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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "simulation2/components/ICmpObstructionManager.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "graphics/MapReader.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureManager.h"
#include "lib/timer.h"
#include "lib/tex/tex.h"
#include "ps/Loader.h"
#include "simulation2/Simulation2.h"
class TestCmpPathfinder : public CxxTest::TestSuite
{
public:
void setUp()
{
CXeromyces::Startup();
g_VFS = CreateVfs(20 * MiB);
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir()/"cache"));
// Need some stuff for terrain movement costs:
// (TODO: this ought to be independent of any graphics code)
tex_codec_register_all();
new CTerrainTextureManager;
g_TexMan.LoadTerrainTextures();
}
void tearDown()
{
delete &g_TexMan;
tex_codec_unregister_all();
g_VFS.reset();
CXeromyces::Terminate();
}
// disabled by default; run tests with the "-test TestCmpPathfinder" flag to enable
void test_performance_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
CMapReader* mapReader = new CMapReader(); // it'll call "delete this" itself
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/scenarios/Median Oasis.pmp", &terrain, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.Update(0);
CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
#if 0
entity_pos_t x0 = entity_pos_t::FromInt(10);
entity_pos_t z0 = entity_pos_t::FromInt(495);
entity_pos_t x1 = entity_pos_t::FromInt(500);
entity_pos_t z1 = entity_pos_t::FromInt(495);
ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
ICmpPathfinder::Path path;
cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path);
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
#endif
double t = timer_Time();
srand(1234);
for (size_t j = 0; j < 1024*2; ++j)
{
entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t x1 = x0 + entity_pos_t::FromInt(rand() % 64);
entity_pos_t z1 = z0 + entity_pos_t::FromInt(rand() % 64);
ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
ICmpPathfinder::Path path;
cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path);
}
t = timer_Time() - t;
printf("[%f]", t);
}
void test_performance_short_DISABLED()
{
CTerrain terrain;
terrain.Initialize(5, NULL);
CSimulation2 sim2(NULL, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
const entity_pos_t range = entity_pos_t::FromInt(TERRAIN_TILE_SIZE*12);
CmpPtr<ICmpObstructionManager> cmpObstructionMan(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
srand(0);
for (size_t i = 0; i < 200; ++i)
{
fixed x = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
fixed z = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
// printf("# %f %f\n", x.ToFloat(), z.ToFloat());
cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY);
}
NullObstructionFilter filter;
ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, range, range };
ICmpPathfinder::Path path;
cmpPathfinder->ComputeShortPath(filter, range/3, range/3, fixed::FromInt(2), range, goal, 0, path);
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat());
}
};
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