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newoption { trigger = "android", description = "Use non-working Android cross-compiling mode" }
newoption { trigger = "coverage", description = "Enable code coverage data collection (GCC only)" }
newoption { trigger = "gles", description = "Use non-working OpenGL ES 2.0 mode" }
newoption { trigger = "icc", description = "Use Intel C++ Compiler (Linux only; should use either \"--cc icc\" or --without-pch too, and then set CXX=icpc before calling make)" }
newoption { trigger = "jenkins-tests", description = "Configure CxxTest to use the XmlPrinter runner which produces Jenkins-compatible output" }
newoption { trigger = "minimal-flags", description = "Only set compiler/linker flags that are really needed. Has no effect on Windows builds" }
newoption { trigger = "outpath", description = "Location for generated project files", default="../workspaces/default" }
newoption { trigger = "with-system-cxxtest", description = "Search standard paths for cxxtest, instead of using bundled copy" }
newoption { trigger = "with-lto", description = "Enable Link Time Optimization (LTO)" }
newoption { trigger = "with-system-mozjs", description = "Search standard paths for libmozjs115, instead of using bundled copy" }
newoption { trigger = "with-system-nvtt", description = "Search standard paths for nvidia-texture-tools library, instead of using bundled copy" }
newoption { trigger = "with-valgrind", description = "Enable Valgrind support (non-Windows only)" }
newoption { trigger = "without-audio", description = "Disable use of OpenAL/Ogg/Vorbis APIs" }
newoption { trigger = "without-atlas", description = "Disable Atlas scenario/map editor and ActorEditor" }
newoption { trigger = "without-lobby", description = "Disable the use of gloox and the multiplayer lobby" }
newoption { trigger = "without-miniupnpc", description = "Disable use of miniupnpc for port forwarding" }
newoption { trigger = "without-nvtt", description = "Disable use of NVTT" }
newoption { trigger = "without-pch", description = "Disable generation and usage of precompiled headers" }
newoption { trigger = "without-tests", description = "Disable generation of test projects" }
-- OS X specific options
newoption { trigger = "macosx-version-min", description = "Set minimum required version of the OS X API, the build will possibly fail if an older SDK is used, while newer API functions will be weakly linked (i.e. resolved at runtime)" }
newoption { trigger = "sysroot", description = "Set compiler system root path, used for building against a non-system SDK. For example /usr/local becomes SYSROOT/user/local" }
-- Install options
newoption { trigger = "bindir", description = "Directory for executables (typically '/usr/games'); default is to be relocatable" }
newoption { trigger = "datadir", description = "Directory for data files (typically '/usr/share/games/0ad'); default is ../data/ relative to executable" }
newoption { trigger = "libdir", description = "Directory for libraries (typically '/usr/lib/games/0ad'); default is ./ relative to executable" }
if _ACTION == "gmake" then
print("Premake action 'gmake' is no longer supported by pyrogenesis, use 'gmake2'")
print("Example: 'premake5 --file=build/premake/premake5.lua gmake2'")
os.exit(1)
end
-- On Windows check if wxWidgets is available, if not disable atlas and emit warning.
-- This is because there are currently not prebuilt binaries provided.
if not _OPTIONS["without-atlas"] and os.istarget("windows") then
if not os.isfile("../../libraries/win32/wxwidgets/include/wx/wx.h") then
print("wxWidgets not found, disableing atlas")
_OPTIONS["without-atlas"] = ""
end
end
-- Root directory of project checkout relative to this .lua file
rootdir = "../.."
dofile("extern_libs5.lua")
-- detect compiler for non-Windows
if os.istarget("macosx") then
cc = "clang"
elseif os.istarget("linux") and _OPTIONS["icc"] then
cc = "icc"
elseif os.istarget("bsd") and os.getversion().description == "FreeBSD" then
cc = "clang"
elseif not os.istarget("windows") then
cc = os.getenv("CC")
if cc == nil or cc == "" then
local hasgcc = os.execute("which gcc > .gccpath")
local f = io.open(".gccpath", "r")
local gccpath = f:read("*line")
f:close()
os.execute("rm .gccpath")
if gccpath == nil then
cc = "clang"
else
cc = "gcc"
end
end
end
-- detect CPU architecture (simplistic)
-- The user can target an architecture with HOSTTYPE, but the game still selects some know value.
arch = "x86"
macos_arch = "x86_64"
if _OPTIONS["android"] then
arch = "arm"
elseif os.istarget("windows") then
if os.getenv("HOSTTYPE") then
arch = os.getenv("HOSTTYPE")
elseif os.getenv("PROCESSOR_ARCHITECTURE") == "amd64" or os.getenv("PROCESSOR_ARCHITEW6432") == "amd64" then
arch = "amd64"
end
else
local machine = "x86_64"
if os.getenv("HOSTTYPE") and os.getenv("HOSTTYPE") ~= '' then
machine = os.getenv("HOSTTYPE")
else
os.execute(cc .. " -dumpmachine > .gccmachine.tmp")
local f = io.open(".gccmachine.tmp", "r")
machine = f:read("*line")
f:close()
end
-- Special handling on mac os where xcode needs special flags.
-- TODO: We should look into "universal" macOS compilation.
if os.istarget("macosx") then
if string.find(machine, "arm64") then
arch = "aarch64"
macos_arch = "arm64"
else
arch = "amd64"
macos_arch = "x86_64"
end
elseif string.find(machine, "x86_64") == 1 or string.find(machine, "amd64") == 1 then
arch = "amd64"
elseif string.find(machine, "i.86") == 1 then
arch = "x86"
elseif string.find(machine, "arm") == 1 then
arch = "arm"
elseif string.find(machine, "aarch64") == 1 then
arch = "aarch64"
elseif string.find(machine, "e2k") == 1 then
arch = "e2k"
elseif string.find(machine, "ppc64") == 1 or string.find(machine, "powerpc64") == 1 then
arch = "ppc64"
else
print("WARNING: Cannot determine architecture from GCC, assuming x86")
end
end
-- Test whether we need to link libexecinfo.
