1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 2018 Jesse Allen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//Filename : ReplayFile.h
//Description : Replay File IO
#ifndef __REPLAYFILE_H
#define __REPLAYFILE_H
#include <OFILE.h>
struct NewNationPara;
class RemoteQueue;
class ReplayFile
{
public:
enum {
DISABLE,
READ,
WRITE,
};
private:
File file;
long file_size;
public:
int mode;
public:
ReplayFile();
~ReplayFile();
int at_eof();
void close();
int open_read(const char *filePath, NewNationPara *mpGame, int *mpPlayerCount);
int open_write(const char *filePath, NewNationPara *mpGame, int mpPlayerCount);
int read_queue(RemoteQueue *rq);
void write_queue(RemoteQueue *rq);
};
//-----------------------------------------------//
extern ReplayFile replay_file;
#endif
|