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Description: port to D language version 2
With this patch the code is accepted by gdc-4.6 0.29.1-4.6.4-3 without
triggering deprecated feature warnings/errors.
Author: Barry deFreese <bdefreese@debian.org>
Author: Peter De Wachter <pdewacht@gmail.com>
--- a/src/abagames/util/Rand.d
+++ b/src/abagames/util/Rand.d
@@ -6,27 +6,30 @@
module abagames.util.Rand;
import std.random;
-import std.date;
+import std.datetime;
/**
* Random number generator.
*/
public class Rand {
+ private Random rand;
public this() {
- d_time timer = getUTCtime();
- rand_seed(timer, 0);
+ rand.seed(unpredictableSeed);
}
public int nextInt(int n) {
- return rand() % n;
+ rand.popFront();
+ return rand.front() % n;
}
public int nextSignedInt(int n) {
- return rand() % (n * 2) - n;
+ rand.popFront();
+ return rand.front() % (n * 2) - n;
}
public float nextFloat(float n) {
- return (cast(float)(rand() % (n * 10000))) / 10000;
+ rand.popFront();
+ return (cast(float)(rand.front() % (n * 10000))) / 10000;
}
}
--- a/src/abagames/util/sdl/Sound.d
+++ b/src/abagames/util/sdl/Sound.d
@@ -5,7 +5,8 @@
*/
module abagames.util.sdl.Sound;
-import string = std.string;
+import std.conv;
+import std.string;
import SDL;
import SDL_mixer;
import abagames.util.sdl.SDLInitFailedException;
@@ -18,8 +19,8 @@
public:
static bool noSound = false;
static int fadeOutSpeed = 1280;
- static char[] soundsDir = "/usr/share/games/a7xpg/sounds/";
- static char[] chunksDir = "/usr/share/games/a7xpg/sounds/";
+ static string soundsDir = "/usr/share/games/a7xpg/sounds/";
+ static string chunksDir = "/usr/share/games/a7xpg/sounds/";
public static void init() {
if (noSound) return;
@@ -31,7 +32,7 @@
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
noSound = 1;
- derr.writeLine("Unable to initialize SDL audio: " ~ string.toString(SDL_GetError()));
+ derr.writeLine("Unable to initialize SDL audio: " ~ to!string(SDL_GetError()));
}
audio_rate = 44100;
@@ -40,7 +41,7 @@
audio_buffers = 4096;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
noSound = 1;
- derr.writeLine("Couldn't open audio: " ~ string.toString(SDL_GetError()));
+ derr.writeLine("Couldn't open audio: " ~ to!string(SDL_GetError()));
}
Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
}
@@ -62,25 +63,25 @@
// Load a sound or a chunk.
- public void loadSound(char[] name) {
+ public void loadSound(string name) {
if (noSound) return;
- char[] fileName = soundsDir ~ name;
- music = Mix_LoadMUS(string.toStringz(fileName));
+ string fileName = soundsDir ~ name;
+ music = Mix_LoadMUS(toStringz(fileName));
if (!music) {
noSound = true;
throw new SDLInitFailedException("Couldn't load: " ~ fileName ~
- " (" ~ string.toString(Mix_GetError()) ~ ")");
+ " (" ~ to!string(Mix_GetError()) ~ ")");
}
}
- public void loadChunk(char[] name, int ch) {
+ public void loadChunk(string name, int ch) {
if (noSound) return;
- char[] fileName = chunksDir ~ name;
- chunk = Mix_LoadWAV(string.toStringz(fileName));
+ string fileName = chunksDir ~ name;
+ chunk = Mix_LoadWAV(toStringz(fileName));
if (!chunk) {
noSound = true;
throw new SDLInitFailedException("Couldn't load: " ~ fileName ~
- " (" ~ string.toString(Mix_GetError()) ~ ")");
+ " (" ~ to!string(Mix_GetError()) ~ ")");
}
chunkChannel = ch;
}
--- a/src/abagames/util/sdl/SDLInitFailedException.d
+++ b/src/abagames/util/sdl/SDLInitFailedException.d
@@ -9,7 +9,7 @@
* SDL initialize failed.