-- This is mostly the case on musl systems, as well as on BSD systems : only glibc provides the
-- backtrace symbols we require in the libc, for other libcs we use the libexecinfo library.
local link_execinfo = false
if os.istarget("bsd") then
link_execinfo = true
elseif os.istarget("linux") then
local _, link_errorCode = os.outputof(cc .. " ./tests/execinfo.c -o /dev/null")
if link_errorCode ~= 0 then
link_execinfo = true
end
end
-- Test whether system mozjs is built with --enable-debug
-- The pc file doesn't specify the required -DDEBUG needed in that case
local mozjs_is_debug_build = false
if _OPTIONS["with-system-mozjs"] then
local _, errorCode = os.outputof(cc .. " $(pkg-config mozjs-115 --cflags) ./tests/mozdebug.c -o /dev/null")
if errorCode ~= 0 then
mozjs_is_debug_build = true
end
end
-- Set up the Workspace
workspace "pyrogenesis"
targetdir(rootdir.."/binaries/system")
libdirs(rootdir.."/binaries/system")
location(_OPTIONS["outpath"])
configurations { "Release", "Debug" }
source_root = rootdir.."/source/" -- default for most projects - overridden by local in others
-- Rationale: projects should not have any additional include paths except for
-- those required by external libraries. Instead, we should always write the
-- full relative path, e.g. #include "maths/Vector3d.h". This avoids confusion
-- ("which file is meant?") and avoids enormous include path lists.
-- projects: engine static libs, main exe, atlas, atlas frontends, test.
--------------------------------------------------------------------------------
-- project helper functions
--------------------------------------------------------------------------------
function project_set_target(project_name)
-- Note: On Windows, ".exe" is added on the end, on unices the name is used directly
local obj_dir_prefix = _OPTIONS["outpath"].."/obj/"..project_name.."_"
filter "Debug"
objdir(obj_dir_prefix.."Debug")
targetsuffix("_dbg")
filter "Release"
objdir(obj_dir_prefix.."Release")
filter { }
end
function project_set_build_flags()
editandcontinue "Off"
if not _OPTIONS["minimal-flags"] then
symbols "On"
end
if cc ~= "icc" and (os.istarget("windows") or not _OPTIONS["minimal-flags"]) then
-- adds the -Wall compiler flag
warnings "Extra" -- this causes far too many warnings/remarks on ICC
end
-- disable Windows debug heap, since it makes malloc/free hugely slower when
-- running inside a debugger
if os.istarget("windows") then
debugenvs { "_NO_DEBUG_HEAP=1" }
end
filter { "Debug", "action:vs*" }
defines { "DEBUG" }
filter "Release"
if os.istarget("windows") or not _OPTIONS["minimal-flags"] then
optimize "Speed"
end
if _OPTIONS["with-lto"] then
flags { "LinkTimeOptimization" }
end
defines { "NDEBUG", "CONFIG_FINAL=1" }
filter { }
if mozjs_is_debug_build then
defines "DEBUG"
end
if _OPTIONS["gles"] then
defines { "CONFIG2_GLES=1" }
end
if _OPTIONS["without-audio"] then
defines { "CONFIG2_AUDIO=0" }
end
if _OPTIONS["without-nvtt"] then
defines { "CONFIG2_NVTT=0" }
end
if _OPTIONS["without-lobby"] then
defines { "CONFIG2_LOBBY=0" }
end
if _OPTIONS["without-miniupnpc"] then
defines { "CONFIG2_MINIUPNPC=0" }
end
-- Enable C++17 standard.
filter "action:vs*"
buildoptions { "/std:c++17" }
filter "action:not vs*"
buildoptions { "-std=c++17" }
filter {}
-- various platform-specific build flags
if os.istarget("windows") then
flags { "MultiProcessorCompile" }
-- Since KB4088875 Windows 7 has a soft requirement for SSE2.
-- Windows 8+ and Firefox ESR52 make it hard requirement.
-- Finally since VS2012 it's enabled implicitely when not set.
vectorextensions "SSE2"
-- use native wchar_t type (not typedef to unsigned short)
nativewchar "on"
else -- *nix
-- TODO, FIXME: This check is incorrect because it means that some additional flags will be added inside the "else" branch if the
-- compiler is ICC and minimal-flags is specified (ticket: #2994)
if cc == "icc" and not _OPTIONS["minimal-flags"] then
buildoptions {
"-w1",
-- "-Wabi",
-- "-Wp64", -- complains about OBJECT_TO_JSVAL which is annoying
"-Wpointer-arith",
"-Wreturn-type",
-- "-Wshadow",
"-Wuninitialized",
"-Wunknown-pragmas",
"-Wunused-function",
"-wd1292" -- avoid lots of 'attribute "__nonnull__" ignored'
}
filter "Debug"
buildoptions { "-O0" } -- ICC defaults to -O2
filter { }
if os.istarget("macosx") then
linkoptions { "-multiply_defined","suppress" }
end
else
-- exclude most non-essential build options for minimal-flags
if not _OPTIONS["minimal-flags"] then
buildoptions {
-- enable most of the standard warnings
"-Wno-switch", -- enumeration value not handled in switch (this is sometimes useful, but results in lots of noise)
"-Wno-reorder", -- order of initialization list in constructors (lots of noise)
"-Wno-invalid-offsetof", -- offsetof on non-POD types (see comment in renderer/PatchRData.cpp)
"-Wextra",
"-Wno-missing-field-initializers", -- (this is common in external headers we can't fix)
-- add some other useful warnings that need to be enabled explicitly
"-Wunused-parameter",
"-Wredundant-decls", -- (useful for finding some multiply-included header files)
-- "-Wformat=2", -- (useful sometimes, but a bit noisy, so skip it by default)
-- "-Wcast-qual", -- (useful for checking const-correctness, but a bit noisy, so skip it by default)
"-Wnon-virtual-dtor", -- (sometimes noisy but finds real bugs)
"-Wundef", -- (useful for finding macro name typos)
-- enable security features (stack checking etc) that shouldn't have
-- a significant effect on performance and can catch bugs
"-fstack-protector-all",
-- always enable strict aliasing (useful in debug builds because of the warnings)
"-fstrict-aliasing",
-- don't omit frame pointers (for now), because performance will be impacted
-- negatively by the way this breaks profilers more than it will be impacted
-- positively by the optimisation
"-fno-omit-frame-pointer"
}
filter { "Release" }
buildoptions {
-- FORTIFY_SOURCE needs optimizations to be enabled
"-U_FORTIFY_SOURCE", -- (avoid redefinition warning if already defined)
"-D_FORTIFY_SOURCE=2",
}
filter {}
if not _OPTIONS["without-pch"] then
buildoptions {
-- do something (?) so that ccache can handle compilation with PCH enabled
-- (ccache 3.1+ also requires CCACHE_SLOPPINESS=time_macros for this to work)
"-fpch-preprocess"
}
end
if os.istarget("linux") or os.istarget("bsd") then
buildoptions { "-fPIC" }
linkoptions { "-Wl,--no-undefined", "-Wl,--as-needed", "-Wl,-z,relro" }
end
if arch == "x86" then
buildoptions {
-- To support intrinsics like __sync_bool_compare_and_swap on x86
-- we need to set -march to something that supports them (i686).
