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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : OBATTLE.H
//Description : Header file for Battle object
#ifndef __OBATTLE_H
#define __OBATTLE_H
//---------- Define class Battle --------//
// ##### begin Gilbert 18/8 ######//
struct NewNationPara;
// ##### end Gilbert 18/8 ######//
class Battle
{
public:
void init();
void deinit();
// ##### begin Gilbert 18/8 ######//
void run(NewNationPara* mpGame, int mpPlayerCount=0);
// ##### end Gilbert 18/8 ######//
#ifdef DEBUG
void run_sim();
#endif
void run_loaded();
void run_replay();
void run_test();
private:
void create_ai_nation(int aiNationCount);
void create_pregame_object();
int create_town(int nationRecno, int raceId, int& xLoc, int& yLoc);
int create_unit(int townRecno, int unitId, int rankId);
void create_test_unit(int nationRecno);
};
extern Battle battle;
//---------------------------------------//
#endif
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