File: OGAMESET.h

package info (click to toggle)
7kaa 2.15.6%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 131,312 kB
  • sloc: cpp: 134,790; asm: 3,523; ansic: 1,949; perl: 1,665; makefile: 1,181; sh: 126; pascal: 27
file content (101 lines) | stat: -rw-r--r-- 2,088 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
/*
 * Seven Kingdoms: Ancient Adversaries
 *
 * Copyright 1997,1998 Enlight Software Ltd.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

//Filename    : OGAMESET.H
//Description : Header file of Object GameSet

#ifndef __OGAMESET_H
#define __OGAMESET_H

#ifndef __ORESX_H
#include <ORESX.h>
#endif

#ifndef __ODB_H
#include <ODB.h>
#endif

//-------- Define struct SetRec ---------//

struct SetRec
{
	enum { CODE_LEN=8, DES_LEN=60 };

	char code[CODE_LEN];
	char des[DES_LEN];
};


//-------- Define struct SetInfo ---------//

struct SetInfo
{
	enum { CODE_LEN=8, DES_LEN=60 };

	char  code[CODE_LEN+1];
	char  des[DES_LEN+1];
};


//-------- Define class GameSet ---------//

class GameSet
{
public:
	char			init_flag;
   short       cur_set_id;

	short       set_count;
	SetInfo*    set_info_array;

	ResourceIdx set_res;
	Database    set_db;

	char	      set_opened_flag;

public:
	GameSet()	{ init_flag=0; }
	~GameSet()	{ deinit(); }

	void        init();
	void        deinit();

	char*       cur_set_code() 	    { return set_info_array[cur_set_id-1].code; }

	void	      open_set(int);
	void	      close_set();

	Database*   open_db(const char*);
	Database*   get_db();

	int         find_set(char*);

	SetInfo*    operator()()          { return set_info_array+cur_set_id-1; }
	SetInfo*    operator[](int recNo) { return set_info_array+recNo-1; }

private:
	void        load_set_header();
};

//---------------------------------------//

extern GameSet game_set;

#endif