-- We use pentium3 to also enable other features like mmx and sse,
-- while tuning for generic to have good performance on every
-- supported CPU.
-- Note that all these features are already supported on amd64.
"-march=pentium3 -mtune=generic",
-- This allows x86 operating systems to handle the 2GB+ public mod.
"-D_FILE_OFFSET_BITS=64"
}
end
end
if arch == "arm" then
-- disable warnings about va_list ABI change and use
-- compile-time flags for futher configuration.
buildoptions { "-Wno-psabi" }
if _OPTIONS["android"] then
-- Android uses softfp, so we should too.
buildoptions { "-mfloat-abi=softfp" }
end
end
if _OPTIONS["coverage"] then
buildoptions { "-fprofile-arcs", "-ftest-coverage" }
links { "gcov" }
end
-- MacOS 10.12 only supports intel processors with SSE 4.1, so enable that.
if os.istarget("macosx") and arch == "amd64" then
buildoptions { "-msse4.1" }
end
-- Check if SDK path should be used
if _OPTIONS["sysroot"] then
buildoptions { "-isysroot " .. _OPTIONS["sysroot"] }
linkoptions { "-Wl,-syslibroot," .. _OPTIONS["sysroot"] }
end
-- On OS X, sometimes we need to specify the minimum API version to use
if _OPTIONS["macosx-version-min"] then
buildoptions { "-mmacosx-version-min=" .. _OPTIONS["macosx-version-min"] }
-- clang and llvm-gcc look at mmacosx-version-min to determine link target
-- and CRT version, and use it to set the macosx_version_min linker flag
linkoptions { "-mmacosx-version-min=" .. _OPTIONS["macosx-version-min"] }
end
-- Only libc++ is supported on MacOS
if os.istarget("macosx") then
buildoptions { "-stdlib=libc++" }
linkoptions { "-stdlib=libc++" }
end
end
buildoptions {
-- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
-- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
"-fvisibility=hidden"
}
if _OPTIONS["bindir"] then
defines { "INSTALLED_BINDIR=" .. _OPTIONS["bindir"] }
end
if _OPTIONS["datadir"] then
defines { "INSTALLED_DATADIR=" .. _OPTIONS["datadir"] }
end
if _OPTIONS["libdir"] then
defines { "INSTALLED_LIBDIR=" .. _OPTIONS["libdir"] }
end
if os.istarget("linux") or os.istarget("bsd") then
-- To use our local shared libraries, they need to be found in the
-- runtime dynamic linker path. Add their path to -rpath.
if _OPTIONS["libdir"] then
linkoptions {"-Wl,-rpath," .. _OPTIONS["libdir"] }
else
-- On FreeBSD we need to allow use of $ORIGIN
if os.istarget("bsd") then
linkoptions { "-Wl,-z,origin" }
end
-- Adding the executable path and taking care of correct escaping
if _ACTION == "gmake2" then
linkoptions { "-Wl,-rpath,'$$ORIGIN'" }
elseif _ACTION == "codeblocks" then
linkoptions { "-Wl,-R\\\\$$$ORIGIN" }
end
end
end
end
end
-- create a project and set the attributes that are common to all projects.
function project_create(project_name, target_type)
project(project_name)
language "C++"
kind(target_type)
filter "action:vs2017"
toolset "v141_xp"
filter {}
filter "action:vs*"
buildoptions "/utf-8"
-- disable LNK4221 warning, to avoid spending energy ordering projects in linker invocations
linkoptions "/ignore:4221"
filter {}
project_set_target(project_name)
project_set_build_flags()
end
-- OSX creates a .app bundle if the project type of the main application is set to "WindowedApp".
-- We don't want this because this bundle would be broken (it lacks all the resources and external dependencies, Info.plist etc...)
-- Windows opens a console in the background if it's set to ConsoleApp, which is not what we want.
-- I didn't check if this setting matters for linux, but WindowedApp works there.
function get_main_project_target_type()
if _OPTIONS["android"] then
return "SharedLib"
elseif os.istarget("macosx") then
return "ConsoleApp"
else
return "WindowedApp"
end
end
-- source_root: rel_source_dirs and rel_include_dirs are relative to this directory
-- rel_source_dirs: A table of subdirectories. All source files in these directories are added.
