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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Filename : OB_FLAME.H
// Description : non-moving bullet attack (flamethrower)
#ifndef __OB_FLAME_H
#define __OB_FLAME_H
#include <OBULLET.h>
struct BulletFlameCrc;
// cur_action of BulletFlame is SPRITE_STOP before die
#pragma pack(1)
class BulletFlame : public Bullet
{
public:
BulletFlame();
void init(char parentType, short parentRecno, short targetXLoc, short targetYLoc, char targetMobileType);
void process_idle();
char display_layer();
//-------------- multiplayer checking codes ---------------//
virtual uint8_t crc8();
virtual void clear_ptr();
virtual void init_crc(BulletFlameCrc *c);
};
#pragma pack()
#endif
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