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/* Copyright (C) 2025 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INCLUDED_BUILDVERSION
#define INCLUDED_BUILDVERSION
/*
* The version of the game is built as MAJOR.MINOR.PATCH, where
* - MAJOR is 0
* - MINOR is incremented for each main release
* - PATCH is incremented whenever we release a bugfix patch release
*
* TODO: This does not respect semver.
*/
#define PS_VERSION_MAJOR 0
#define PS_VERSION_MINOR 28
#define PS_VERSION_PATCH 0
/*
* When a patch version is released, it should stay simulation-compatible with
* all the previous patch releases of the same main release. This allows players
* to keep replaying their games and playing online against other versions of the
* same main release.
*
* The "compatible patch version" is the earliest patch version with which the
* current version is compatible. It should ideally stay at 0 all the time.
* If the compatible patch version is bumped:
* - a new lobby room must be opened
* - the version of the public '0ad' mod must be bumped
* - incompatible replays and savegames will be rotated as new folders are created
*
* This does not describe compatibility with the modding API. Modders are advised
* to rely on the actual engine version.
*/
#define PS_SERIALIZATION_COMPATIBLE_PATCH 0
#define STR(ver) #ver
#define DOTCONCAT(v1, v2, v3) STR(v1) "." STR(v2) "." STR(v3)
// See definition of PS_VERSION_* for details
#define PS_VERSION DOTCONCAT(PS_VERSION_MAJOR, PS_VERSION_MINOR, PS_VERSION_PATCH)
// Used in Windows .rc file
#define PS_VERSION_WORD PS_VERSION_MAJOR,PS_VERSION_MINOR,PS_VERSION_PATCH,0
// See definition of PS_SERIALIZATION_COMPATIBLE_PATCH for details
#define PS_SERIALIZATION_VERSION DOTCONCAT(PS_VERSION_MAJOR, PS_VERSION_MINOR, PS_SERIALIZATION_COMPATIBLE_PATCH)
extern wchar_t build_version[];
#endif // INCLUDED_BUILDVERSION
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