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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/Util.h"
#include "graphics/GameView.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/posix/posix_utsname.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/os_cpu.h"
#include "lib/sysdep/smbios.h"
#include "lib/sysdep/sysdep.h" // sys_OpenFile
#include "lib/tex/tex.h"
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/Config.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Pyrogenesis.h"
#include "ps/VideoMode.h"
#include "renderer/backend/IDevice.h"
#if CONFIG2_AUDIO
#include "soundmanager/SoundManager.h"
#endif
#include <iomanip>
#include <sstream>
void WriteSystemInfo()
{
TIMER(L"write_sys_info");
struct utsname un;
uname(&un);
OsPath pathname = psLogDir()/"system_info.txt";
FILE* f = sys_OpenFile(pathname, "w");
if(!f)
return;
// current timestamp (redundant WRT OS timestamp, but that is not
// visible when people are posting this file's contents online)
{
wchar_t timestampBuf[100] = {'\0'};
time_t seconds;
time(&seconds);
struct tm* t = gmtime(&seconds);
const size_t charsWritten = wcsftime(timestampBuf, ARRAY_SIZE(timestampBuf), L"(generated %Y-%m-%d %H:%M:%S UTC)", t);
ENSURE(charsWritten != 0);
fprintf(f, "%ls\n\n", timestampBuf);
}
// OS
fprintf(f, "OS : %s %s (%s)\n", un.sysname, un.release, un.version);
// CPU
fprintf(f, "CPU : %s, %s", un.machine, cpu_IdentifierString());
double cpuClock = os_cpu_ClockFrequency(); // query OS (may fail)
#if ARCH_X86_X64
if(cpuClock <= 0.0)
cpuClock = x86_x64::ClockFrequency(); // measure (takes a few ms)
#endif
if(cpuClock > 0.0)
{
if(cpuClock < 1e9)
fprintf(f, ", %.2f MHz\n", cpuClock*1e-6);
else
fprintf(f, ", %.2f GHz\n", cpuClock*1e-9);
}
else
fprintf(f, "\n");
// memory
fprintf(f, "Memory : %u MiB; %u MiB free\n", (unsigned)os_cpu_MemorySize(), (unsigned)os_cpu_MemoryAvailable());
// graphics
fprintf(f, "Video Card : %s\n", g_VideoMode.GetBackendDevice()->GetName().c_str());
fprintf(f, "Video Driver : %s\n", g_VideoMode.GetBackendDevice()->GetDriverInformation().c_str());
fprintf(f, "Video Mode : %dx%d:%d\n", g_VideoMode.GetXRes(), g_VideoMode.GetYRes(), g_VideoMode.GetBPP());
#if CONFIG2_AUDIO
if (g_SoundManager)
{
fprintf(f, "Sound Card : %s\n", g_SoundManager->GetSoundCardNames().c_str());
fprintf(f, "Sound Drivers : %s\n", g_SoundManager->GetOpenALVersion().c_str());
}
else if(g_DisableAudio)
fprintf(f, "Sound : Game was ran without audio\n");
else
fprintf(f, "Sound : No audio device was found\n");
#else
fprintf(f, "Sound : Game was compiled without audio\n");
#endif
// OpenGL extensions (write them last, since it's a lot of text)
fprintf(f, "\nBackend Extensions:\n");
if (g_VideoMode.GetBackendDevice()->GetExtensions().empty())
fprintf(f, "{unknown}\n");
else
for (const std::string& extension : g_VideoMode.GetBackendDevice()->GetExtensions())
fprintf(f, "%s\n", extension.c_str());
// System Management BIOS (even more text than OpenGL extensions)
std::string smbios = SMBIOS::StringizeStructures(SMBIOS::GetStructures());
fprintf(f, "\nSMBIOS: \n%s\n", smbios.c_str());
fclose(f);
f = 0;
debug_printf("FILES| Hardware details written to '%s'\n", pathname.string8().c_str());
}
// not thread-safe!
static const wchar_t* HardcodedErrorString(int err)
{
static wchar_t description[200];
StatusDescription((Status)err, description, ARRAY_SIZE(description));
return description;
}
// not thread-safe!
const wchar_t* ErrorString(int err)
{
// language file not available (yet)
return HardcodedErrorString(err);
// TODO: load from language file
}
CStr GetStatusAsString(Status status)
{
return utf8_from_wstring(ErrorString(status));
}
// write the specified texture to disk.
// note: <t> cannot be made const because the image may have to be
// transformed to write it out in the format determined by <fn>'s extension.
Status tex_write(Tex* t, const VfsPath& filename)
{
DynArray da;
RETURN_STATUS_IF_ERR(t->encode(filename.Extension(), &da));
// write to disk
Status ret = INFO::OK;
{
std::shared_ptr<u8> file = DummySharedPtr(da.base);
const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
if(bytes_written > 0)
ENSURE(bytes_written == (ssize_t)da.pos);
else
ret = (Status)bytes_written;
}
ignore_result(da_free(&da));
return ret;
}
/**
* Return an unused directory, based on date and index (for example 2016-02-09_0001)
*/
OsPath createDateIndexSubdirectory(const OsPath& parentDir)
{
const std::time_t timestamp = std::time(nullptr);
const struct std::tm* now = std::localtime(×tamp);
// Two processes executing this simultaneously might attempt to create the same directory.
int tries = 0;
const int maxTries = 10;
int i = 0;
OsPath path;
char directory[256];
do
{
sprintf(directory, "%04d-%02d-%02d_%04d", now->tm_year+1900, now->tm_mon+1, now->tm_mday, ++i);
path = parentDir / CStr(directory);
if (DirectoryExists(path) || FileExists(path))
continue;
if (CreateDirectories(path, 0700, ++tries > maxTries) == INFO::OK)
break;
} while(tries <= maxTries);
return path;
}
std::string Hexify(const std::string& s)
{
std::stringstream str;
str << std::hex;
for (const char& c : s)
str << std::setfill('0') << std::setw(2) << static_cast<int>(static_cast<unsigned char>(c));
return str.str();
}
std::string Hexify(const u8* s, size_t length)
{
std::stringstream str;
str << std::hex;
for (size_t i = 0; i < length; ++i)
str << std::setfill('0') << std::setw(2) << static_cast<int>(s[i]);
return str.str();
}
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