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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_NETWORK_STRINGCONVERTERS
#define INCLUDED_NETWORK_STRINGCONVERTERS
#include "ps/CStr.h"
static inline CStr NetMessageStringConvert(u32 arg)
{
return CStr::FromUInt(arg);
}
static inline CStr NetMessageStringConvert(const CStr8& arg)
{
return arg.EscapeToPrintableASCII();
}
static inline CStr NetMessageStringConvert(const CStrW& arg)
{
return arg.EscapeToPrintableASCII();
}
#endif
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