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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Filename : OEFFECT.H
// Description : header file of effect array
#ifndef __OEFFECT_H
#define __OEFFECT_H
#include <OSPRITE.h>
class Effect : public Sprite
{
public:
char layer;
int life;
public:
Effect();
~Effect();
void init(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife);
void pre_process();
void process_idle();
int process_die();
static void create(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife);
};
// to add an effect to effect_array,
// Effect *effectPtr = new Effect;
// effectPtr->init(...)
// effect_array.add(effectPtr);
// or call Effect::create();
extern SpriteArray effect_array;
#endif
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