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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SIZE2D
#define INCLUDED_SIZE2D
/*
* Provides an interface for a size - geometric property in R2.
*/
class CSize2D
{
public:
CSize2D();
CSize2D(const CSize2D& size);
CSize2D(const float width, const float height);
CSize2D& operator=(const CSize2D& size);
bool operator==(const CSize2D& size) const;
bool operator!=(const CSize2D& size) const;
CSize2D operator+(const CSize2D& size) const;
CSize2D operator-(const CSize2D& size) const;
CSize2D operator/(const float a) const;
CSize2D operator*(const float a) const;
void operator+=(const CSize2D& a);
void operator-=(const CSize2D& a);
void operator/=(const float a);
void operator*=(const float a);
public:
float Width = 0.0f, Height = 0.0f;
};
#endif // INCLUDED_SIZE2D
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