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/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SERIALIZEDSCRIPTTYPES
#define INCLUDED_SERIALIZEDSCRIPTTYPES
#include "scriptinterface/Object.h"
enum
{
SCRIPT_TYPE_VOID = 0,
SCRIPT_TYPE_NULL = 1,
SCRIPT_TYPE_ARRAY = 2,
SCRIPT_TYPE_OBJECT = 3, // standard Object prototype
SCRIPT_TYPE_STRING = 4,
SCRIPT_TYPE_INT = 5,
SCRIPT_TYPE_DOUBLE = 6,
SCRIPT_TYPE_BOOLEAN = 7,
SCRIPT_TYPE_BACKREF = 8,
SCRIPT_TYPE_TYPED_ARRAY = 9, // ArrayBufferView subclasses - see below
SCRIPT_TYPE_ARRAY_BUFFER = 10, // ArrayBuffer containing actual typed array data (may be shared by multiple views)
SCRIPT_TYPE_OBJECT_PROTOTYPE = 11, // User-defined prototype - see GetPrototypeInfo
SCRIPT_TYPE_OBJECT_NUMBER = 12, // standard Number class
SCRIPT_TYPE_OBJECT_STRING = 13, // standard String class
SCRIPT_TYPE_OBJECT_BOOLEAN = 14, // standard Boolean class
SCRIPT_TYPE_OBJECT_MAP = 15, // Map class
SCRIPT_TYPE_OBJECT_SET = 16 // Set class
};
// ArrayBufferView subclasses (to avoid relying directly on the JSAPI enums)
enum
{
SCRIPT_TYPED_ARRAY_INT8 = 0,
SCRIPT_TYPED_ARRAY_UINT8 = 1,
SCRIPT_TYPED_ARRAY_INT16 = 2,
SCRIPT_TYPED_ARRAY_UINT16 = 3,
SCRIPT_TYPED_ARRAY_INT32 = 4,
SCRIPT_TYPED_ARRAY_UINT32 = 5,
SCRIPT_TYPED_ARRAY_FLOAT32 = 6,
SCRIPT_TYPED_ARRAY_FLOAT64 = 7,
SCRIPT_TYPED_ARRAY_UINT8_CLAMPED = 8
};
struct SPrototypeSerialization
{
std::wstring name;
bool hasCustomSerialize = false;
bool hasCustomDeserialize = false;
bool hasNullSerialize = false;
};
inline SPrototypeSerialization GetPrototypeInfo(const ScriptRequest& rq, JS::HandleObject prototype, JS::PropertyKey ser, JS::PropertyKey deser)
{
SPrototypeSerialization ret;
if (!Script::GetObjectClassName(rq, prototype, ret.name))
throw PSERROR_Serialize_ScriptError("Could not get constructor name.");
// Nothing to do for basic Object objects.
if (ret.name == L"Object")
return ret;
JS::RootedValue serialize(rq.cx);
if (!JS_GetPropertyById(rq.cx, prototype, JS::Handle<jsid>::fromMarkedLocation(&ser), &serialize))
throw PSERROR_Serialize_ScriptError("JS_GetProperty failed");
if (serialize.isUndefined())
return ret;
ret.hasCustomSerialize = true;
if (serialize.isNull())
ret.hasNullSerialize = true;
if (!JS_HasPropertyById(rq.cx, prototype, JS::Handle<jsid>::fromMarkedLocation(&deser), &ret.hasCustomDeserialize) ||
(!ret.hasNullSerialize && !ret.hasCustomDeserialize))
{
// Don't throw for this error: mods might need updating and this crashes as exceptions are not correctly handled.
LOGERROR("Error serializing object '%s': non-null Serialize() but no matching Deserialize().", utf8_from_wstring(ret.name));
}
return ret;
}
#endif // INCLUDED_SERIALIZEDSCRIPTTYPES
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