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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_VisualReplay.h"
#include "ps/CStr.h"
#include "ps/VisualReplay.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptRequest.h"
namespace JSI_VisualReplay
{
CStrW GetReplayDirectoryName(const CStrW& directoryName)
{
// The string conversion is added to account for non-latin characters.
return wstring_from_utf8(OsPath(VisualReplay::GetDirectoryPath() / directoryName).string8());
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&VisualReplay::GetReplays>(rq, "GetReplays");
ScriptFunction::Register<&VisualReplay::DeleteReplay>(rq, "DeleteReplay");
ScriptFunction::Register<&VisualReplay::StartVisualReplay>(rq, "StartVisualReplay");
ScriptFunction::Register<&VisualReplay::GetReplayAttributes>(rq, "GetReplayAttributes");
ScriptFunction::Register<&VisualReplay::GetReplayMetadata>(rq, "GetReplayMetadata");
ScriptFunction::Register<&VisualReplay::HasReplayMetadata>(rq, "HasReplayMetadata");
ScriptFunction::Register<&VisualReplay::AddReplayToCache>(rq, "AddReplayToCache");
ScriptFunction::Register<&GetReplayDirectoryName>(rq, "GetReplayDirectoryName");
}
}
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