*/
public class SDLInitFailedException: Exception {
- public this(char[] msg) {
+ public this(string msg) {
super(msg);
}
}
--- a/src/abagames/a7xpg/A7xBoot.d
+++ b/src/abagames/a7xpg/A7xBoot.d
@@ -5,6 +5,7 @@
*/
module abagames.a7xpg.A7xBoot;
+import std.conv;
import std.string;
import std.c.stdlib: exit, EXIT_SUCCESS, EXIT_FAILURE;
import abagames.a7xpg.A7xScreen;
@@ -30,7 +31,7 @@
("Usage: a7xpg [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-fullscreen] [-lowres]");
}
-private void parseArgs(char[][] args) {
+private void parseArgs(string[] args) {
for (int i = 1; i < args.length; i++) {
switch (args[i]) {
case "-brightness":
@@ -39,7 +40,7 @@
exit(EXIT_FAILURE);
}
i++;
- float b = cast(float) atoi(args[i]) / 100;
+ float b = to!float(args[i]) / 100;
if (b < 0 || b > 1) {
usage();
exit(EXIT_FAILURE);
@@ -52,7 +53,7 @@
exit(EXIT_FAILURE);
}
i++;
- float l = cast(float) atoi(args[i]) / 100;
+ float l = to!float(args[i]) / 100;
if (l < 0 || l > 1) {
usage();
exit(EXIT_FAILURE);
@@ -81,7 +82,7 @@
}
}
-public int main(char[][] args) {
+public int main(string[] args) {
screen = new A7xScreen;
input = new Input;
try {
--- a/src/abagames/a7xpg/A7xGameManager.d
+++ b/src/abagames/a7xpg/A7xGameManager.d
@@ -126,18 +126,18 @@
ship = new Ship;
ship.init(input, field, this);
Gold.createDisplayLists();
- auto Gold goldClass = new Gold;
- auto GoldInitializer gi = new GoldInitializer(ship, field, rand, this);
+ scope Gold goldClass = new Gold;
+ scope GoldInitializer gi = new GoldInitializer(ship, field, rand, this);
golds = new LuminousActorPool(16, goldClass, gi);
Enemy.createDisplayLists();
- auto Enemy enemyClass = new Enemy;
- auto EnemyInitializer ei = new EnemyInitializer(ship, field, rand, this);
+ scope Enemy enemyClass = new Enemy;
+ scope EnemyInitializer ei = new EnemyInitializer(ship, field, rand, this);
enemies = new LuminousActorPool(ENEMY_MAX, enemyClass, ei);
- auto Particle particleClass = new Particle;
- auto ParticleInitializer pi = new ParticleInitializer(field, rand);
+ scope Particle particleClass = new Particle;
+ scope ParticleInitializer pi = new ParticleInitializer(field, rand);
particles = new LuminousActorPool(256, particleClass, pi);
- auto Bonus bonusClass = new Bonus;
- auto BonusInitializer bi = new BonusInitializer();
+ scope Bonus bonusClass = new Bonus;
+ scope BonusInitializer bi = new BonusInitializer();
bonuses = new ActorPool(8, bonusClass, bi);
LetterRender.createDisplayLists();
for (int i = 0; i < bgm.length; i++)
--- a/src/abagames/a7xpg/A7xPrefManager.d
+++ b/src/abagames/a7xpg/A7xPrefManager.d
@@ -8,6 +8,7 @@
import std.stream;
import std.c.stdlib;
import std.string;
+import std.conv;
import abagames.util.PrefManager;
/**
@@ -16,22 +17,22 @@
public class A7xPrefManager: PrefManager {
public:
static const int VERSION_NUM = 10;
- static const char[] PREF_FILE = ".a7xpg.prf";
+ static const string PREF_FILE = ".a7xpg.prf";
int hiScore;
private void init() {
hiScore = 0;
}
- public char[] pref_file() {
+ public string pref_file() {
char * home = getenv("HOME");
if (home is null)
throw new Error("HOME environment variable is not defined");
- return std.string.toString(home) ~ "/" ~ PREF_FILE;
+ return to!string(home) ~ "/" ~ PREF_FILE;
}
- public void load() {
- auto File fd = new File;
+ public override void load() {
+ scope File fd = new File;
try {
int ver;
fd.open(pref_file());
@@ -46,8 +47,8 @@
}
}
- public void save() {
- auto File fd = new File;
+ public override void save() {
+ scope File fd = new File;
fd.create(pref_file());
fd.write(VERSION_NUM);
fd.write(hiScore);
--- a/src/abagames/a7xpg/A7xScreen.d
+++ b/src/abagames/a7xpg/A7xScreen.d
@@ -14,7 +14,7 @@
*/
public class A7xScreen: Screen3D {
public:
- static const char[] CAPTION = "A7Xpg";
+ static const string CAPTION = "A7Xpg";
static float brightness = 1;
static float luminous = 0.5;
--- a/src/abagames/a7xpg/LetterRender.d
+++ b/src/abagames/a7xpg/LetterRender.d
@@ -31,7 +31,7 @@
glPopMatrix();
}
- public static void drawString(char[] str, float lx, float y, float s) {
+ public static void drawString(string str, float lx, float y, float s) {
float x = lx;
int c;
int idx;
--- a/src/abagames/util/ActorPool.d
+++ b/src/abagames/util/ActorPool.d
@@ -14,7 +14,7 @@
public:
Actor[] actor;
protected:
- int actorIdx;
+ ptrdiff_t actorIdx;
public this(int n, Actor act, ActorInitializer ini) {
actor = new Actor[n];
--- a/src/abagames/util/Logger.d
+++ b/src/abagames/util/Logger.d
@@ -11,11 +11,11 @@
* Logger(error/info).
