File: ICmpPlayer.cpp

package info (click to toggle)
0ad 0~r11863-2
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 30,560 kB
  • sloc: cpp: 201,230; ansic: 28,387; sh: 10,593; perl: 4,847; python: 2,240; makefile: 658; java: 412; xml: 243; sql: 40
file content (62 lines) | stat: -rw-r--r-- 1,621 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* Copyright (C) 2011 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "ICmpPlayer.h"

#include "maths/FixedVector3D.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"

#include "ps/Overlay.h"

BEGIN_INTERFACE_WRAPPER(Player)
END_INTERFACE_WRAPPER(Player)

class CCmpPlayerScripted : public ICmpPlayer
{
public:
	DEFAULT_SCRIPT_WRAPPER(PlayerScripted)

	virtual CColor GetColour()
	{
		return m_Script.Call<CColor>("GetColour");
	}

	virtual std::wstring GetCiv()
	{
		return m_Script.Call<std::wstring>("GetCiv");
	}

	virtual CFixedVector3D GetStartingCameraPos()
	{
		return m_Script.Call<CFixedVector3D>("GetStartingCameraPos");
	}

	virtual CFixedVector3D GetStartingCameraRot()
	{
		return m_Script.Call<CFixedVector3D>("GetStartingCameraRot");
	}

	virtual bool HasStartingCamera()
	{
		return m_Script.Call<bool>("HasStartingCamera");
	}
};

REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)