1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346
|
/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptInterface.h"
#include "graphics/Entity.h"
#include "ps/utf16string.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptExtraHeaders.h" // for typed arrays
#define FAIL(msg) STMT(JS_ReportError(cx, msg); return false)
// Implicit type conversions often hide bugs, so warn about them
#define WARN_IF_NOT(c, v) STMT(if (!(c)) { JS_ReportWarning(cx, "Script value conversion check failed: %s (got type %s)", #c, JS_GetTypeName(cx, JS_TypeOfValue(cx, v))); })
template<> bool ScriptInterface::FromJSVal<bool>(JSContext* cx, jsval v, bool& out)
{
JSBool ret;
WARN_IF_NOT(JSVAL_IS_BOOLEAN(v), v);
if (!JS_ValueToBoolean(cx, v, &ret))
return false;
out = (ret ? true : false);
return true;
}
template<> bool ScriptInterface::FromJSVal<float>(JSContext* cx, jsval v, float& out)
{
jsdouble ret;
WARN_IF_NOT(JSVAL_IS_NUMBER(v), v);
if (!JS_ValueToNumber(cx, v, &ret))
return false;
out = ret;
return true;
}
template<> bool ScriptInterface::FromJSVal<double>(JSContext* cx, jsval v, double& out)
{
jsdouble ret;
WARN_IF_NOT(JSVAL_IS_NUMBER(v), v);
if (!JS_ValueToNumber(cx, v, &ret))
return false;
out = ret;
return true;
}
template<> bool ScriptInterface::FromJSVal<i32>(JSContext* cx, jsval v, i32& out)
{
int32 ret;
WARN_IF_NOT(JSVAL_IS_NUMBER(v), v);
if (!JS_ValueToECMAInt32(cx, v, &ret))
return false;
out = ret;
return true;
}
template<> bool ScriptInterface::FromJSVal<u32>(JSContext* cx, jsval v, u32& out)
{
uint32 ret;
WARN_IF_NOT(JSVAL_IS_NUMBER(v), v);
if (!JS_ValueToECMAUint32(cx, v, &ret))
return false;
out = ret;
return true;
}
template<> bool ScriptInterface::FromJSVal<u16>(JSContext* cx, jsval v, u16& out)
{
uint16 ret;
WARN_IF_NOT(JSVAL_IS_NUMBER(v), v);
if (!JS_ValueToUint16(cx, v, &ret))
return false;
out = ret;
return true;
}
template<> bool ScriptInterface::FromJSVal<u8>(JSContext* cx, jsval v, u8& out)
{
uint16 ret;
WARN_IF_NOT(JSVAL_IS_NUMBER(v), v);
if (!JS_ValueToUint16(cx, v, &ret))
return false;
out = (u8)ret;
return true;
}
// NOTE: we can't define a jsval specialisation, because that conflicts with integer types
template<> bool ScriptInterface::FromJSVal<CScriptVal>(JSContext* UNUSED(cx), jsval v, CScriptVal& out)
{
out = v;
return true;
}
template<> bool ScriptInterface::FromJSVal<CScriptValRooted>(JSContext* cx, jsval v, CScriptValRooted& out)
{
out = CScriptValRooted(cx, v);
return true;
}
template<> bool ScriptInterface::FromJSVal<std::wstring>(JSContext* cx, jsval v, std::wstring& out)
{
WARN_IF_NOT(JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v), v); // allow implicit number conversions
JSString* ret = JS_ValueToString(cx, v);
if (!ret)
FAIL("Argument must be convertible to a string");
size_t length;
const jschar* ch = JS_GetStringCharsAndLength(cx, ret, &length);
if (!ch)
FAIL("JS_GetStringsCharsAndLength failed"); // out of memory
out = std::wstring(ch, ch + length);
return true;
}
template<> bool ScriptInterface::FromJSVal<Path>(JSContext* cx, jsval v, Path& out)
{
std::wstring string;
if (!FromJSVal(cx, v, string))
