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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* GPG3-style hierarchical profiler
*/
#include "precompiled.h"
#include "Profile.h"
#include "ProfileViewer.h"
#include "ThreadUtil.h"
#include "lib/timer.h"
#include <numeric>
///////////////////////////////////////////////////////////////////////////////////////////////
// CProfileNodeTable
/**
* Class CProfileNodeTable: Implement ProfileViewer's AbstractProfileTable
* interface in order to display profiling data in-game.
*/
class CProfileNodeTable : public AbstractProfileTable
{
public:
CProfileNodeTable(CProfileNode* n);
virtual ~CProfileNodeTable();
// Implementation of AbstractProfileTable interface
virtual CStr GetName();
virtual CStr GetTitle();
virtual size_t GetNumberRows();
virtual const std::vector<ProfileColumn>& GetColumns();
virtual CStr GetCellText(size_t row, size_t col);
virtual AbstractProfileTable* GetChild(size_t row);
virtual bool IsHighlightRow(size_t row);
private:
/**
* struct ColumnDescription: The only purpose of this helper structure
* is to provide the global constructor that sets up the column
* description.
*/
struct ColumnDescription
{
std::vector<ProfileColumn> columns;
ColumnDescription()
{
columns.push_back(ProfileColumn("Name", 230));
columns.push_back(ProfileColumn("calls/frame", 80));
columns.push_back(ProfileColumn("msec/frame", 80));
columns.push_back(ProfileColumn("calls/turn", 80));
columns.push_back(ProfileColumn("msec/turn", 80));
}
};
/// The node represented by this table
CProfileNode* node;
/// Columns description (shared by all instances)
static ColumnDescription columnDescription;
};
CProfileNodeTable::ColumnDescription CProfileNodeTable::columnDescription;
// Constructor/Destructor
CProfileNodeTable::CProfileNodeTable(CProfileNode* n)
{
node = n;
}
CProfileNodeTable::~CProfileNodeTable()
{
}
// Short name (= name of profile node)
CStr CProfileNodeTable::GetName()
{
return node->GetName();
}
// Title (= explanatory text plus time totals)
CStr CProfileNodeTable::GetTitle()
{
char buf[512];
sprintf_s(buf, ARRAY_SIZE(buf), "Profiling Information for: %s (Time in node: %.3f msec/frame)", node->GetName(), node->GetFrameTime() * 1000.0f );
return buf;
}
// Total number of children
size_t CProfileNodeTable::GetNumberRows()
{
return node->GetChildren()->size() + node->GetScriptChildren()->size() + 1;
}
// Column description
const std::vector<ProfileColumn>& CProfileNodeTable::GetColumns()
{
return columnDescription.columns;
}
// Retrieve cell text
CStr CProfileNodeTable::GetCellText(size_t row, size_t col)
{
CProfileNode* child;
size_t nrchildren = node->GetChildren()->size();
size_t nrscriptchildren = node->GetScriptChildren()->size();
char buf[256] = "?";
if (row < nrchildren)
child = (*node->GetChildren())[row];
else if (row < nrchildren + nrscriptchildren)
child = (*node->GetScriptChildren())[row - nrchildren];
else if (row > nrchildren + nrscriptchildren)
return "!bad row!";
else
{
// "unlogged" row
if (col == 0)
return "unlogged";
else if (col == 1)
return "";
else if (col == 4)
return "";
double unlogged_time_frame = node->GetFrameTime();
double unlogged_time_turn = node->GetTurnTime();
CProfileNode::const_profile_iterator it;
for (it = node->GetChildren()->begin(); it != node->GetChildren()->end(); ++it)
{
unlogged_time_frame -= (*it)->GetFrameTime();
unlogged_time_turn -= (*it)->GetTurnTime();
}
for (it = node->GetScriptChildren()->begin(); it != node->GetScriptChildren()->end(); ++it)
{
unlogged_time_frame -= (*it)->GetFrameTime();
unlogged_time_turn -= (*it)->GetTurnTime();
}
// The root node can't easily count per-turn values (since Turn isn't called until
// halfway though a frame), so just reset them the zero to prevent weird displays
if (!node->GetParent())
{
unlogged_time_turn = 0.0;
}
if (col == 2)
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", unlogged_time_frame * 1000.0f);
else if (col == 4)
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", unlogged_time_turn * 1000.f);
return CStr(buf);
}
switch(col)
{
default:
case 0:
return child->GetName();
case 1:
sprintf_s(buf, ARRAY_SIZE(buf), "%.1f", child->GetFrameCalls());
break;
case 2:
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", child->GetFrameTime() * 1000.0f);
break;
case 3:
sprintf_s(buf, ARRAY_SIZE(buf), "%.1f", child->GetTurnCalls());
break;
case 4:
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", child->GetTurnTime() * 1000.0f);
break;
}
return CStr(buf);
}
// Return a pointer to the child table if the child node is expandable
AbstractProfileTable* CProfileNodeTable::GetChild(size_t row)
{
CProfileNode* child;
size_t nrchildren = node->GetChildren()->size();
size_t nrscriptchildren = node->GetScriptChildren()->size();
if (row < nrchildren)
child = (*node->GetChildren())[row];
else if (row < nrchildren + nrscriptchildren)
child = (*node->GetScriptChildren())[row - nrchildren];
else
return 0;
if (child->CanExpand())
return child->display_table;
return 0;
}
// Highlight all script nodes
bool CProfileNodeTable::IsHighlightRow(size_t row)
{
size_t nrchildren = node->GetChildren()->size();
size_t nrscriptchildren = node->GetScriptChildren()->size();
return (row >= nrchildren && row < (nrchildren + nrscriptchildren));
}
///////////////////////////////////////////////////////////////////////////////////////////////
// CProfileNode implementation
// Note: As with the GPG profiler, name is assumed to be a pointer to a constant string; only pointer equality is checked.
