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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
* Copyright 2010 Unavowed <unavowed@vexillium.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AUDIO_BASE_H
#define AUDIO_BASE_H
#include <ORESX.h>
#include <OVOLUME.h>
class AudioBase
{
public:
bool init_flag;
bool mid_init_flag; // whether the midi driver has been installed
bool wav_init_flag; // whether the wave driver has been installed
bool cd_init_flag;
// flag determing whether MIDI music should be playing
bool mid_flag;
// flag determing whether WAV sound effects should be playing
bool wav_flag;
// flag determing whether Audio CD track should be playing
bool cd_flag;
ResourceIdx wav_res;
public:
virtual ~AudioBase() {};
virtual int init() = 0;
virtual void deinit() = 0;
virtual void yield() = 0; // called by sys every some time
virtual int play_mid(char *) = 0;
// functions on short wave
virtual int play_wav(char *, const DsVolume &) = 0;
virtual int play_wav(short resIdx, const DsVolume &) = 0;
virtual int play_resided_wav(char *, const DsVolume &) = 0;
virtual int get_free_wav_ch() = 0;
virtual int stop_wav(int) = 0;
virtual int is_wav_playing(int) = 0;
// functions on long wave
virtual int play_long_wav(const char *, const DsVolume &) = 0;
virtual int stop_long_wav(int) = 0;
virtual int is_long_wav_playing(int) = 0;
virtual void volume_long_wav(int ch, const DsVolume &) = 0;
// functions on loop wave
virtual int play_loop_wav(const char *, int repeatOffset,
const DsVolume &) = 0;
virtual void stop_loop_wav(int ch) = 0;
virtual void volume_loop_wav(int ch, const DsVolume &) = 0;
virtual void fade_out_loop_wav(int ch, int fadeRate) = 0;
virtual DsVolume get_loop_wav_volume(int ch) = 0;
virtual int is_loop_wav_fading(int ch) = 0;
virtual int play_cd(int, int retVolume) = 0;
virtual void stop_mid() = 0;
virtual void stop_wav() = 0; // and stop also long wav
virtual void stop_cd() = 0;
virtual int is_mid_playing() = 0;
virtual int is_wav_playing() = 0;
virtual int is_cd_playing() = 0;
virtual void toggle_mid(bool) = 0;
virtual void toggle_wav(bool) = 0;
virtual void toggle_cd(bool) = 0;
virtual void set_mid_volume(int) = 0;
virtual void set_wav_volume(int) = 0; // 0 to 100
virtual void set_cd_volume(int) = 0;
virtual int get_wav_volume() const = 0; // 0 to 100
};
#endif
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