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/* Copyright (C) 2025 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* this layer allows for other compression methods/libraries
* besides ZLib. it also simplifies the interface for user code and
* does error checking, etc.
*/
#ifndef INCLUDED_CODEC
#define INCLUDED_CODEC
#include "lib/status.h"
#include "lib/types.h"
#include <cstddef>
#include <memory>
#define CODEC_COMPUTE_CHECKSUM 1
struct ICodec
{
public:
/**
* note: the implementation should not check whether any data remains -
* codecs are sometimes destroyed without completing a transfer.
**/
virtual ~ICodec();
/**
* @return an upper bound on the output size for the given amount of input.
* this is used when allocating a single buffer for the whole operation.
**/
virtual size_t MaxOutputSize(size_t inSize) const = 0;
/**
* clear all previous state and prepare for reuse.
*
* this is as if the object were destroyed and re-created, but more
* efficient since it avoids reallocating a considerable amount of
* memory (about 200KB for LZ).
**/
virtual Status Reset() = 0;
/**
* process (i.e. compress or decompress) data.
*
* @param in
* @param inSize
* @param out
* @param outSize Bytes remaining in the output buffer; shall not be zero.
* @param inConsumed,outProduced How many bytes in the input and
* output buffers were used. either or both of these can be zero if
* the input size is small or there's not enough output space.
**/
virtual Status Process(const u8* in, size_t inSize, u8* out, size_t outSize, size_t& inConsumed, size_t& outProduced) = 0;
/**
* Flush buffers and make sure all output has been produced.
*
* @param checksum Checksum over all input data.
* @param outProduced
* @return error status for the entire operation.
**/
virtual Status Finish(u32& checksum, size_t& outProduced) = 0;
/**
* update a checksum to reflect the contents of a buffer.
*
* @param checksum the initial value (must be 0 on first call)
* @param in
* @param inSize
* @return the new checksum. note: after all data has been seen, this is
* identical to the what Finish would return.
**/
virtual u32 UpdateChecksum(u32 checksum, const u8* in, size_t inSize) const = 0;
};
typedef std::shared_ptr<ICodec> PICodec;
#endif // #ifndef INCLUDED_CODEC
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