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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : OGFILE.H
//Description : Oject Game file, save and restore game
#ifndef __OGFILE_H
#define __OGFILE_H
class File;
class String;
struct SaveGameInfo;
//-------- Define static class GameFile -----------//
class GameFile
{
public:
// Saves the current game under the given filePath. Returns true on success.
static bool save_game(const char* filePath, const SaveGameInfo& saveGameInfo);
// Loads the saved game given by directory and fileName. Updates saveGameInfo in with the new savegame information. Returns 1, 0, or -1 for success, recoverable failure, failure.
static int load_game(const char* filePath, SaveGameInfo* /*out*/ saveGameInfo);
// Reads the given file and fills the save game info from the header. Returns true if successful.
static bool read_header(const char* filePath, SaveGameInfo* /*out*/ saveGameInfo);
static const char *status_str();
public:
struct SaveGameHeader;
static short load_file_game_version;
private:
static bool validate_header(const SaveGameHeader* saveGame);
static void save_process();
static void load_process();
static int write_game_header(const SaveGameInfo& saveGameInfo, File* filePtr);
static int write_file(File*);
static int write_file_1(File*);
static int write_file_2(File*);
static int write_file_3(File*);
static int read_file(File*);
static int read_file_1(File*);
static int read_file_2(File*);
static int read_file_3(File*);
static void write_book_mark(File* filePtr, short bookMark);
static int read_book_mark(File* filePtr, short bookMark);
public:
static bool read_file_same_version; // true if major version of the game being loaded is same as that of the program
// Static class has no constructors
private:
GameFile() = delete;
GameFile(const GameFile&) = delete;
};
#endif
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