -= size.Height;
}
void CSize2D::operator/=(const float a)
{
Width /= a;
Height /= a;
}
void CSize2D::operator*=(const float a)
{
Width *= a;
Height *= a;
}
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