File: Mod.cpp

package info (click to toggle)
0ad 0.0.26-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 130,460 kB
  • sloc: cpp: 261,824; ansic: 198,392; javascript: 19,067; python: 14,557; sh: 7,629; perl: 4,072; xml: 849; makefile: 741; java: 533; ruby: 229; php: 190; pascal: 30; sql: 21; tcl: 4
file content (381 lines) | stat: -rw-r--r-- 10,620 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
/* Copyright (C) 2022 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "ps/Mod.h"

#include "i18n/L10n.h"
#include "lib/file/file_system.h"
#include "lib/file/vfs/vfs.h"
#include "lib/sysdep/os.h"
#include "lib/utf8.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Profiler2.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptExceptions.h"
#include "scriptinterface/ScriptInterface.h"

#if !OS_WIN
#include "lib/os_path.h"
#endif

#include <algorithm>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#if OS_WIN
#include <filesystem>
#endif
#include <fstream>
#include <sstream>
#include <unordered_map>

namespace
{
/**
 * Global instance of Mod, always exists.
 */
Mod g_ModInstance;

bool LoadModJSON(const PIVFS& vfs, OsPath modsPath, OsPath mod, std::string& text)
{
#if OS_WIN
	const std::filesystem::path modJsonPath = (modsPath / mod / L"mod.json").fileSystemPath();
#else
	const std::string modJsonPath = OsString(modsPath / mod / L"mod.json");
#endif
	// Attempt to open mod.json first.
	std::ifstream modjson(modJsonPath);
	if (!modjson)
	{
		modjson.close();

		// Fallback: open the archive and read mod.json there.
		// This can take in the hundreds of milliseconds with large mods.
		vfs->Clear();
		if (vfs->Mount(L"", modsPath / mod / "", VFS_MOUNT_MUST_EXIST, VFS_MIN_PRIORITY) < 0)
			return false;

		CVFSFile modinfo;
		if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
			return false;

		text = modinfo.GetAsString();

		// Attempt to write the mod.json file so we'll take the fast path next time.
		std::ofstream out_mod_json(modJsonPath);
		if (out_mod_json)
		{
			out_mod_json << text;
			out_mod_json.close();
		}
		else
		{
			// Print a warning - we'll keep trying, which could have adverse effects.
			if (L10n::IsInitialised())
				LOGWARNING(g_L10n.Translate("Could not write external mod.json for zipped mod '%s'. The mod should be reinstalled."), mod.string8());
			else
				LOGWARNING("Could not write external mod.json for zipped mod '%s'. The mod should be reinstalled.", mod.string8());
		}
		return true;
	}
	else
	{
		std::stringstream buffer;
		buffer << modjson.rdbuf();
		text = buffer.str();
		return true;
	}
}

bool ParseModJSON(const ScriptRequest& rq, const PIVFS& vfs, OsPath modsPath, OsPath mod, Mod::ModData& data)
{
	std::string text;
	if (!LoadModJSON(vfs, modsPath, mod, text))
		return false;

	JS::RootedValue json(rq.cx);
	if (!Script::ParseJSON(rq, text, &json))
		return false;

	Script::FromJSVal(rq, json, data);

	// Complete - FromJSVal won't convert everything.
	data.m_Pathname = utf8_from_wstring(mod.string());
	data.m_Text = text;
	if (!Script::GetProperty(rq, json, "dependencies", data.m_Dependencies))
		return false;
	return true;
}

