1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
|
/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : KEY.H
//Description : Header file for Object Keyboard input handler
#ifndef __KEY_H
#define __KEY_H
//-------------------------------------------------------//
//
// Note : The higher byte is the scan code, and the lower byte is the
// ascii code.
//
// It can be used to compare the return code of m1getKey().
//
// Or for comparing KEYscanCode and KEYascCode.
// However, before comparsion, if KEYascCode is not 0,
// then KEYscanCode need to be reset to 0 first.
//
// e.g. if( KEYascCode )
// KEYscanCode = 0;
//
//-----------------------------------------------------//
//-----------------------------------------------//
#define KEY_BACK_SPACE 0x08
#define KEY_TAB 0x09
#define KEY_ESC 0x1B
#define KEY_RETURN 0xD
#define KEY_HOME 0x4700
#define KEY_END 0x4F00
#define KEY_PGUP 0x4900
#define KEY_PGDN 0x5100
#define KEY_UP 0x4800
#define KEY_DOWN 0x5000
#define KEY_RIGHT 0x4D00
#define KEY_LEFT 0x4B00
#define KEY_CENTER 0x4C00 // Extended keyboard only
#define KEY_SHIFT_TAB 0x0F00
#define KEY_INS 0x5200
#define KEY_DEL 0x5300
#define KEY_F1 0x3B00
#define KEY_F2 0x3C00
#define KEY_F3 0x3D00
#define KEY_F4 0x3E00
#define KEY_F5 0x3F00
#define KEY_F6 0x4000
#define KEY_F7 0x4100
#define KEY_F8 0x4200
#define KEY_F9 0x4300
#define KEY_F10 0x4400
#define KEY_F11 0x5700
#define KEY_F12 0x5800
// 104-key keyboard
#define KEY_LWIN 0xDB00
#define KEY_RWIN 0xDC00
#define KEY_APPS 0xDD00
/*
#define KEY_CTRL_A 0x01
#define KEY_CTRL_B 0x02
#define KEY_CTRL_C 0x03
#define KEY_CTRL_D 0x04
#define KEY_CTRL_E 0x05
#define KEY_CTRL_F 0x06
#define KEY_CTRL_G 0x07
#define KEY_CTRL_H 0x08
#define KEY_CTRL_I 0x09
#define KEY_CTRL_J 0x0A
#define KEY_CTRL_K 0x0B
#define KEY_CTRL_L 0x0C
#define KEY_CTRL_M 0x0D
#define KEY_CTRL_N 0x0E
#define KEY_CTRL_O 0x0F
#define KEY_CTRL_P 0x10
#define KEY_CTRL_Q 0x11
#define KEY_CTRL_R 0x12
#define KEY_CTRL_S 0x13
#define KEY_CTRL_T 0x14
#define KEY_CTRL_U 0x15
#define KEY_CTRL_V 0x16
#define KEY_CTRL_W 0x17
#define KEY_CTRL_X 0x18
#define KEY_CTRL_Y 0x19
#define KEY_CTRL_Z 0x1A
#define KEY_CTRL_HOME 0x7700
#define KEY_CTRL_UP 0x8D00 // Extended only
#define KEY_CTRL_PGUP 0x8400
#define KEY_CTRL_LEFT 0x7300
#define KEY_CTRL_CENTER 0x8F00 // Extended only
#define KEY_CTRL_RIGHT 0x7400
#define KEY_CTRL_END 0x7500
#define KEY_CTRL_DOWN 0x9100
#define KEY_CTRL_PGDN 0x7600
#define KEY_CTRL_INS 0x9200
#define KEY_CTRL_DEL 0x9300
#define KEY_ALT_1 0x7800
#define KEY_ALT_2 0x7900
#define KEY_ALT_3 0x7A00
#define KEY_ALT_4 0x7B00
#define KEY_ALT_5 0x7C00
#define KEY_ALT_6 0x7D00
#define KEY_ALT_7 0x7E00
#define KEY_ALT_8 0x7F00
#define KEY_ALT_9 0x8000
#define KEY_ALT_0 0x8100
#define KEY_ALT_MINUS 0x8200
#define KEY_ALT_EQUAL 0x8300
#define KEY_ALT_Q 0x1000
#define KEY_ALT_W 0x1100
#define KEY_ALT_E 0x1200
#define KEY_ALT_R 0x1300
#define KEY_ALT_T 0x1400
#define KEY_ALT_Y 0x1500
#define KEY_ALT_U 0x1600
#define KEY_ALT_I 0x1700
#define KEY_ALT_O 0x1800
#define KEY_ALT_P 0x1900
#define KEY_ALT_A 0x1E00
#define KEY_ALT_S 0x1F00
#define KEY_ALT_D 0x2000
#define KEY_ALT_F 0x2100
#define KEY_ALT_G 0x2200
#define KEY_ALT_H 0x2300
#define KEY_ALT_J 0x2400
#define KEY_ALT_K 0x2500
#define KEY_ALT_L 0x2600
#define KEY_ALT_Z 0x2C00
#define KEY_ALT_X 0x2D00
#define KEY_ALT_C 0x2E00
#define KEY_ALT_V 0x2F00
#define KEY_ALT_B 0x3000
#define KEY_ALT_N 0x3100
#define KEY_ALT_M 0x3200
#define KEY_CTRL_F1 0x5E00
#define KEY_CTRL_F2 0x5F00
#define KEY_CTRL_F3 0x6000
#define KEY_CTRL_F4 0x6100
#define KEY_CTRL_F5 0x6200
#define KEY_CTRL_F6 0x6300
#define KEY_CTRL_F7 0x6400
#define KEY_CTRL_F8 0x6500
#define KEY_CTRL_F9 0x6600
#define KEY_CTRL_F10 0x6700
#define KEY_SHIFT_F1 0x5400
#define KEY_SHIFT_F2 0x5500
#define KEY_SHIFT_F3 0x5600
#define KEY_SHIFT_F4 0x5700
#define KEY_SHIFT_F5 0x5800
#define KEY_SHIFT_F6 0x5900
#define KEY_SHIFT_F7 0x5A00
#define KEY_SHIFT_F8 0x5B00
#define KEY_SHIFT_F9 0x5C00
#define KEY_SHIFT_F10 0x5D00
#define KEY_ALT_F1 0x6800
#define KEY_ALT_F2 0x6900
#define KEY_ALT_F3 0x6A00
#define KEY_ALT_F4 0x6B00
#define KEY_ALT_F5 0x6C00
#define KEY_ALT_F6 0x6D00
#define KEY_ALT_F7 0x6E00
#define KEY_ALT_F8 0x6F00
#define KEY_ALT_F9 0x7000
#define KEY_ALT_F10 0x7100
*/
//-------------------------------------------------//
#endif
|