-- rel_include_dirs: A table of subdirectories to be included.
-- extra_params: table including zero or more of the following:
-- * no_pch: If specified, no precompiled headers are used for this project.
-- * pch_dir: If specified, this directory will be used for precompiled headers instead of the default
-- <source_root>/pch/<projectname>/.
-- * extra_files: table of filenames (relative to source_root) to add to project
-- * extra_links: table of library names to add to link step
function project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
for i,v in pairs(rel_source_dirs) do
local prefix = source_root..v.."/"
files { prefix.."*.cpp", prefix.."*.h", prefix.."*.inl", prefix.."*.js", prefix.."*.asm", prefix.."*.mm" }
end
-- Put the project-specific PCH directory at the start of the
-- include path, so '#include "precompiled.h"' will look in
-- there first
local pch_dir
if not extra_params["pch_dir"] then
pch_dir = source_root .. "pch/" .. project().name .. "/"
else
pch_dir = extra_params["pch_dir"]
end
includedirs { pch_dir }
-- Precompiled Headers
-- rationale: we need one PCH per static lib, since one global header would
-- increase dependencies. To that end, we can either include them as
-- "projectdir/precompiled.h", or add "source/PCH/projectdir" to the
-- include path and put the PCH there. The latter is better because
-- many projects contain several dirs and it's unclear where there the
-- PCH should be stored. This way is also a bit easier to use in that
-- source files always include "precompiled.h".
-- Notes:
-- * Visual Assist manages to use the project include path and can
-- correctly open these files from the IDE.
-- * precompiled.cpp (needed to "Create" the PCH) also goes in
-- the abovementioned dir.
if (not _OPTIONS["without-pch"] and not extra_params["no_pch"]) then
filter "action:vs*"
pchheader("precompiled.h")
filter "action:xcode*"
pchheader("../"..pch_dir.."precompiled.h")
filter { "action:not vs*", "action:not xcode*" }
pchheader(pch_dir.."precompiled.h")
filter {}
pchsource(pch_dir.."precompiled.cpp")
defines { "CONFIG_ENABLE_PCH=1" }
files { pch_dir.."precompiled.h", pch_dir.."precompiled.cpp" }
else
defines { "CONFIG_ENABLE_PCH=0" }
flags { "NoPCH" }
end
-- next is source root dir, for absolute (nonrelative) includes
-- (e.g. "lib/precompiled.h")
includedirs { source_root }
for i,v in pairs(rel_include_dirs) do
includedirs { source_root .. v }
end
if extra_params["extra_files"] then
for i,v in pairs(extra_params["extra_files"]) do
-- .rc files are only needed on Windows
if path.getextension(v) ~= ".rc" or os.istarget("windows") then
files { source_root .. v }
end
end
end
if extra_params["extra_links"] then
links { extra_params["extra_links"] }
end
end
-- Add command-line options to set up the manifest dependencies for Windows
function project_add_manifest()
-- To use XP-style themed controls, we need to use the manifest to specify the
-- desired version. (This must be set in the game's .exe in order to affect Atlas.)
-- We can remove it once we remove wxWidgets
linkoptions { "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"" }
end
--------------------------------------------------------------------------------
-- engine static libraries
--------------------------------------------------------------------------------
-- the engine is split up into several static libraries. this eases separate
-- distribution of those components, reduces dependencies a bit, and can
-- also speed up builds.
-- more to the point, it is necessary to efficiently support a separate
-- test executable that also includes much of the game code.
-- names of all static libs created. automatically added to the
-- main app project later (see explanation at end of this file)
static_lib_names = {}
static_lib_names_debug = {}
static_lib_names_release = {}
-- set up one of the static libraries into which the main engine code is split.
-- extra_params:
-- no_default_link: If specified, linking won't be done by default.
-- For the rest of extra_params, see project_add_contents().
-- note: rel_source_dirs and rel_include_dirs are relative to global source_root.
function setup_static_lib_project (project_name, rel_source_dirs, extern_libs, extra_params)
local target_type = "StaticLib"
project_create(project_name, target_type)
project_add_contents(source_root, rel_source_dirs, {}, extra_params)
project_add_extern_libs(extern_libs, target_type)
if not extra_params["no_default_link"] then
table.insert(static_lib_names, project_name)
end
-- Deactivate Run Time Type Information. Performance of dynamic_cast is very poor.
-- The exception to this principle is Atlas UI, which is not a static library.
rtti "off"
if os.istarget("macosx") then
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
if _OPTIONS["macosx-version-min"] then
xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] }
end
end
end
function setup_third_party_static_lib_project (project_name, rel_source_dirs, extern_libs, extra_params)
setup_static_lib_project(project_name, rel_source_dirs, extern_libs, extra_params)
includedirs { source_root .. "third_party/" .. project_name .. "/include/" }
end
function setup_shared_lib_project (project_name, rel_source_dirs, extern_libs, extra_params)
local target_type = "SharedLib"
project_create(project_name, target_type)
project_add_contents(source_root, rel_source_dirs, {}, extra_params)
project_add_extern_libs(extern_libs, target_type)
if not extra_params["no_default_link"] then
table.insert(static_lib_names, project_name)
end
if os.istarget("windows") then
links { "delayimp" }
elseif os.istarget("macosx") then
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
if _OPTIONS["macosx-version-min"] then
xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] }
end
end
end
-- this is where the source tree is chopped up into static libs.
