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.de F
.B
.if !"\\$1"" \&\\$1 \\$2 \\$3 \\$4 \\$5 \\$6
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.de L
.B
.if !"\\$1"" \&\\$1 \\$2 \\$3 \\$4 \\$5 \\$6
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.de FR
.BR "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6"
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.de LR
.BR "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6"
..
.de CW
.ft B
..
.\" This is gross but it avoids relying on internal implementation details
.\" of the -man macros.
.de TF
.IP "" \w'\fB\\$1\ \ \fP'u
.PD0
..
.de EX
.CW
.nf
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.de EE
.fi
..
.\" delete above this point if your system has F, L, FR, LR, CW and TF macros
.TH ADD 3G
.SH NAME
add, sub, mul, divpt, raddp, rsubp, rmul, rdiv, rshift, inset, rcanon, eqpt, eqrect, ptinrect, rectinrect, rectXrect, rectclip, Dx, Dy, Pt, Rect, Rpt \- arithmetic on points and rectangles
.SH SYNOPSIS
.nf
.B
#include <libc.h>
.B
#include <libg.h>
.PP
.B
.ta 12n +12n +12n +12n +12n
Point add(Point p, Point q)
.PP
.B
Point sub(Point p, Point q)
.PP
.B
Point mul(Point p, int a)
.PP
.B
Point divpt(Point p, int a)
.PP
.B
Rectangle raddp(Rectangle r, Point p)
.PP
.B
Rectangle rsubp(Rectangle r, Point p)
.PP
.B
Rectangle rmul(Rectangle r, int a)
.PP
.B
Rectangle rdiv(Rectangle r, int a)
.PP
.B
Rectangle rshift(Rectangle r, int a)
.PP
.B
Rectangle inset(Rectangle r, int n)
.PP
.B
Rectangle rcanon(Rectangle r)
.PP
.B
int eqpt(Point p, Point q)
.PP
.B
int eqrect(Rectangle r, Rectangle s)
.PP
.B
int ptinrect(Point p, Rectangle r)
.PP
.B
int rectinrect(Rectangle r, Rectangle s)
.PP
.B
int rectXrect(Rectangle r, Rectangle s)
.PP
.B
int rectclip(Rectangle *rp, Rectangle b)
.PP
.B
int Dx(Rectangle r);
.PP
.B
int Dy(Rectangle r);
.PP
.B
Point Pt(int x, int y)
.PP
.B
Rectangle Rect(int x0, int y0, int x1, int y1)
.PP
.B
Rectangle Rpt(Point p, Point q)
.fi
.SH DESCRIPTION
The functions
.IR Pt ,
.I Rect
and
.I Rpt
construct geometrical data types from their components.
These are implemented as functions. (Under Plan 9
these are implemented as macros.)
.PP
.I Add
returns the Point
sum of its arguments:
.BI Pt( p .x+ q .x,
.IB p .y+ q .y).
.I Sub
returns the Point
difference of its arguments:
.BI Pt( p .x- q .x,
.IB p .y- q .y).
.I Mul
returns the Point
.BI Pt( p .x* a ,
.IB p .y* a ).
.I Divpt
returns the Point
.BI Pt( p .x/ a ,
.IB p .y/ a ).
.PP
.I Raddp
returns the Rectangle
.BI Rect(add( r .min,
.IB p ),
.BI add( r .max,
.IB p ))\fR;
.I rsubp
returns the Rectangle
.BI Rpt(sub( r .min,
.IB p ),
.BI sub( r .max,
.IB p ))\fR.
.I Rmul
returns the Rectangle
.BI Rpt(mul( r .min, a ),
.BI mul( r .max, a ))\fR;
.I Rdiv
returns the Rectangle
.BI Rpt(div( r .min, a ),
.BI div( r .max, a ))\fR.
.PP
.I Rshift
returns the rectangle
.I r
with all coordinates either left-shifted or right-shifted by
.IR a ,
depending on whether
.I a
is positive or negative, respectively.
.PP
.I Inset
returns the Rectangle
.BI Rect( r .min.x+ n ,
.IB r .min.y+ n ,
.IB r .max.x- n ,
.IB r .max.y- n ) .
.PP
.I Rcanon
returns a rectangle with the same extent as
.IR r ,
canonicalized so that
.B min.x
.if t \(<=
.if n <=
.BR max.x ,
and
.B min.y
.if t \(<=
.if n <=
.BR max.y .
.PP
.I Eqpt
compares its argument Points and returns
0 if unequal,
1 if equal.
.I Eqrect
does the same for its argument Rectangles.
.PP
.I Ptinrect
returns 1 if
.I p
is a point within
.IR r ,
and 0 otherwise.
.PP
.I Rectinrect
returns 1 if all the pixels in
.I r
are also in
.IR s ,
and 0 otherwise.
.PP
.I RectXrect
returns 1 if
.I r
and
.I s
share any point, and 0 otherwise.
.PP
.I Rectclip
clips in place
the Rectangle pointed to by
.I rp
so that it is completely contained within
.IR b .
The return value is 1 if any part of
.RI * rp
is within
.IR b .
Otherwise, the return value is 0 and
.RI * rp
is unchanged.
.PP
The functions
.I Dx
and
.I Dy
give the width (delta x) and height (delta y) of a Rectangle.
They are implemented as macros.
.SH SEE ALSO
.IR graphics (3).
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