File: ICmpUnitMotion.cpp

package info (click to toggle)
0ad 0.27.1-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 173,296 kB
  • sloc: cpp: 194,003; javascript: 19,098; ansic: 15,066; python: 6,328; sh: 1,699; perl: 1,575; java: 533; xml: 482; php: 192; makefile: 99
file content (183 lines) | stat: -rw-r--r-- 5,988 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/* Copyright (C) 2022 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "ICmpUnitMotion.h"

#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"

BEGIN_INTERFACE_WRAPPER(UnitMotion)
DEFINE_INTERFACE_METHOD("MoveToPointRange", ICmpUnitMotion, MoveToPointRange)
DEFINE_INTERFACE_METHOD("MoveToTargetRange", ICmpUnitMotion, MoveToTargetRange)
DEFINE_INTERFACE_METHOD("MoveToFormationOffset", ICmpUnitMotion, MoveToFormationOffset)
DEFINE_INTERFACE_METHOD("SetMemberOfFormation", ICmpUnitMotion, SetMemberOfFormation)
DEFINE_INTERFACE_METHOD("IsTargetRangeReachable", ICmpUnitMotion, IsTargetRangeReachable)
DEFINE_INTERFACE_METHOD("PossiblyAtDestination", ICmpUnitMotion, PossiblyAtDestination)
DEFINE_INTERFACE_METHOD("FaceTowardsPoint", ICmpUnitMotion, FaceTowardsPoint)
DEFINE_INTERFACE_METHOD("StopMoving", ICmpUnitMotion, StopMoving)
DEFINE_INTERFACE_METHOD("GetCurrentSpeed", ICmpUnitMotion, GetCurrentSpeed)
DEFINE_INTERFACE_METHOD("IsMoveRequested", ICmpUnitMotion, IsMoveRequested)
DEFINE_INTERFACE_METHOD("GetSpeed", ICmpUnitMotion, GetSpeed)
DEFINE_INTERFACE_METHOD("GetWalkSpeed", ICmpUnitMotion, GetWalkSpeed)
DEFINE_INTERFACE_METHOD("GetRunMultiplier", ICmpUnitMotion, GetRunMultiplier)
DEFINE_INTERFACE_METHOD("EstimateFuturePosition", ICmpUnitMotion, EstimateFuturePosition)
DEFINE_INTERFACE_METHOD("SetSpeedMultiplier", ICmpUnitMotion, SetSpeedMultiplier)
DEFINE_INTERFACE_METHOD("GetAcceleration", ICmpUnitMotion, GetAcceleration)
DEFINE_INTERFACE_METHOD("SetAcceleration", ICmpUnitMotion, SetAcceleration)
DEFINE_INTERFACE_METHOD("GetPassabilityClassName", ICmpUnitMotion, GetPassabilityClassName)
DEFINE_INTERFACE_METHOD("SetPassabilityClassName", ICmpUnitMotion, SetPassabilityClassName)
DEFINE_INTERFACE_METHOD("GetUnitClearance", ICmpUnitMotion, GetUnitClearance)
DEFINE_INTERFACE_METHOD("SetFacePointAfterMove", ICmpUnitMotion, SetFacePointAfterMove)
DEFINE_INTERFACE_METHOD("GetFacePointAfterMove", ICmpUnitMotion, GetFacePointAfterMove)
DEFINE_INTERFACE_METHOD("SetDebugOverlay", ICmpUnitMotion, SetDebugOverlay)
END_INTERFACE_WRAPPER(UnitMotion)

class CCmpUnitMotionScripted : public ICmpUnitMotion
{
public:
	DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)

	bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange) override
	{
		return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
	}

	bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) override
	{
		return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
	}

	void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z) override
	{
		m_Script.CallVoid("MoveToFormationOffset", target, x, z);
	}

	void SetMemberOfFormation(entity_id_t controller) override
	{
		m_Script.CallVoid("SetMemberOfFormation", controller);
	}

	bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) override
	{
		return m_Script.Call<bool>("IsTargetRangeReachable", target, minRange, maxRange);
	}

	bool PossiblyAtDestination() const override
	{
		return m_Script.Call<bool>("PossiblyAtDestination");
	}

	void FaceTowardsPoint(entity_pos_t x, entity_pos_t z) override
	{
		m_Script.CallVoid("FaceTowardsPoint", x, z);
	}

	void StopMoving() override
	{
		m_Script.CallVoid("StopMoving");
	}

	fixed GetCurrentSpeed() const override
	{
		return m_Script.Call<fixed>("GetCurrentSpeed");
	}

	bool IsMoveRequested() const override
	{
		return m_Script.Call<bool>("IsMoveRequested");
	}

	fixed GetSpeed() const override
	{
		return m_Script.Call<fixed>("GetSpeed");
	}

	fixed GetWalkSpeed() const override
	{
		return m_Script.Call<fixed>("GetWalkSpeed");
	}

	fixed GetRunMultiplier() const override
	{
		return m_Script.Call<fixed>("GetRunMultiplier");
	}

	void SetSpeedMultiplier(fixed multiplier) override
	{
		m_Script.CallVoid("SetSpeedMultiplier", multiplier);
	}

	fixed GetSpeedMultiplier() const override
	{
		return m_Script.Call<fixed>("GetSpeedMultiplier");
	}

	CFixedVector2D EstimateFuturePosition(const fixed dt) const override
	{
		return m_Script.Call<CFixedVector2D>("EstimateFuturePosition", dt);
	}

	fixed GetAcceleration() const override
	{
		return m_Script.Call<fixed>("GetAcceleration");
	}

	void SetAcceleration(fixed acceleration) override
	{
		m_Script.CallVoid("SetAcceleration", acceleration);
	}

	void SetFacePointAfterMove(bool facePointAfterMove) override
	{
		m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
	}

	bool GetFacePointAfterMove() const override
	{
		return m_Script.Call<bool>("GetFacePointAfterMove");
	}

	pass_class_t GetPassabilityClass() const override
	{
		return m_Script.Call<pass_class_t>("GetPassabilityClass");
	}

	std::string GetPassabilityClassName() const override
	{
		return m_Script.Call<std::string>("GetPassabilityClassName");
	}

	void SetPassabilityClassName(const std::string& passClassName) override
	{
		return m_Script.CallVoid("SetPassabilityClassName", passClassName);
	}

	entity_pos_t GetUnitClearance() const override
	{
		return m_Script.Call<entity_pos_t>("GetUnitClearance");
	}

	void SetDebugOverlay(bool enabled) override
	{
		m_Script.CallVoid("SetDebugOverlay", enabled);
	}

};

REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)