CProfileNode::CProfileNode( const char* _name, CProfileNode* _parent )
{
name = _name;
recursion = 0;
Reset();
parent = _parent;
display_table = new CProfileNodeTable(this);
}
CProfileNode::~CProfileNode()
{
profile_iterator it;
for( it = children.begin(); it != children.end(); ++it )
delete( *it );
for( it = script_children.begin(); it != script_children.end(); ++it )
delete( *it );
delete display_table;
}
template<typename T>
static double average(const T& collection)
{
if (collection.empty())
return 0.0;
return std::accumulate(collection.begin(), collection.end(), 0.0) / collection.size();
}
double CProfileNode::GetFrameCalls() const
{
return average(calls_per_frame);
}
double CProfileNode::GetFrameTime() const
{
return average(time_per_frame);
}
double CProfileNode::GetTurnCalls() const
{
return average(calls_per_turn);
}
double CProfileNode::GetTurnTime() const
{
return average(time_per_turn);
}
const CProfileNode* CProfileNode::GetChild( const char* childName ) const
{
const_profile_iterator it;
for( it = children.begin(); it != children.end(); ++it )
if( (*it)->name == childName )
return( *it );
return( NULL );
}
const CProfileNode* CProfileNode::GetScriptChild( const char* childName ) const
{
const_profile_iterator it;
for( it = script_children.begin(); it != script_children.end(); ++it )
if( (*it)->name == childName )
return( *it );
return( NULL );
}
CProfileNode* CProfileNode::GetChild( const char* childName )
{
profile_iterator it;
for( it = children.begin(); it != children.end(); ++it )
if( (*it)->name == childName )
return( *it );
CProfileNode* newNode = new CProfileNode( childName, this );
children.push_back( newNode );
return( newNode );
}
CProfileNode* CProfileNode::GetScriptChild( const char* childName )
{
profile_iterator it;
for( it = script_children.begin(); it != script_children.end(); ++it )
if( (*it)->name == childName )
return( *it );
CProfileNode* newNode = new CProfileNode( childName, this );
script_children.push_back( newNode );
return( newNode );
}
bool CProfileNode::CanExpand()
{
return( !( children.empty() && script_children.empty() ) );
}
void CProfileNode::Reset()
{
calls_per_frame.clear();
calls_per_turn.clear();
calls_frame_current = 0;
calls_turn_current = 0;
time_per_frame.clear();
time_per_turn.clear();
time_frame_current = 0.0;
time_turn_current = 0.0;
profile_iterator it;
for (it = children.begin(); it != children.end(); ++it)
(*it)->Reset();
for (it = script_children.begin(); it != script_children.end(); ++it)
(*it)->Reset();
}
void CProfileNode::Frame()
{
calls_per_frame.push_back(calls_frame_current);
time_per_frame.push_back(time_frame_current);
calls_frame_current = 0;
time_frame_current = 0.0;
profile_iterator it;
for (it = children.begin(); it != children.end(); ++it)
(*it)->Frame();
for (it = script_children.begin(); it != script_children.end(); ++it)
(*it)->Frame();
}
void CProfileNode::Turn()
{
calls_per_turn.push_back(calls_turn_current);
time_per_turn.push_back(time_turn_current);
calls_turn_current = 0;
time_turn_current = 0.0;
profile_iterator it;
for (it = children.begin(); it != children.end(); ++it)
(*it)->Turn();
for (it = script_children.begin(); it != script_children.end(); ++it)
(*it)->Turn();
}
void CProfileNode::Call()
{
calls_frame_current++;
calls_turn_current++;
if (recursion++ == 0)
{
start = timer_Time();
}
}
bool CProfileNode::Return()
{
if (--recursion != 0)
return false;
double now = timer_Time();
time_frame_current += (now - start);
time_turn_current += (now - start);
return true;
}
CProfileManager::CProfileManager() :
root(NULL), current(NULL), needs_structural_reset(false)
{
PerformStructuralReset();
}
CProfileManager::~CProfileManager()
{
delete root;
}
void CProfileManager::Start( const char* name )
{
if( name != current->GetName() )
current = current->GetChild( name );
current->Call();
}
void CProfileManager::StartScript( const char* name )
{
if( name != current->GetName() )
current = current->GetScriptChild( name );
current->Call();
}
void CProfileManager::Stop()
{
if (current->Return())
current = current->GetParent();
}
void CProfileManager::Reset()
{
root->Reset();
}
void CProfileManager::Frame()
{
root->time_frame_current += (timer_Time() - root->start);
root->Frame();
if (needs_structural_reset)
{
PerformStructuralReset();
needs_structural_reset = false;
}
root->start = timer_Time();
}
void CProfileManager::Turn()
{
root->Turn();
}
void CProfileManager::StructuralReset()
{
// We can't immediately perform the reset, because we're probably already
// nested inside the profile tree and it will get very confused if we delete
// the tree when we're not currently at the root.
// So just set a flag to perform the reset at the end of the frame.
needs_structural_reset = true;
}
void CProfileManager::PerformStructuralReset()
{
delete root;
root = new CProfileNode("root", NULL);
root->Call();
current = root;
g_ProfileViewer.AddRootTable(root->display_table, true);
}
CProfileSample::CProfileSample(const char* name)
{
if (CProfileManager::IsInitialised())
{
// The profiler is only safe to use on the main thread
if(Threading::IsMainThread())
g_Profiler.Start(name);
}
}
CProfileSample::~CProfileSample()
{
if (CProfileManager::IsInitialised())
if(Threading::IsMainThread())
g_Profiler.Stop();
}
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