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//
// Copyright (C) 2002 Brad Wasson <bard@systemtoolbox.com>
//
// This file is part of 3ddesktop.
//
// 3ddesktop is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
//
// 3ddesktop is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with 3ddesktop; see the file COPYING. If not, write to
// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
//
#include <GL/glx.h>
#include <Imlib2.h>
class GLWindow {
private:
Display *display;
int screen;
Window win;
GLXContext ctx;
XSetWindowAttributes attr;
XF86VidModeModeInfo deskMode;
XF86VidModeModeInfo fullscreenMode;
XVisualInfo *vi;
Cursor empty_cursor;
Bool fullscreen;
int x, y;
unsigned int width, height;
unsigned int screen_width, screen_height;
unsigned int depth;
unsigned char *screenshot_data;
Imlib_Context imlib_context;
//Imlib_Image imgfinal;
//Imlib_Image img;
public:
GLWindow ();
~GLWindow ();
int open_display();
int create_GL_window(char *title, Bool fullscreen);
int kill_GL_window();
int hide_GL_window();
int unhide_GL_window();
void resize_scene();
void resize_scene(int w, int h);
int get_best_texture_size (int current_size);
int grab_screenshot_data_portion(int x1, int y1, int x2, int y2);
int grab_screenshot_data();
int load_screenshot_data(GLuint *texture);
unsigned int get_width();
unsigned int get_height();
unsigned int get_screen_width();
unsigned int get_screen_height();
Window get_window();
Display *get_display();
unsigned char *get_screenshot_data_ptr(void);
};
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