return false;
out = string;
return true;
}
template<> bool ScriptInterface::FromJSVal<std::string>(JSContext* cx, jsval v, std::string& out)
{
WARN_IF_NOT(JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v), v); // allow implicit number conversions
JSString* ret = JS_ValueToString(cx, v);
if (!ret)
FAIL("Argument must be convertible to a string");
char* ch = JS_EncodeString(cx, ret); // chops off high byte of each jschar
if (!ch)
FAIL("JS_EncodeString failed"); // out of memory
out = std::string(ch, ch + JS_GetStringLength(ret));
JS_free(cx, ch);
return true;
}
template<> bool ScriptInterface::FromJSVal<Entity>(JSContext* cx, jsval v, Entity& out)
{
JSObject* obj;
if (!JS_ValueToObject(cx, v, &obj) || obj == NULL)
FAIL("Argument must be an object");
jsval templateName, id, player, position, rotation;
// TODO: Report type errors
if(!JS_GetProperty(cx, obj, "player", &player) || !FromJSVal(cx, player, out.playerID))
FAIL("Failed to read Entity.player property");
if (!JS_GetProperty(cx, obj, "templateName", &templateName) || !FromJSVal(cx, templateName, out.templateName))
FAIL("Failed to read Entity.templateName property");
if (!JS_GetProperty(cx, obj, "id", &id) || !FromJSVal(cx, id, out.entityID))
FAIL("Failed to read Entity.id property");
if (!JS_GetProperty(cx, obj, "position", &position) || !FromJSVal(cx, position, out.position))
FAIL("Failed to read Entity.position property");
if (!JS_GetProperty(cx, obj, "rotation", &rotation) || !FromJSVal(cx, rotation, out.rotation))
FAIL("Failed to read Entity.rotation property");
return true;
}
////////////////////////////////////////////////////////////////
// Primitive types:
template<> jsval ScriptInterface::ToJSVal<bool>(JSContext* UNUSED(cx), const bool& val)
{
return val ? JSVAL_TRUE : JSVAL_FALSE;
}
template<> jsval ScriptInterface::ToJSVal<float>(JSContext* cx, const float& val)
{
jsval rval = JSVAL_VOID;
JS_NewNumberValue(cx, val, &rval); // ignore return value
return rval;
}
template<> jsval ScriptInterface::ToJSVal<double>(JSContext* cx, const double& val)
{
jsval rval = JSVAL_VOID;
JS_NewNumberValue(cx, val, &rval); // ignore return value
return rval;
}
template<> jsval ScriptInterface::ToJSVal<i32>(JSContext* UNUSED(cx), const i32& val)
{
cassert(JSVAL_INT_BITS == 32);
return INT_TO_JSVAL(val);
}
template<> jsval ScriptInterface::ToJSVal<u16>(JSContext* UNUSED(cx), const u16& val)
{
return INT_TO_JSVAL(val);
}
template<> jsval ScriptInterface::ToJSVal<u8>(JSContext* UNUSED(cx), const u8& val)
{
return INT_TO_JSVAL(val);
}
template<> jsval ScriptInterface::ToJSVal<u32>(JSContext* cx, const u32& val)
{
if (val <= JSVAL_INT_MAX)
return INT_TO_JSVAL(val);
jsval rval = JSVAL_VOID;
JS_NewNumberValue(cx, val, &rval); // ignore return value
return rval;
}
// NOTE: we can't define a jsval specialisation, because that conflicts with integer types
template<> jsval ScriptInterface::ToJSVal<CScriptVal>(JSContext* UNUSED(cx), const CScriptVal& val)
{
return val.get();
}
template<> jsval ScriptInterface::ToJSVal<CScriptValRooted>(JSContext* UNUSED(cx), const CScriptValRooted& val)
{
return val.get();
