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/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : OF_FACT.H
//Description : Header of FirmFactory
#ifndef __OF_FACT_H
#define __OF_FACT_H
#ifndef __OFIRM_H
#include <OFIRM.h>
#endif
//------- Define class FirmFactory --------//
struct FirmFactoryCrc;
struct FirmFactoryGF;
#pragma pack(1)
class FirmFactory : public Firm
{
public:
int product_raw_id; // the raw id. of the product
float stock_qty; // mined raw materials stock
float max_stock_qty;
float raw_stock_qty; // raw materials stock
float max_raw_stock_qty;
float cur_month_production;
float last_month_production;
float production_30days() { return last_month_production*(30-info.game_day)/30 +
cur_month_production; }
short next_output_link_id;
short next_output_firm_recno;
int is_operating() { return productivity > 0 && production_30days() > 0; }
int ai_has_excess_worker();
public:
FirmFactory();
~FirmFactory();
void init_derived();
void draw(int displayLayer=1);
void put_info(int refreshFlag);
int detect_info();
void next_day();
void next_month();
void set_product(int rawId) { product_raw_id = rawId; };
virtual FirmFactory* cast_to_FirmFactory() { return this; };
//-------------- multiplayer checking codes ---------------//
virtual uint8_t crc8();
virtual void clear_ptr();
virtual void init_crc(FirmFactoryCrc *c);
int write_derived_file(File *filePtr);
int read_derived_file(File *filePtr);
void write_derived_record(FirmFactoryGF *r);
void read_derived_record(FirmFactoryGF *r);
private:
void auto_set_product();
void disp_factory_info(int dispY1, int refreshFlag);
void change_production();
void set_production(int newProductId);
void set_next_output_firm();
void production();
void input_raw();
void manufacture(float maxMftQty);
//--------------- AI actions ----------------//
void process_ai();
int think_build_market();
int think_inc_productivity();
int think_change_production();
};
#pragma pack()
//--------------------------------------//
#endif
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