File: ICmpVisibility.h

package info (click to toggle)
0ad 0.0.26-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 130,460 kB
  • sloc: cpp: 261,824; ansic: 198,392; javascript: 19,067; python: 14,557; sh: 7,629; perl: 4,072; xml: 849; makefile: 741; java: 533; ruby: 229; php: 190; pascal: 30; sql: 21; tcl: 4
file content (54 lines) | stat: -rw-r--r-- 1,843 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
/* Copyright (C) 2020 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef INCLUDED_ICMPVISIBILITY
#define INCLUDED_ICMPVISIBILITY

#include "simulation2/system/Interface.h"

#include "simulation2/components/ICmpRangeManager.h"

/**
 * The Visibility component is a scripted component that allows any part of the simulation to
 * influence the visibility of an entity.
 *
 * This component:
 * - Holds the template values RetainInFog and AlwaysVisible, used by the range manager to compute
 * the visibility of the entity;
 * - Can supersede the range manager if it is "activated". This is to avoid useless calls to the scripts.
 */

class ICmpVisibility : public IComponent
{
public:
	/**
	 * This function is a fallback for some entities whose visibility status
	 * cannot be cached by the range manager (especially local entities like previews).
	 * Calling the scripts is expensive, so only call it if really needed.
	 */
	virtual bool IsActivated() = 0;

	virtual LosVisibility GetVisibility(player_id_t player, bool isVisible, bool isExplored) = 0;

	virtual bool GetRetainInFog() = 0;

	virtual bool GetAlwaysVisible() = 0;

	DECLARE_INTERFACE_TYPE(Visibility)
};

#endif // INCLUDED_ICMPVISIBILITY