1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226
|
/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
#define INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
#include "ps/CStrIntern.h"
#include "renderer/backend/Sampler.h"
#include "renderer/backend/vulkan/Buffer.h"
#include "renderer/backend/vulkan/Device.h"
#include "renderer/backend/vulkan/Texture.h"
#include <glad/vulkan.h>
#include <limits>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CDevice;
class CDescriptorManager
{
public:
CDescriptorManager(CDevice* device, const bool useDescriptorIndexing);
~CDescriptorManager();
bool UseDescriptorIndexing() const { return m_UseDescriptorIndexing; }
/**
* @return a single type descriptor set layout with the number of bindings
* equals to the size. The returned layout is owned by the manager.
*/
VkDescriptorSetLayout GetSingleTypeDescritorSetLayout(
VkDescriptorType type, const uint32_t size);
VkDescriptorSet GetSingleTypeDescritorSet(
VkDescriptorType type, VkDescriptorSetLayout layout,
const std::vector<DeviceObjectUID>& texturesUID,
const std::vector<CTexture*>& textures);
VkDescriptorSet GetSingleTypeDescritorSet(
VkDescriptorType type, VkDescriptorSetLayout layout,
const std::vector<DeviceObjectUID>& buffersUID,
const std::vector<CBuffer*>& buffers);
uint32_t GetUniformSet() const;
uint32_t GetTextureDescriptor(CTexture* texture);
void OnTextureDestroy(const DeviceObjectUID uid);
void OnBufferDestroy(const DeviceObjectUID uid);
const VkDescriptorSetLayout& GetDescriptorIndexingSetLayout() const { return m_DescriptorIndexingSetLayout; }
const VkDescriptorSetLayout& GetUniformDescriptorSetLayout() const { return m_UniformDescriptorSetLayout; }
const VkDescriptorSet& GetDescriptorIndexingSet() { return m_DescriptorIndexingSet; }
const std::vector<VkDescriptorSetLayout>& GetDescriptorSetLayouts() const { return m_DescriptorSetLayouts; }
private:
struct SingleTypePool
{
VkDescriptorSetLayout layout;
VkDescriptorPool pool;
int16_t firstFreeIndex = 0;
static constexpr int16_t INVALID_INDEX = -1;
struct Element
{
VkDescriptorSet set = VK_NULL_HANDLE;
uint32_t version = 0;
int16_t nextFreeIndex = INVALID_INDEX;
};
std::vector<Element> elements;
};
SingleTypePool& GetSingleTypePool(const VkDescriptorType type, const uint32_t size);
std::pair<VkDescriptorSet, bool> GetSingleTypeDescritorSetImpl(
VkDescriptorType type, VkDescriptorSetLayout layout,
const std::vector<DeviceObjectUID>& uids);
void OnDeviceObjectDestroy(const DeviceObjectUID uid);
CDevice* m_Device = nullptr;
bool m_UseDescriptorIndexing = false;
VkDescriptorPool m_DescriptorIndexingPool = VK_NULL_HANDLE;
VkDescriptorSet m_DescriptorIndexingSet = VK_NULL_HANDLE;
VkDescriptorSetLayout m_DescriptorIndexingSetLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_UniformDescriptorSetLayout = VK_NULL_HANDLE;
std::vector<VkDescriptorSetLayout> m_DescriptorSetLayouts;
static constexpr uint32_t DESCRIPTOR_INDEXING_BINDING_SIZE = 16384;
static constexpr uint32_t NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET = 3;
struct DescriptorIndexingBindingMap
{
static_assert(std::numeric_limits<int16_t>::max() >= DESCRIPTOR_INDEXING_BINDING_SIZE);
int16_t firstFreeIndex = 0;
std::vector<int16_t> elements;
std::unordered_map<DeviceObjectUID, int16_t> map;
};
std::array<DescriptorIndexingBindingMap, NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET>
m_DescriptorIndexingBindings;
std::unordered_map<DeviceObjectUID, uint32_t> m_TextureToBindingMap;
std::unordered_map<VkDescriptorType, std::vector<SingleTypePool>> m_SingleTypePools;
struct SingleTypePoolReference
{
VkDescriptorType type = VK_DESCRIPTOR_TYPE_MAX_ENUM;
uint32_t version = 0;
int16_t elementIndex = SingleTypePool::INVALID_INDEX;
uint8_t size = 0;
};
std::unordered_map<DeviceObjectUID, std::vector<SingleTypePoolReference>> m_UIDToSingleTypePoolMap;
using SingleTypeCacheKey = std::pair<VkDescriptorSetLayout, std::vector<DeviceObjectUID>>;
struct SingleTypeCacheKeyHash
{
size_t operator()(const SingleTypeCacheKey& key) const;
};
std::unordered_map<SingleTypeCacheKey, VkDescriptorSet, SingleTypeCacheKeyHash> m_SingleTypeSets;
std::unique_ptr<ITexture> m_ErrorTexture;
};
// TODO: ideally we might want to separate a set and its mapping.
template<typename DeviceObject>
class CSingleTypeDescriptorSetBinding
{
public:
CSingleTypeDescriptorSetBinding(CDevice* device, const VkDescriptorType type,
const uint32_t size, std::unordered_map<CStrIntern, uint32_t> mapping)
: m_Device{device}, m_Type{type}, m_Mapping{std::move(mapping)}
{
m_BoundDeviceObjects.resize(size);
m_BoundUIDs.resize(size);
m_DescriptorSetLayout =
m_Device->GetDescriptorManager().GetSingleTypeDescritorSetLayout(m_Type, size);
}
int32_t GetBindingSlot(const CStrIntern name) const
{
const auto it = m_Mapping.find(name);
return it != m_Mapping.end() ? it->second : -1;
}
void SetObject(const int32_t bindingSlot, DeviceObject* object)
{
if (m_BoundUIDs[bindingSlot] == object->GetUID())
return;
m_BoundUIDs[bindingSlot] = object->GetUID();
m_BoundDeviceObjects[bindingSlot] = object;
m_Outdated = true;
}
bool IsOutdated() const { return m_Outdated; }
VkDescriptorSet UpdateAndReturnDescriptorSet()
{
ENSURE(m_Outdated);
m_Outdated = false;
VkDescriptorSet descriptorSet =
m_Device->GetDescriptorManager().GetSingleTypeDescritorSet(
m_Type, m_DescriptorSetLayout, m_BoundUIDs, m_BoundDeviceObjects);
ENSURE(descriptorSet != VK_NULL_HANDLE);
return descriptorSet;
}
void Unbind()
{
std::fill(m_BoundDeviceObjects.begin(), m_BoundDeviceObjects.end(), nullptr);
std::fill(m_BoundUIDs.begin(), m_BoundUIDs.end(), INVALID_DEVICE_OBJECT_UID);
m_Outdated = true;
}
VkDescriptorSetLayout GetDescriptorSetLayout() { return m_DescriptorSetLayout; }
const std::vector<DeviceObject*>& GetBoundDeviceObjects() const { return m_BoundDeviceObjects; }
private:
CDevice* const m_Device;
const VkDescriptorType m_Type;
const std::unordered_map<CStrIntern, uint32_t> m_Mapping;
bool m_Outdated{true};
VkDescriptorSetLayout m_DescriptorSetLayout{VK_NULL_HANDLE};
std::vector<DeviceObject*> m_BoundDeviceObjects;
std::vector<DeviceObjectUID> m_BoundUIDs;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
|