File: libsdl.h

package info (click to toggle)
0ad 0.27.0-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 171,928 kB
  • sloc: cpp: 194,011; javascript: 19,098; ansic: 15,066; python: 6,328; sh: 1,695; perl: 1,575; java: 533; xml: 415; php: 192; makefile: 99
file content (68 lines) | stat: -rw-r--r-- 2,291 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/* Copyright (C) 2022 Wildfire Games.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * SDL header; uses emulator on Windows, otherwise libsdl.
 */

#ifndef INCLUDED_SDL
#define INCLUDED_SDL

#include "lib/config2.h"
#include "lib/external_libraries/libsdl_fwd.h"

# include "SDL.h"
# include "SDL_thread.h"

#if !SDL_VERSION_ATLEAST(2,0,2)
#error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required.
#endif

// if the compiler doesn't support inlining, this header will pull
// in static bswap routines. doesn't matter - modern compilers
// will strip them if unused, and this is more convenient than
// another header that toggles between wsdl and SDL_endian.h.
# include "SDL_endian.h"

# if MSC_VERSION
#  pragma comment(lib, "SDL2")
#  pragma comment(lib, "SDL2main")
# endif

// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
struct SDL_Event_
{
	SDL_Event ev;
};

// Returns a windowing subsystem used for the window.
const char* GetSDLSubsystem(SDL_Window* window);

#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
void* GetX11Display(SDL_Window* window);
#endif

#if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES
void* GetWaylandDisplay(SDL_Window* window);
#endif

#endif // INCLUDED_SDL