File: Interface.h

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/* Copyright (C) 2021 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef INCLUDED_INTERFACE
#define INCLUDED_INTERFACE

#include "simulation2/system/IComponent.h"

#define DECLARE_INTERFACE_TYPE(iname) \
	virtual bool NewJSObject(const ScriptInterface& scriptInterface, JS::MutableHandleObject out) const; \
	static void InterfaceInit(ScriptInterface& scriptInterface); \
	static EInterfaceId GetInterfaceId() { return IID_##iname; }

#endif // INCLUDED_INTERFACE