File: 0ad.6

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.TH 0AD "6" "April 7, 2012"
.SH NAME
0ad \- A real-time strategy game of ancient warfare
.SH SYNOPSIS
.B 0ad
.RI [ options ]
.SH DESCRIPTION
0 A.D. is a free, open-source, cross-platform real-time strategy game
of ancient warfare. As the military leader of an ancient civilisation,
you must gather the resources you need to raise a military force
capable of dominating your enemies.
.SH OPTIONS
.SS Basic gameplay
.TP
.B \-autostart
Load a map instead of showing main menu (see below).
.TP
.B \-editor
Launch the Atlas scenario editor.
.TP
.B \-mod NAME
Start the game using NAME mod.
.TP
.B \-quickstart
Load faster (disables audio and some system info logging).
.SS Autostart
.TP
.B \-autostart=NAME
Map NAME for scenario, or rms name for random map.
.TP
.B \-autostart-ai=PLAYER:AI
Adds named AI to the given PLAYER (e.g. 2:testbot).
.SS Multiplayer
.TP
.B \-autostart-playername=NAME
Multiplayer local player NAME (default 'anonymous').
.TP
.B \-autostart-host
Multiplayer host mode.
.TP
.B \-autostart-players=NUMBER
Multiplayer host: NUMBER of client players (default 2).
.TP
.B \-autostart-client
Multiplayer client mode.
.TP
.B \-autostart-ip=IP
Multiplayer client: connect to this host IP.
.SS Random maps only
.TP
.B \-autostart-random
Random map.
.TP
.B \-autostart-random=SEED
Random map with SEED value (default 0, use \-1 for random).
.TP
.B \-autostart-size=TILES
Random map SIZE in tiles (default 192).
.TP
.B \-autostart-players=NUMBER
NUMBER of players on random map.
.SS Configuration
.TP
.B \-conf:KEY=VALUE
Set a config value (overrides the contents of system.cfg).
.TP
.B \-g=F
Set the gamma correction to 'F' (default 1.0).
.TP
.B \-nosound
Disable audio.
.TP
.B \-onlyPublicFiles
Force game to use only the public (default) mod.
.TP
.B \-shadows
Enable shadows.
.TP
.B \-vsync
Enable VSync, i.e. lock FPS to monitor refresh rate.
.TP
.B \-xres=N
Set screen X resolution to 'N'.
.TP
.B \-yres=N
Set screen Y resolution to 'N'.
.SS Advanced / diagnostic
.TP
.B \-dumpSchema
Creates a file entity.rng in the working directory, containing
complete entity XML schema, used by various analysis tools.
.TP
.B \-replay=PATH
Non-visual replay of a previous game, used for analysis purposes.
PATH is system path to commands.txt containing simulation log.
.TP
.B \-writableRoot
Store runtime game data in root data directory (only use if you
have write permissions on that directory).
.SS Archive builder
.TP
.B \-archivebuild=PATH
System PATH of the base directory containing mod data to be
archived/precached.
.TP
.B \-archivebuild-output=PATH
System PATH to output of the resulting .zip archive (use with
archivebuild).
.TP
.B \-archivebuild-compress
Enable deflate compression in the .zip (no zip compression by
default since it hurts compression of release packages).

.SH "FILES"
.TP
.B ~/.config/0ad/config/local.cfg
User specific settings. You may put in this file any user specific
settings using the same syntax of the default settings file.
.PP
0 A.D. also uses the 
.B ~/.cache/0ad/
,
.B ~/.config/0ad/
and
.B ~/.local/share/0ad/
directories for other user specific files, such as texture cache,
screenshots and saved games.

.SH SEE ALSO
.TP
.B http://wildfiregames.com/0ad/
0 A.D. main web site.
.TP
.B http://trac.wildfiregames.com/
0 A.D. wiki and developer web site.

.SH AUTHOR
0ad was written by the 0 A.D. Team.
.PP
This manual page was written by Fabio Pedretti <fabio.ped@libero.it>,
for the Debian project (and may be used by others). Permission is
granted to copy, distribute and/or modify this document under the
terms of the GNU General Public License, Version 2 or any later version
published by the Free Software Foundation.
.PP
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL-2.