} // anonymous namespace

Mod& Mod::Instance()
{
	return g_ModInstance;
}

const std::vector<CStr>& Mod::GetEnabledMods() const
{
	return m_EnabledMods;
}

const std::vector<CStr>& Mod::GetIncompatibleMods() const
{
	return m_IncompatibleMods;
}

const std::vector<Mod::ModData>& Mod::GetAvailableMods() const
{
	return m_AvailableMods;
}

bool Mod::EnableMods(const std::vector<CStr>& mods, const bool addPublic)
{
	m_IncompatibleMods.clear();
	m_EnabledMods.clear();

	std::unordered_map<CStr, int> counts;
	for (const CStr& mod : mods)
	{
		// Ignore duplicates.
		if (counts.try_emplace(mod, 0).first->second++ > 0)
			continue;
		m_EnabledMods.emplace_back(mod);
	}

	if (addPublic && counts["public"] == 0)
		m_EnabledMods.insert(m_EnabledMods.begin(), "public");

	if (counts["mod"] == 0)
		m_EnabledMods.insert(m_EnabledMods.begin(), "mod");

	m_IncompatibleMods = CheckForIncompatibleMods(m_EnabledMods);

	for (const CStr& mod : m_IncompatibleMods)
		m_EnabledMods.erase(std::find(m_EnabledMods.begin(), m_EnabledMods.end(), mod));

	return m_IncompatibleMods.empty();
}

const Mod::ModData* Mod::GetModData(const CStr& mod) const
{
	std::vector<ModData>::const_iterator it = std::find_if(m_AvailableMods.begin(), m_AvailableMods.end(),
		[&mod](const ModData& modData) { return modData.m_Pathname == mod; });
	if (it == m_AvailableMods.end())
		return nullptr;
	return std::addressof(*it);
}

const std::vector<const Mod::ModData*> Mod::GetEnabledModsData() const
{
	std::vector<const ModData*> loadedMods;
	for (const CStr& mod : m_EnabledMods)
	{
		if (mod == "mod" || mod == "user")
			continue;

		const ModData* data = GetModData(mod);

		// This ought be impossible, but let's handle it anyways since it's not a reason to crash.
		if (!data)
		{
			LOGERROR("Unavailable mod '%s' was enabled.", mod);
			continue;
		}

		loadedMods.emplace_back(data);
	}
	return loadedMods;
}

bool Mod::AreModsPlayCompatible(const std::vector<const Mod::ModData*>& modsA, const std::vector<const Mod::ModData*>& modsB)
{
	// Mods must be loaded in the same order.
	std::vector<const Mod::ModData*>::const_iterator a = modsA.begin();
	std::vector<const Mod::ModData*>::const_iterator b = modsB.begin();

	while (a != modsA.end() || b != modsB.end())
	{
		if (a != modsA.end() && (*a)->m_IgnoreInCompatibilityChecks)
		{
			++a;
			continue;
		}
		if (b != modsB.end() && (*b)->m_IgnoreInCompatibilityChecks)
		{
			++b;
			continue;
		}
		// If at this point one of the two lists still contains items, the sizes are different -> fail.
		if (a == modsA.end() || b == modsB.end())
			return false;

		if ((*a)->m_Pathname != (*b)->m_Pathname)
			return false;
		if ((*a)->m_Version != (*b)->m_Version)
			return false;
		++a;
		++b;
	}
	return true;
}

void Mod::UpdateAvailableMods(const ScriptInterface& scriptInterface)
{
	PROFILE2("UpdateAvailableMods");

	m_AvailableMods.clear();
	const Paths paths(g_CmdLineArgs);

	// loop over all possible paths
	OsPath modPath = paths.RData()/"mods";
	OsPath modUserPath = paths.UserData()/"mods";

	DirectoryNames modDirs;
	DirectoryNames modDirsUser;

	GetDirectoryEntries(modPath, NULL, &modDirs);
	// Sort modDirs so that we can do a fast lookup below
	std::sort(modDirs.begin(), modDirs.end());

	PIVFS vfs = CreateVfs();

	ScriptRequest rq(scriptInterface);
	for (DirectoryNames::iterator iter = modDirs.begin(); iter != modDirs.end(); ++iter)
	{
		ModData data;
		if (!ParseModJSON(rq, vfs, modPath, *iter, data))
			continue;
		// Valid mod data, add it to our structure
		m_AvailableMods.emplace_back(std::move(data));
	}

