File: archive.cpp

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/* Copyright (C) 2025 Wildfire Games.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * interface for reading from and creating archives.
 */

#include "precompiled.h"

#include "archive.h"

#include "lib/code_annotation.h"

static const StatusDefinition archiveStatusDefinitions[] = {
	{ ERR::ARCHIVE_UNKNOWN_FORMAT, L"Unknown archive format" },
	{ ERR::ARCHIVE_UNKNOWN_METHOD, L"Unknown compression method" }
};
STATUS_ADD_DEFINITIONS(archiveStatusDefinitions);

IArchiveReader::~IArchiveReader()
{
}

IArchiveWriter::~IArchiveWriter()
{
}