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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpFootprint.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/system/SimContext.h"
#include "maths/FixedVector3D.h"
JS::Value ICmpFootprint::GetShape_wrapper() const
{
EShape shape;
entity_pos_t size0, size1, height;
GetShape(shape, size0, size1, height);
ScriptRequest rq(GetSimContext().GetScriptInterface());
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
if (!obj)
return JS::UndefinedValue();
if (shape == CIRCLE)
{
JS::RootedValue ptype(rq.cx);
JS::RootedValue pradius(rq.cx);
JS::RootedValue pheight(rq.cx);
Script::ToJSVal<std::string>(rq, &ptype, "circle");
Script::ToJSVal(rq, &pradius, size0);
Script::ToJSVal(rq, &pheight, height);
JS_SetProperty(rq.cx, obj, "type", ptype);
JS_SetProperty(rq.cx, obj, "radius", pradius);
JS_SetProperty(rq.cx, obj, "height", pheight);
}
else
{
JS::RootedValue ptype(rq.cx);
JS::RootedValue pwidth(rq.cx);
JS::RootedValue pdepth(rq.cx);
JS::RootedValue pheight(rq.cx);
Script::ToJSVal<std::string>(rq, &ptype, "square");
Script::ToJSVal(rq, &pwidth, size0);
Script::ToJSVal(rq, &pdepth, size1);
Script::ToJSVal(rq, &pheight, height);
JS_SetProperty(rq.cx, obj, "type", ptype);
JS_SetProperty(rq.cx, obj, "width", pwidth);
JS_SetProperty(rq.cx, obj, "depth", pdepth);
JS_SetProperty(rq.cx, obj, "height", pheight);
}
return JS::ObjectValue(*obj);
}
BEGIN_INTERFACE_WRAPPER(Footprint)
DEFINE_INTERFACE_METHOD("PickSpawnPoint", ICmpFootprint, PickSpawnPoint)
DEFINE_INTERFACE_METHOD("PickSpawnPointBothPass", ICmpFootprint, PickSpawnPointBothPass)
DEFINE_INTERFACE_METHOD("GetShape", ICmpFootprint, GetShape_wrapper)
END_INTERFACE_WRAPPER(Footprint)
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