1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
|
/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : OF_BASE.H
//Description : Header of FirmBase
#ifndef __OF_BASE_H
#define __OF_BASE_H
#ifndef __OUNIT_H
#include <OUNIT.h>
#endif
#ifndef __OSKILL_H
#include <OSKILL.h>
#endif
#ifndef __OFIRM_H
#include <OFIRM.h>
#endif
//------- Define constant -----------//
#define MAX_BASE_PRAYER 30
#define MAX_PRAY_POINTS 400
//------- Define class FirmBase --------//
struct FirmBaseCrc;
struct FirmBaseGF;
#pragma pack(1)
class FirmBase : public Firm
{
public:
short god_id;
short god_unit_recno; // unit recno of the summoned god
float pray_points;
public:
FirmBase();
~FirmBase();
void init_derived();
void assign_unit(int unitRecno);
void assign_overseer(int overseerRecno);
void change_nation(int newNationRecno);
void put_info(int refreshFlag);
int detect_info();
void next_day();
void process_ai();
int can_invoke();
void invoke_god();
virtual FirmBase* cast_to_FirmBase() { return this; };
//-------------- multiplayer checking codes ---------------//
virtual uint8_t crc8();
virtual void clear_ptr();
virtual void init_crc(FirmBaseCrc *c);
int write_derived_file(File *filePtr);
int read_derived_file(File *filePtr);
void write_derived_record(FirmBaseGF *r);
void read_derived_record(FirmBaseGF *r);
private:
void disp_base_info(int dispY1, int refreshFlag);
void disp_god_info(int dispY1, int refreshFlag);
void train_unit();
void recover_hit_point();
//------------- AI actions --------------//
void think_assign_unit();
void think_invoke_god();
};
#pragma pack()
//--------------------------------------//
#endif
|