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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpAIInterface.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(AIInterface)
END_INTERFACE_WRAPPER(AIInterface)
class CCmpAIInterfaceScripted : public ICmpAIInterface
{
public:
DEFAULT_SCRIPT_WRAPPER(AIInterfaceScripted)
void GetRepresentation(JS::MutableHandleValue ret) override
{
m_Script.CallRef("GetRepresentation", ret);
}
void GetFullRepresentation(JS::MutableHandleValue ret, bool flushEvents = false) override
{
m_Script.CallRef("GetFullRepresentation", ret, flushEvents);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(AIInterfaceScripted)
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