-- can be changed very easily; just copy+paste a new setup_static_lib_project,
-- or remove existing ones. static libs are automagically added to
-- main_exe link step.
function setup_all_libs ()
-- relative to global source_root.
local source_dirs = {}
-- names of external libraries used (see libraries_dir comment)
local extern_libs = {}
source_dirs = {
"network",
}
extern_libs = {
"spidermonkey",
"enet",
"sdl",
"boost", -- dragged in via server->simulation.h->random and NetSession.h->lockfree
"fmt",
}
if not _OPTIONS["without-miniupnpc"] then
table.insert(extern_libs, "miniupnpc")
end
setup_static_lib_project("network", source_dirs, extern_libs, {})
source_dirs = {
"rlinterface",
}
extern_libs = {
"boost", -- dragged in via simulation.h and scriptinterface.h
"fmt",
"spidermonkey",
}
setup_static_lib_project("rlinterface", source_dirs, extern_libs, { no_pch = 1 })
source_dirs = {
"third_party/tinygettext/src",
}
extern_libs = {
"iconv",
"boost",
"fmt",
}
setup_third_party_static_lib_project("tinygettext", source_dirs, extern_libs, { } )
-- it's an external library and we don't want to modify its source to fix warnings, so we just disable them to avoid noise in the compile output
filter "action:vs*"
buildoptions {
"/wd4127",
"/wd4309",
"/wd4800",
"/wd4100",
"/wd4996",
"/wd4099",
"/wd4503"
}
filter {}
if not _OPTIONS["without-lobby"] then
source_dirs = {
"lobby",
"lobby/scripting",
"i18n",
"third_party/encryption"
}
extern_libs = {
"spidermonkey",
"boost",
"enet",
"gloox",
"icu",
"iconv",
"libsodium",
"tinygettext",
"fmt",
}
setup_static_lib_project("lobby", source_dirs, extern_libs, {})
else
source_dirs = {
"lobby/scripting",
"third_party/encryption"
}
extern_libs = {
"spidermonkey",
"boost",
"libsodium",
"fmt",
}
setup_static_lib_project("lobby", source_dirs, extern_libs, {})
files { source_root.."lobby/Globals.cpp" }
end
source_dirs = {
"simulation2",
"simulation2/components",
"simulation2/helpers",
"simulation2/scripting",
"simulation2/serialization",
"simulation2/system",
"simulation2/testcomponents",
}
extern_libs = {
"boost",
"spidermonkey",
"fmt",
}
setup_static_lib_project("simulation2", source_dirs, extern_libs, {})
source_dirs = {
"scriptinterface",
"scriptinterface/third_party"
}
extern_libs = {
"boost",
"spidermonkey",
"valgrind",
"sdl",
"fmt",
}
setup_static_lib_project("scriptinterface", source_dirs, extern_libs, {})
source_dirs = {
"ps",
"ps/scripting",
"network/scripting",
"ps/GameSetup",
"ps/XMB",
"ps/XML",
"soundmanager",
"soundmanager/data",
"soundmanager/items",
"soundmanager/scripting",
"maths",
"maths/scripting",
"i18n",
"i18n/scripting",
}
extern_libs = {
"spidermonkey",
"sdl", -- key definitions
"libxml2",
"zlib",
"boost",
"enet",
"libcurl",
"tinygettext",
"icu",
"iconv",
"libsodium",
"fmt",
"freetype",
}
if not _OPTIONS["without-nvtt"] then
table.insert(extern_libs, "nvtt")
end
if not _OPTIONS["without-audio"] then
table.insert(extern_libs, "openal")
table.insert(extern_libs, "vorbis")
end
setup_static_lib_project("engine", source_dirs, extern_libs, {})
source_dirs = {
"graphics",
"graphics/scripting",
"renderer",
"renderer/backend",
"renderer/backend/dummy",
"renderer/backend/gl",
"renderer/backend/vulkan",
"renderer/scripting",
"third_party/mikktspace",
"third_party/ogre3d_preprocessor",
"third_party/vma"
}
extern_libs = {
"sdl", -- key definitions
"spidermonkey", -- for graphics/scripting
"boost",
"fmt",
"freetype",
"icu",
}
if not _OPTIONS["without-nvtt"] then
table.insert(extern_libs, "nvtt")
end
setup_static_lib_project("graphics", source_dirs, extern_libs, {})
source_dirs = {
"tools/atlas/GameInterface",
"tools/atlas/GameInterface/Handlers"
}
extern_libs = {
"boost",
"sdl", -- key definitions
"spidermonkey",
"fmt",
}
setup_static_lib_project("atlas", source_dirs, extern_libs, {})
source_dirs = {
"gui",
"gui/ObjectTypes",
"gui/ObjectBases",
"gui/Scripting",
"gui/SettingTypes",
"i18n"
}
extern_libs = {
"spidermonkey",
"sdl", -- key definitions
"boost",
"enet",
"tinygettext",
"icu",
"iconv",
"fmt",
}
if not _OPTIONS["without-audio"] then
table.insert(extern_libs, "openal")
end
setup_static_lib_project("gui", source_dirs, extern_libs, {})
source_dirs = {
"lib",
"lib/adts",
"lib/allocators",
"lib/external_libraries",
"lib/file",
"lib/file/archive",
"lib/file/common",
"lib/file/io",
"lib/file/vfs",
"lib/pch",
"lib/posix",
"lib/res",
"lib/res/graphics",
"lib/sysdep",
"lib/tex"
}
extern_libs = {
"boost",
"sdl",
"openal",
"libpng",
"zlib",
"valgrind",
"cxxtest",
"fmt",
}
-- CPU architecture-specific
if arch == "amd64" then
table.insert(source_dirs, "lib/sysdep/arch/amd64");
table.insert(source_dirs, "lib/sysdep/arch/x86_x64");
elseif arch == "x86" then
table.insert(source_dirs, "lib/sysdep/arch/ia32");
table.insert(source_dirs, "lib/sysdep/arch/x86_x64");
elseif arch == "arm" then
table.insert(source_dirs, "lib/sysdep/arch/arm");
elseif arch == "aarch64" then
table.insert(source_dirs, "lib/sysdep/arch/aarch64");
elseif arch == "e2k" then
table.insert(source_dirs, "lib/sysdep/arch/e2k");
elseif arch == "ppc64" then
table.insert(source_dirs, "lib/sysdep/arch/ppc64");
end
-- OS-specific
sysdep_dirs = {
linux = { "lib/sysdep/os/linux", "lib/sysdep/os/unix" },
-- note: RC file must be added to main_exe project.
