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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TemplateLoader.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
static const wchar_t TEMPLATE_ROOT[] = L"simulation/templates/";
static const wchar_t ACTOR_ROOT[] = L"art/actors/";
static CParamNode NULL_NODE(false);
bool CTemplateLoader::LoadTemplateFile(CParamNode& node, std::string_view templateName, bool compositing, int depth)
{
// Handle special case "actor|foo", which does not load 'foo' at all, just uses the name.
if (templateName.compare(0, 6, "actor|") == 0)
{
ConstructTemplateActor(templateName.substr(6), node);
return true;
}
// Handle infinite loops more gracefully than running out of stack space and crashing
if (depth > 100)
{
LOGERROR("Probable infinite inheritance loop in entity template '%s'", std::string(templateName));
return false;
}
size_t pos = templateName.find_first_of('|');
if (pos != std::string::npos)
{
// 'foo|bar' pattern: 'bar' is treated as the parent of 'foo'.
if (!LoadTemplateFile(node, templateName.substr(pos + 1), false, depth + 1))
return false;
if (!LoadTemplateFile(node, templateName.substr(0, pos), true, depth + 1))
return false;
return true;
}
// Load the data we need to apply on the node. This data may contain special modifiers,
// such as filters, merges, multiplying the parent values, etc. Applying it to paramnode is destructive.
// Find the XML file to load - by default, this assumes the files reside in 'special/filter'.
// If not found there, it will be searched for in 'mixins/', then from the root.
// The reason for this order is that filters are used at runtime, mixins at load time.
std::wstring wtempName = wstring_from_utf8(std::string(templateName) + ".xml");
VfsPath path = VfsPath(TEMPLATE_ROOT) / L"special" / L"filter" / wtempName;
if (!VfsFileExists(path))
path = VfsPath(TEMPLATE_ROOT) / L"mixins" / wtempName;
if (!VfsFileExists(path))
path = VfsPath(TEMPLATE_ROOT) / wtempName;
CXeromyces xero;
PSRETURN ok = xero.Load(g_VFS, path);
if (ok != PSRETURN_OK)
return false; // (Xeromyces already logged an error with the full filename)
// If the layer defines an explicit parent, we must load that and apply it before ourselves.
int attr_parent = xero.GetAttributeID("parent");
CStr parentName = xero.GetRoot().GetAttributes().GetNamedItem(attr_parent);
if (!parentName.empty() && !LoadTemplateFile(node, parentName, compositing, depth + 1))
return false;
// Load the new file into the template data (overriding parent values).
// TODO: error handling.
CParamNode::LoadXML(node, xero);
return true;
}
static Status AddToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
// Strip the .xml extension
VfsPath pathstem = pathname.ChangeExtension(L"");
// Strip the root from the path
std::string name = pathstem.string8().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1);
// We want to ignore template_*.xml templates, since they should never be built in the editor
if (name.substr(0, 9) == "template_")
return INFO::OK;
// Also ignore some subfolders.
if (name.substr(0, 8) == "special/" || name.substr(0, 7) == "mixins/")
return INFO::OK;
templates.push_back(name);
return INFO::OK;
}
static Status AddToTemplatesUnrestricted(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
VfsPath pathstem = pathname.ChangeExtension(L"");
std::string name = pathstem.string8().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1);
// We want to ignore template_*.xml templates, since they may be incomplete.
if (name.substr(0, 9) == "template_")
return INFO::OK;
templates.push_back(name);
return INFO::OK;
}
static Status AddActorToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
// Strip the root from the path
std::wstring name = pathname.string().substr(ARRAY_SIZE(ACTOR_ROOT)-1);
templates.push_back("actor|" + std::string(name.begin(), name.end()));
return INFO::OK;
}
bool CTemplateLoader::TemplateExists(const std::string& templateName) const
{
size_t pos = templateName.rfind('|');
std::string baseName(pos != std::string::npos ? templateName.substr(pos+1) : templateName);
return VfsFileExists(VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(baseName + ".xml"));
}
std::vector<std::string> CTemplateLoader::FindTemplates(const std::string& path, bool includeSubdirectories, ETemplatesType templatesType) const
{
std::vector<std::string> templates;
if (templatesType != SIMULATION_TEMPLATES && templatesType != ACTOR_TEMPLATES && templatesType != ALL_TEMPLATES)
{
LOGERROR("Undefined template type (valid: all, simulation, actor)");
return templates;
}
size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0;
if (templatesType == SIMULATION_TEMPLATES || templatesType == ALL_TEMPLATES)
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplates, (uintptr_t)&templates, L"*.xml", flags));
if (templatesType == ACTOR_TEMPLATES || templatesType == ALL_TEMPLATES)
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(ACTOR_ROOT) / path, AddActorToTemplates, (uintptr_t)&templates, L"*.xml", flags));
return templates;
}
std::vector<std::string> CTemplateLoader::FindTemplatesUnrestricted(const std::string& path, bool includeSubdirectories) const
{
std::vector<std::string> templates;
size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0;
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplatesUnrestricted, (uintptr_t)&templates, L"*.xml", flags));
return templates;
}
const CParamNode& CTemplateLoader::GetTemplateFileData(const std::string& templateName)
{
if (std::unordered_map<std::string, CParamNode>::const_iterator it = m_TemplateFileData.find(templateName); it != m_TemplateFileData.end())
return it->second;
CParamNode ret;
if (!LoadTemplateFile(ret, templateName, false, 0))
{
LOGERROR("Failed to load entity template '%s'", templateName.c_str());
return NULL_NODE;
}
return m_TemplateFileData.insert_or_assign(templateName, ret).first->second;
}
void CTemplateLoader::ConstructTemplateActor(std::string_view actorName, CParamNode& out)
{
// Copy the actor template
out = GetTemplateFileData("special/actor");
// Initialize the actor's name and make it an Atlas selectable entity.
std::string source(actorName);
std::wstring actorNameW = wstring_from_utf8(source);
source = "<Entity>"
"<VisualActor><Actor>" + source + "</Actor><ActorOnly/></VisualActor>"
// Arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas.
"<Footprint><Circle radius='2.0'/><Height>1.0</Height></Footprint>"
"<Selectable>"
"<EditorOnly/>"
"<Overlay><Texture><MainTexture>128x128/ellipse.png</MainTexture><MainTextureMask>128x128/ellipse_mask.png</MainTextureMask></Texture></Overlay>"
"</Selectable>"
"</Entity>";
// We'll assume that actorName is valid XML, otherwise this will fail and report the error anyways.
CParamNode::LoadXMLString(out, source.c_str(), actorNameW.c_str());
}
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