}
template<> jsval ScriptInterface::ToJSVal<std::wstring>(JSContext* cx, const std::wstring& val)
{
utf16string utf16(val.begin(), val.end());
JSString* str = JS_NewUCStringCopyN(cx, reinterpret_cast<const jschar*> (utf16.c_str()), utf16.length());
if (str)
return STRING_TO_JSVAL(str);
return JSVAL_VOID;
}
template<> jsval ScriptInterface::ToJSVal<Path>(JSContext* cx, const Path& val)
{
return ToJSVal(cx, val.string());
}
template<> jsval ScriptInterface::ToJSVal<std::string>(JSContext* cx, const std::string& val)
{
JSString* str = JS_NewStringCopyN(cx, val.c_str(), val.length());
if (str)
return STRING_TO_JSVAL(str);
return JSVAL_VOID;
}
template<> jsval ScriptInterface::ToJSVal<const wchar_t*>(JSContext* cx, const wchar_t* const& val)
{
return ToJSVal(cx, std::wstring(val));
}
template<> jsval ScriptInterface::ToJSVal<const char*>(JSContext* cx, const char* const& val)
{
JSString* str = JS_NewStringCopyZ(cx, val);
if (str)
return STRING_TO_JSVAL(str);
return JSVAL_VOID;
}
template<> jsval ScriptInterface::ToJSVal<CStrW>(JSContext* cx, const CStrW& val)
{
return ToJSVal(cx, static_cast<const std::wstring&>(val));
}
template<> jsval ScriptInterface::ToJSVal<CStr8>(JSContext* cx, const CStr8& val)
{
return ToJSVal(cx, static_cast<const std::string&>(val));
}
////////////////////////////////////////////////////////////////
// Compound types:
template<typename T> static jsval ToJSVal_vector(JSContext* cx, const std::vector<T>& val)
{
JSObject* obj = JS_NewArrayObject(cx, val.size(), NULL);
if (!obj)
return JSVAL_VOID;
for (size_t i = 0; i < val.size(); ++i)
{
jsval el = ScriptInterface::ToJSVal<T>(cx, val[i]);
JS_SetElement(cx, obj, (jsint)i, &el);
}
return OBJECT_TO_JSVAL(obj);
}
template<typename T> static bool FromJSVal_vector(JSContext* cx, jsval v, std::vector<T>& out)
{
JSObject* obj;
if (!JS_ValueToObject(cx, v, &obj) || obj == NULL || !(JS_IsArrayObject(cx, obj) || js_IsTypedArray(obj)))
FAIL("Argument must be an array");
jsuint length;
if (!JS_GetArrayLength(cx, obj, &length))
FAIL("Failed to get array length");
out.reserve(length);
for (jsuint i = 0; i < length; ++i)
{
jsval el;
if (!JS_GetElement(cx, obj, i, &el))
FAIL("Failed to read array element");
T el2;
if (!ScriptInterface::FromJSVal<T>(cx, el, el2))
return false;
out.push_back(el2);
}
return true;
}
// Instantiate various vector types:
#define VECTOR(T) \
template<> jsval ScriptInterface::ToJSVal<std::vector<T> >(JSContext* cx, const std::vector<T>& val) \
{ \
return ToJSVal_vector(cx, val); \
} \
template<> bool ScriptInterface::FromJSVal<std::vector<T> >(JSContext* cx, jsval v, std::vector<T>& out) \
{ \
return FromJSVal_vector(cx, v, out); \
}
VECTOR(int)
VECTOR(u32)
VECTOR(u16)
VECTOR(std::string)
VECTOR(std::wstring)
VECTOR(CScriptValRooted)
class IComponent;
template<> jsval ScriptInterface::ToJSVal<std::vector<IComponent*> >(JSContext* cx, const std::vector<IComponent*>& val)
{
return ToJSVal_vector(cx, val);
}
template<> bool ScriptInterface::FromJSVal<std::vector<Entity> >(JSContext* cx, jsval v, std::vector<Entity>& out)
{
return FromJSVal_vector(cx, v, out);
}
|