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/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "lib/allocators/DynamicArena.h"
#include "lib/allocators/STLAllocators.h"
#include <functional>
#include <map>
#include <unordered_map>
#include <vector>
class TestSTLAllocators : public CxxTest::TestSuite
{
public:
struct SomeData
{
SomeData(int) {};
int padding[10];
};
template<template<typename... Args> typename Alloc, typename D>
using Allocator = Alloc<D, Allocators::DynamicArena<4096>>;
template<typename K, typename V, template<typename... Args> typename Alloc>
using Map = std::map<K, V, std::less<K>, Allocator<Alloc, typename std::map<K, V>::value_type>>;
template<typename K, typename V, template<typename... Args> typename Alloc>
using UMap = std::unordered_map<K, V, std::hash<K>, std::equal_to<K>, Allocator<Alloc, typename std::unordered_map<K, V>::value_type>>;
void test_CustomAllocator()
{
Map<int, SomeData, STLAllocator> map;
UMap<int, SomeData, STLAllocator> umap;
std::vector<SomeData, STLAllocator<SomeData, Allocators::DynamicArena<4096>>> vec;
map.emplace(4, 5);
umap.emplace(4, 5);
vec.emplace_back(5);
map.clear();
umap.clear();
vec.clear();
}
void test_ProxyAllocator()
{
Allocators::DynamicArena<4096> arena;
Map<int, SomeData, ProxyAllocator> map(arena);
UMap<int, SomeData, ProxyAllocator> umap(arena);
std::vector<SomeData, Allocator<ProxyAllocator, SomeData>> vec(arena);
map.emplace(4, 5);
umap.emplace(4, 5);
vec.emplace_back(5);
map.clear();
umap.clear();
vec.clear();
}
};
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