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/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/splitter.h>
#include <wx/string.h>
class wxWindow;
class SnapSplitterWindow : public wxSplitterWindow
{
public:
SnapSplitterWindow(wxWindow* parent, long style = wxSP_3D, const wxString& configPath = wxString());
void SetDefaultSashPosition(int sashPosition);
virtual bool SplitVertically(wxWindow* window1, wxWindow* window2, int sashPosition = 0);
virtual bool SplitHorizontally(wxWindow* window1, wxWindow* window2, int sashPosition = 0);
bool LoadSashPositionIfSaved(int* sashPosition);
void SaveSashPositionIfChanged();
private:
void OnSashPosChanging(wxSplitterEvent& evt);
void OnSashPosChanged(wxSplitterEvent& evt);
void OnDoubleClick(wxSplitterEvent& evt);
int m_DefaultSashPosition;
int m_SnapTolerance;
wxString m_ConfigPath;
DECLARE_EVENT_TABLE();
};
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