*/
public class Logger {
- public static void info(char[] msg) {
+ public static void info(string msg) {
derr.writeLine("Info: " ~ msg);
}
- public static void error(char[] msg) {
+ public static void error(string msg) {
//derr.writeLine("Error: " ~ msg);
throw new Exception("Error: " ~ msg ~ "\0");
}
--- a/src/abagames/util/sdl/Input.d
+++ b/src/abagames/util/sdl/Input.d
@@ -5,7 +5,8 @@
*/
module abagames.util.sdl.Input;
-import string = std.string;
+import std.conv;
+import std.string;
import SDL;
import abagames.util.sdl.SDLInitFailedException;
@@ -30,7 +31,7 @@
public void openJoystick() {
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
throw new SDLInitFailedException(
- "Unable to init SDL joystick: " ~ string.toString(SDL_GetError()));
+ "Unable to init SDL joystick: " ~ to!string(SDL_GetError()));
}
stick = SDL_JoystickOpen(0);
}
--- a/src/abagames/util/sdl/MainLoop.d
+++ b/src/abagames/util/sdl/MainLoop.d
@@ -90,7 +90,7 @@
frame = cast(int) (nowTick-prvTickCount) / interval;
if (frame <= 0) {
frame = 1;
- SDL_Delay(prvTickCount+interval-nowTick);
+ SDL_Delay(cast(uint) (prvTickCount+interval-nowTick));
if (accframe) {
prvTickCount = SDL_GetTicks();
} else {
--- a/src/abagames/util/sdl/Screen3D.d
+++ b/src/abagames/util/sdl/Screen3D.d
@@ -5,7 +5,8 @@
*/
module abagames.util.sdl.Screen3D;
-import string = std.string;
+import std.conv;
+import std.string;
import std.c.stdlib;
import SDL;
import opengl;
@@ -31,7 +32,7 @@
protected abstract void init();
protected abstract void close();
- public void initSDL() {
+ public override void initSDL() {
if (lowres) {
width /= 2;
height /= 2;
@@ -39,7 +40,7 @@
// Initialize SDL.
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
throw new SDLInitFailedException(
- "Unable to initialize SDL: " ~ string.toString(SDL_GetError()));
+ "Unable to initialize SDL: " ~ to!string(SDL_GetError()));
}
// Create an OpenGL screen.
if (windowMode) {
@@ -49,7 +50,7 @@
}
if (SDL_SetVideoMode(width, height, 0, videoFlags) == null) {
throw new SDLInitFailedException
- ("Unable to create SDL screen: " ~ string.toString(SDL_GetError()));
+ ("Unable to create SDL screen: " ~ to!string(SDL_GetError()));
}
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -63,7 +64,7 @@
public void screenResized() {
if (SDL_SetVideoMode(width, height, 0, videoFlags) == null) {
throw new Exception
- ("Unable to resize SDL screen: " ~ std.string.toString(SDL_GetError()));
+ ("Unable to resize SDL screen: " ~ to!string(SDL_GetError()));
}
glViewport(0, 0, width, height);
@@ -83,17 +84,17 @@
screenResized();
}
- public void closeSDL() {
+ public override void closeSDL() {
close();
SDL_ShowCursor(SDL_ENABLE);
}
- public void flip() {
+ public override void flip() {
handleError();
SDL_GL_SwapBuffers();
}
- public void clear() {
+ public override void clear() {
glClear(GL_COLOR_BUFFER_BIT);
}
@@ -105,7 +106,7 @@
exit(EXIT_FAILURE);
}
- protected void setCaption(char[] name) {
- SDL_WM_SetCaption(string.toStringz(name), null);
+ protected void setCaption(string name) {
+ SDL_WM_SetCaption(toStringz(name), null);
}
}
--- a/src/abagames/util/sdl/Texture.d
+++ b/src/abagames/util/sdl/Texture.d
@@ -5,7 +5,7 @@
*/
module abagames.util.sdl.Texture;
-import string = std.string;
+import std.string;
import opengl;
import SDL;
import abagames.util.sdl.SDLInitFailedException;
@@ -15,15 +15,15 @@
*/
public class Texture {
public:
- static char[] imagesDir = "/usr/share/games/a7xpg/images/";
+ static string imagesDir = "/usr/share/games/a7xpg/images/";
private:
GLuint num;
- public this(char[] name) {
- char[] fileName = imagesDir ~ name;
+ public this(string name) {
+ string fileName = imagesDir ~ name;
SDL_Surface *surface;
- surface = SDL_LoadBMP(string.toStringz(fileName));
+ surface = SDL_LoadBMP(toStringz(fileName));
if (!surface) {
throw new SDLInitFailedException("Unable to load: " ~ fileName);
}
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