1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
|
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Vector2D.h"
#include "maths/Size2D.h"
CVector2D::CVector2D(const CSize2D& size) : X(size.Width), Y(size.Height)
{
}
bool CVector2D::operator==(const CVector2D& v) const
{
return X == v.X && Y == v.Y;
}
bool CVector2D::operator!=(const CVector2D& v) const
{
return !(*this == v);
}
CVector2D CVector2D::operator+(const CSize2D& size) const
{
return CVector2D(X + size.Width, Y + size.Height);
}
CVector2D CVector2D::operator-(const CSize2D& size) const
{
return CVector2D(X - size.Width, Y - size.Height);
}
void CVector2D::operator+=(const CSize2D& size)
{
X += size.Width;
Y += size.Height;
}
void CVector2D::operator-=(const CSize2D& size)
{
X -= size.Width;
Y -= size.Height;
}
|