-- note: don't add "lib/sysdep/os/win/aken.cpp" because that must be compiled with the DDK.
windows = { "lib/sysdep/os/win", "lib/sysdep/os/win/wposix", "lib/sysdep/os/win/whrt" },
macosx = { "lib/sysdep/os/osx", "lib/sysdep/os/unix" },
bsd = { "lib/sysdep/os/bsd", "lib/sysdep/os/unix", "lib/sysdep/os/unix/x" },
}
for i,v in pairs(sysdep_dirs[os.target()]) do
table.insert(source_dirs, v);
end
if os.istarget("linux") then
if _OPTIONS["android"] then
table.insert(source_dirs, "lib/sysdep/os/android")
else
table.insert(source_dirs, "lib/sysdep/os/unix/x")
end
end
-- On OSX, disable precompiled headers because C++ files and Objective-C++ files are
-- mixed in this project. To fix that, we would need per-file basis configuration which
-- is not yet supported by the gmake action in premake. We should look into using gmake2.
extra_params = {}
if os.istarget("macosx") then
extra_params = { no_pch = 1 }
end
-- runtime-library-specific
if _ACTION == "vs2017" then
table.insert(source_dirs, "lib/sysdep/rtl/msc");
else
table.insert(source_dirs, "lib/sysdep/rtl/gcc");
end
setup_static_lib_project("lowlevel", source_dirs, extern_libs, extra_params)
extern_libs = { "glad" }
if not os.istarget("windows") and not _OPTIONS["android"] and not os.istarget("macosx") then
table.insert(extern_libs, "x11")
end
setup_static_lib_project("gladwrapper", {}, extern_libs, { no_pch = 1 })
-- select files to build for the current platform
glad_path = third_party_source_dir.."glad/"
files { glad_path.."src/vulkan.cpp" }
if _OPTIONS["gles"] then
files { glad_path.."src/gles2.cpp" }
else
files { glad_path.."src/gl.cpp" }
if os.istarget("windows") then
files { glad_path.."src/wgl.cpp" }
elseif os.istarget("linux") or os.istarget("bsd") then
files { glad_path.."src/egl.cpp", glad_path.."src/glx.cpp" }
end
end
-- on Windows, silence a build warning in vulkan.cpp
filter "action:vs*"
buildoptions { "/wd4551" }
filter {}
-- Third-party libraries that are built as part of the main project,
-- not built externally and then linked
source_dirs = {
"third_party/mongoose",
}
extern_libs = {
}
setup_static_lib_project("mongoose", source_dirs, extern_libs, { no_pch = 1 })
-- CxxTest mock function support
extern_libs = {
"boost",
"cxxtest",
}
-- 'real' implementations, to be linked against the main executable
-- (files are added manually and not with setup_static_lib_project
-- because not all files in the directory are included)
setup_static_lib_project("mocks_real", {}, extern_libs, { no_default_link = 1, no_pch = 1 })
files { "mocks/*.h", source_root.."mocks/*_real.cpp" }
-- 'test' implementations, to be linked against the test executable
setup_static_lib_project("mocks_test", {}, extern_libs, { no_default_link = 1, no_pch = 1 })
files { source_root.."mocks/*.h", source_root.."mocks/*_test.cpp" }
end
--------------------------------------------------------------------------------
-- main EXE
--------------------------------------------------------------------------------
-- used for main EXE as well as test
used_extern_libs = {
"sdl",
"libpng",
"zlib",
"spidermonkey",
"libxml2",
"boost",
"cxxtest",
"comsuppw",
"enet",
"libcurl",
"tinygettext",
"icu",
"iconv",
"libsodium",
"fmt",
"freetype",
"valgrind",
}
if not os.istarget("windows") and not _OPTIONS["android"] and not os.istarget("macosx") then
-- X11 should only be linked on *nix
table.insert(used_extern_libs, "x11")
end
if not _OPTIONS["without-audio"] then
table.insert(used_extern_libs, "openal")
table.insert(used_extern_libs, "vorbis")
end
if not _OPTIONS["without-nvtt"] then
table.insert(used_extern_libs, "nvtt")
end
if not _OPTIONS["without-lobby"] then
table.insert(used_extern_libs, "gloox")
end
if not _OPTIONS["without-miniupnpc"] then
table.insert(used_extern_libs, "miniupnpc")
end
-- Bundles static libs together with main.cpp and builds game executable.
function setup_main_exe ()
local target_type = get_main_project_target_type()
project_create("pyrogenesis", target_type)
filter "system:not macosx"
linkgroups 'On'
filter {}
links { "mocks_real" }
local extra_params = {
extra_files = { "main.cpp" },
no_pch = 1
}
project_add_contents(source_root, {}, {}, extra_params)
project_add_extern_libs(used_extern_libs, target_type)
dependson { "Collada" }
rtti "off"
-- Platform Specifics
if os.istarget("windows") then
files { source_root.."lib/sysdep/os/win/icon.rc" }
files { source_root.."lib/sysdep/os/win/pyrogenesis.rc" }
-- from "lowlevel" static lib; must be added here to be linked in
files { source_root.."lib/sysdep/os/win/error_dialog.rc" }
linkoptions {
-- wraps main thread in a __try block(see wseh.cpp). replace with mainCRTStartup if that's undesired.
