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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : OSaveGameArray.h
//Description : Save/load game menu
#ifndef __OSAVEGAMEARRAY_H
#define __OSAVEGAMEARRAY_H
#ifndef __ODYNARR_H
#include <ODYNARR.h>
#endif
#include <ODIR.h>
#include <OSaveGameInfo.h>
struct SaveGame
{
FileInfo file_info;
SaveGameInfo header;
};
class SaveGameArray : private DynArray
{
public:
SaveGameArray();
void init(const char *extStr);
void deinit();
int menu(int, int *recno=NULL);
int save_game() { return menu(1); }
int load_game() { return menu(2); }
int save_new_game(const char* =NULL); // save a new game immediately without prompting menu
SaveGame* operator[](int recNo);
private:
void set_file_name(char* /*out*/ fileName, int size);
void disp_browse();
static void disp_entry_info(const SaveGame* entry, int x, int y);
void load_all_game_header(const char *extStr);
int process_action(int=0);
void del_game();
private:
bool has_fetched_last_file_name_from_hall_of_fame;
char last_file_name[SaveGameInfo::MAX_FILE_PATH+1]; // (persisted via HallOfFame)
};
extern SaveGameArray save_game_array;
#endif
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