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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COMPONENTS
#define INCLUDED_COMPONENTS
// Defaults for TypeList.h macros
#define MESSAGE(name)
#define INTERFACE(name)
#define COMPONENT(name)
#undef MESSAGE
#define MESSAGE(name) MT_##name,
enum EMessageTypeId
{
MT__Invalid = 0,
#include "simulation2/TypeList.h"
MT__LastNative
};
#undef MESSAGE
#define MESSAGE(name)
#undef INTERFACE
#define INTERFACE(name) IID_##name,
enum EInterfaceId
{
IID__Invalid = 0,
#include "simulation2/TypeList.h"
IID__LastNative
};
#undef INTERFACE
#define INTERFACE(name)
#undef COMPONENT
#define COMPONENT(name) CID_##name,
enum EComponentTypeId
{
CID__Invalid = 0,
#include "simulation2/TypeList.h"
CID__LastNative
};
#undef COMPONENT
#define COMPONENT(name)
#undef MESSAGE
#undef INTERFACE
#undef COMPONENT
#endif // INCLUDED_COMPONENTS
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