"/ENTRY:wseh_EntryPoint",
}
links { "delayimp" }
if arch == "x86" then
-- allow the executable to use more than 2GB of RAM.
linkoptions { "/LARGEADDRESSAWARE" }
end
-- see manifest.cpp
project_add_manifest()
elseif os.istarget("linux") or os.istarget("bsd") then
if not _OPTIONS["android"] and not (os.getversion().description == "OpenBSD") then
links { "rt" }
end
if _OPTIONS["android"] then
-- NDK's STANDALONE-TOOLCHAIN.html says this is required
linkoptions { "-Wl,--fix-cortex-a8" }
links { "log" }
end
if link_execinfo then
links {
"execinfo"
}
end
if os.istarget("linux") or os.getversion().description == "GNU/kFreeBSD" then
links {
-- Dynamic libraries (needed for linking for gold)
"dl",
}
end
-- Threading support
buildoptions { "-pthread" }
if not _OPTIONS["android"] then
linkoptions { "-pthread" }
end
-- For debug_resolve_symbol
filter "Debug"
linkoptions { "-rdynamic" }
filter { }
elseif os.istarget("macosx") then
links { "pthread" }
links { "ApplicationServices.framework", "Cocoa.framework", "CoreFoundation.framework" }
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
if _OPTIONS["macosx-version-min"] then
xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] }
end
end
end
--------------------------------------------------------------------------------
-- atlas
--------------------------------------------------------------------------------
-- setup a typical Atlas component project
-- extra_params, rel_source_dirs and rel_include_dirs: as in project_add_contents;
function setup_atlas_project(project_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params)
local source_root = rootdir.."/source/tools/atlas/" .. project_name .. "/"
project_create(project_name, target_type)
-- if not specified, the default for atlas pch files is in the project root.
if not extra_params["pch_dir"] then
extra_params["pch_dir"] = source_root
end
project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
project_add_extern_libs(extern_libs, target_type)
-- Platform Specifics
if os.istarget("windows") then
-- Link to required libraries
links { "winmm", "delayimp" }
elseif os.istarget("macosx") then
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
if _OPTIONS["macosx-version-min"] then
xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] }
end
elseif os.istarget("linux") or os.istarget("bsd") then
if os.getversion().description == "FreeBSD" then
buildoptions { "-fPIC" }
linkoptions { "-fPIC" }
else
buildoptions { "-fPIC" }
linkoptions { "-fPIC", "-rdynamic" }
end
-- warnings triggered by wxWidgets
buildoptions { "-Wno-unused-local-typedefs" }
end
end
-- build all Atlas component projects
function setup_atlas_projects()
setup_atlas_project("AtlasObject", "StaticLib",
{ -- src
".",
"../../../third_party/jsonspirit"
},{ -- include
"../../../third_party/jsonspirit"
},{ -- extern_libs
"boost",
"iconv",
"libxml2"
},{ -- extra_params
no_pch = 1
})
atlas_src = {
"ActorEditor",
"CustomControls/Buttons",
"CustomControls/Canvas",
"CustomControls/ColorDialog",
"CustomControls/DraggableListCtrl",
"CustomControls/EditableListCtrl",
"CustomControls/FileHistory",
"CustomControls/HighResTimer",
"CustomControls/MapDialog",
"CustomControls/MapResizeDialog",
"CustomControls/SnapSplitterWindow",
"CustomControls/VirtualDirTreeCtrl",
"CustomControls/Windows",
"General",
"General/VideoRecorder",
"Misc",
"ScenarioEditor",
"ScenarioEditor/Sections/Common",
"ScenarioEditor/Sections/Cinema",
"ScenarioEditor/Sections/Environment",
"ScenarioEditor/Sections/Map",
"ScenarioEditor/Sections/Object",
"ScenarioEditor/Sections/Player",
"ScenarioEditor/Sections/Terrain",
"ScenarioEditor/Tools",
"ScenarioEditor/Tools/Common",
}
atlas_extra_links = {
"AtlasObject"
}
atlas_extern_libs = {
"boost",
"comsuppw",
"iconv",
"libxml2",
"sdl", -- key definitions
"wxwidgets",
"zlib",
}
if not os.istarget("windows") and not os.istarget("macosx") then
-- X11 should only be linked on *nix
table.insert(atlas_extern_libs, "x11")
end
setup_atlas_project("AtlasUI", "SharedLib", atlas_src,
{ -- include
"..",
"CustomControls",
"Misc",
"../../../third_party/jsonspirit"
},
atlas_extern_libs,
{ -- extra_params
pch_dir = rootdir.."/source/tools/atlas/AtlasUI/Misc/",
no_pch = false,
extra_links = atlas_extra_links,
extra_files = { "Misc/atlas.rc" }
})
end
-- Atlas 'frontend' tool-launching projects
function setup_atlas_frontend_project (project_name)
local target_type = get_main_project_target_type()
project_create(project_name, target_type)
local source_root = rootdir.."/source/tools/atlas/AtlasFrontends/"
files { source_root..project_name..".cpp" }
if os.istarget("windows") then
files { source_root..project_name..".rc" }
end
includedirs { source_root .. ".." }
-- Platform Specifics
if os.istarget("windows") then
-- see manifest.cpp
project_add_manifest()
else -- Non-Windows, = Unix
links { "AtlasObject" }
if os.istarget("macosx") then
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
end
end
links { "AtlasUI" }
end
function setup_atlas_frontends()
setup_atlas_frontend_project("ActorEditor")
end
--------------------------------------------------------------------------------
-- collada
--------------------------------------------------------------------------------
function setup_collada_project(project_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params)
project_create(project_name, target_type)
local source_root = source_root.."collada/"
extra_params["pch_dir"] = source_root
project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
project_add_extern_libs(extern_libs, target_type)
-- Platform Specifics
if os.istarget("windows") then
characterset "MBCS"
elseif os.istarget("linux") then
defines { "LINUX" }
links {
"dl",
}
-- FCollada is not aliasing-safe, so disallow dangerous optimisations
-- (TODO: It'd be nice to fix FCollada, but that looks hard)
buildoptions { "-fno-strict-aliasing" }
if os.getversion().description ~= "FreeBSD" then
linkoptions { "-rdynamic" }
end
elseif os.istarget("bsd") then
if os.getversion().description == "OpenBSD" then
links { "c", }
end
if os.getversion().description == "GNU/kFreeBSD" then
links {
"dl",
}
end
buildoptions { "-fno-strict-aliasing" }
linkoptions { "-rdynamic" }
elseif os.istarget("macosx") then
-- define MACOS-something?
buildoptions { "-fno-strict-aliasing" }
-- On OSX, fcollada uses a few utility functions from coreservices
links { "CoreServices.framework" }
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
end
end
-- build all Collada component projects
function setup_collada_projects()
setup_collada_project("Collada", "SharedLib",
{ -- src
"."
