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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#define MINIMAL_PCH 2
#include "lib/precompiled.h" // common precompiled header
#if CONFIG_ENABLE_PCH
// The simulation has many header files (component interfaces) which are quick to compile on their own
// but bring in a lot of headers indirectly. Adding these to the precompiled header
// cuts down compilation time by about half.
#include "simulation2/system/Interface.h"
#include "maths/FixedVector2D.h"
#include "maths/FixedVector3D.h"
#endif // CONFIG_ENABLE_PCH
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