	GetDirectoryEntries(modUserPath, NULL, &modDirsUser);

	for (DirectoryNames::iterator iter = modDirsUser.begin(); iter != modDirsUser.end(); ++iter)
	{
		// Ignore mods in the user folder if we have already found them in modDirs.
		if (std::binary_search(modDirs.begin(), modDirs.end(), *iter))
			continue;

		ModData data;
		if (!ParseModJSON(rq, vfs, modUserPath, *iter, data))
			continue;
		// Valid mod data, add it to our structure
		m_AvailableMods.emplace_back(std::move(data));
	}
}

std::vector<CStr> Mod::CheckForIncompatibleMods(const std::vector<CStr>& mods) const
{
	std::vector<CStr> incompatibleMods;
	std::unordered_map<CStr, std::vector<CStr>> modDependencies;
	std::unordered_map<CStr, CStr> modNameVersions;
	for (const CStr& mod : mods)
	{
		if (mod == "mod" || mod == "user")
			continue;

		std::vector<ModData>::const_iterator it = std::find_if(m_AvailableMods.begin(), m_AvailableMods.end(),
			[&mod](const ModData& modData) { return modData.m_Pathname == mod; });

		if (it == m_AvailableMods.end())
		{
			incompatibleMods.push_back(mod);
			continue;
		}

		modNameVersions.emplace(it->m_Name, it->m_Version);
		modDependencies.emplace(it->m_Pathname, it->m_Dependencies);
	}

	static const std::vector<CStr> toCheck = { "<=", ">=", "=", "<", ">" };
	for (const CStr& mod : mods)
	{
		if (mod == "mod" || mod == "user")
			continue;

		const std::unordered_map<CStr, std::vector<CStr>>::iterator res = modDependencies.find(mod);
		if (res == modDependencies.end())
			continue;
		const std::vector<CStr> deps = res->second;
		if (deps.empty())
			continue;

		for (const CStr& dep : deps)
		{
			if (dep.empty())
				continue;
			// 0ad<=0.0.24
			for (const CStr& op : toCheck)
			{
				const int pos = dep.Find(op.c_str());
				if (pos == -1)
					continue;
				//0ad
				const CStr modToCheck = dep.substr(0, pos);
				//0.0.24
				const CStr versionToCheck = dep.substr(pos + op.size());
				const std::unordered_map<CStr, CStr>::iterator it = modNameVersions.find(modToCheck);
				// Could not find the mod, or 0.0.25(0ad) , <=, 0.0.24(required version)
				if (it == modNameVersions.end() || !CompareVersionStrings(it->second, op, versionToCheck))
					incompatibleMods.push_back(mod);
				break;
			}
		}

	}

	return incompatibleMods;
}

bool Mod::CompareVersionStrings(const CStr& version, const CStr& op, const CStr& required) const
{
	std::vector<CStr> versionSplit;
	std::vector<CStr> requiredSplit;
	static const std::string toIgnore = "-,_";
	boost::split(versionSplit, version, boost::is_any_of(toIgnore), boost::token_compress_on);
	boost::split(requiredSplit, required, boost::is_any_of(toIgnore), boost::token_compress_on);
	boost::split(versionSplit, versionSplit[0], boost::is_any_of("."), boost::token_compress_on);
	boost::split(requiredSplit, requiredSplit[0], boost::is_any_of("."), boost::token_compress_on);

	const bool eq = op.Find("=") != -1;
	const bool lt = op.Find("<") != -1;
	const bool gt = op.Find(">") != -1;

	const size_t min = std::min(versionSplit.size(), requiredSplit.size());

	for (size_t i = 0; i < min; ++i)
	{
		const int diff = versionSplit[i].ToInt() - requiredSplit[i].ToInt();
		if ((gt && diff > 0) || (lt && diff < 0))
			return true;

		if ((gt && diff < 0) || (lt && diff > 0) || (eq && diff))
			return false;
	}

	const size_t versionSize = versionSplit.size();
	const size_t requiredSize = requiredSplit.size();
	if (versionSize == requiredSize)
		return eq;
	return versionSize < requiredSize ? lt : gt;
}