},{ -- include
},{ -- extern_libs
"fcollada",
"iconv",
"libxml2"
},{ -- extra_params
})
end
--------------------------------------------------------------------------------
-- tests
--------------------------------------------------------------------------------
function setup_tests()
local cxxtest = require "cxxtest"
if os.istarget("windows") then
cxxtest.setpath(rootdir.."/build/bin/cxxtestgen.exe")
else
if _OPTIONS["with-system-cxxtest"] then
local handle = io.popen("command -v cxxtestgen")
local cxxtestgen = handle:read("*a"):gsub("\n", " ")
handle:close()
cxxtest.setpath(cxxtestgen)
else
cxxtest.setpath(rootdir.."/libraries/source/cxxtest-4.4/bin/cxxtestgen")
end
end
local runner = "ErrorPrinter"
if _OPTIONS["jenkins-tests"] then
runner = "XmlPrinter"
end
local include_files = {
-- Precompiled headers - the header is added to all generated .cpp files
-- note that the header isn't actually precompiled here, only #included
-- so that the build stage can use it as a precompiled header.
"precompiled.h",
}
local test_root_include_files = {
"precompiled.h",
}
if os.istarget("windows") then
-- This is required to build against SDL 2.0.12 (starting from 2.0.4) on Windows.
-- Refs #3138
table.insert(test_root_include_files, "lib/external_libraries/libsdl.h")
end
cxxtest.init(true, true, runner, include_files, test_root_include_files)
local target_type = get_main_project_target_type()
project_create("test", target_type)
-- Find header files in 'test' subdirectories
local all_files = os.matchfiles(source_root .. "**/tests/*.h")
local test_files = {}
for i,v in pairs(all_files) do
-- Don't include sysdep tests on the wrong sys
-- Don't include Atlas tests unless Atlas is being built
if not (string.find(v, "/sysdep/os/win/") and not os.istarget("windows")) and
not (string.find(v, "/tools/atlas/") and _OPTIONS["without-atlas"]) and
not (string.find(v, "/sysdep/arch/x86_x64/") and ((arch ~= "amd64") or (arch ~= "x86")))
then
table.insert(test_files, v)
end
end
cxxtest.configure_project(test_files)
filter "system:not macosx"
linkgroups 'On'
filter {}
links { static_lib_names }
filter "Debug"
links { static_lib_names_debug }
filter "Release"
links { static_lib_names_release }
filter { }
links { "mocks_test" }
if not _OPTIONS["without-atlas"] then
links { "AtlasObject" }
end
extra_params = {
extra_files = { "test_setup.cpp" },
}
project_add_contents(source_root, {}, {}, extra_params)
project_add_extern_libs(used_extern_libs, target_type)
dependson { "Collada" }
rtti "off"
-- TODO: should fix the duplication between this OS-specific linking
-- code, and the similar version in setup_main_exe
if os.istarget("windows") then
-- from "lowlevel" static lib; must be added here to be linked in
files { source_root.."lib/sysdep/os/win/error_dialog.rc" }
-- Enables console for the TEST project on Windows
linkoptions { "/SUBSYSTEM:CONSOLE" }
links { "delayimp" }
project_add_manifest()
elseif os.istarget("linux") or os.istarget("bsd") then
if link_execinfo then
links {
"execinfo"
}
end
if not _OPTIONS["android"] and not (os.getversion().description == "OpenBSD") then
links { "rt" }
end
if _OPTIONS["android"] then
-- NDK's STANDALONE-TOOLCHAIN.html says this is required
linkoptions { "-Wl,--fix-cortex-a8" }
end
if os.istarget("linux") or os.getversion().description == "GNU/kFreeBSD" then
links {
-- Dynamic libraries (needed for linking for gold)
"dl",
}
end
-- Threading support
buildoptions { "-pthread" }
if not _OPTIONS["android"] then
linkoptions { "-pthread" }
end
-- For debug_resolve_symbol
filter "Debug"
linkoptions { "-rdynamic" }
filter { }
includedirs { source_root .. "pch/test/" }
elseif os.istarget("macosx") then
architecture(macos_arch)
buildoptions { "-arch " .. macos_arch }
linkoptions { "-arch " .. macos_arch }
xcodebuildsettings { ARCHS = macos_arch }
if _OPTIONS["macosx-version-min"] then
xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] }
end
end
end
-- must come first, so that VC sets it as the default project and therefore
-- allows running via F5 without the "where is the EXE" dialog.
setup_main_exe()
setup_all_libs()
-- add the static libs to the main EXE project. only now (after
-- setup_all_libs has run) are the lib names known. cannot move
-- setup_main_exe to run after setup_all_libs (see comment above).
-- we also don't want to hardcode the names - that would require more
-- work when changing the static lib breakdown.
project("pyrogenesis") -- Set the main project active
links { static_lib_names }
filter "Debug"
links { static_lib_names_debug }
filter "Release"
links { static_lib_names_release }
filter { }
if not _OPTIONS["without-atlas"] then
setup_atlas_projects()
setup_atlas_frontends()
end
setup_collada_projects()
if not _OPTIONS["without-tests"] then
setup_tests()
end
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