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      /*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    Sam Lantinga
    slouken@devolution.com
*/
/* Header for the SDL thread management routines 
	These are independent of the other SDL routines.
*/
import SDL_types;
import SDL_mutex;
extern(C):
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread { }
/* Create a thread */
SDL_Thread * SDL_CreateThread(int function(void *) fn, void *data);
/* Get the 32-bit thread identifier for the current thread */
Uint32 SDL_ThreadID();
/* Get the 32-bit thread identifier for the specified thread,
   equivalent to SDL_ThreadID() if the specified thread is NULL.
 */
Uint32 SDL_GetThreadID(SDL_Thread *thread);
/* Wait for a thread to finish.
   The return code for the thread function is placed in the area
   pointed to by 'status', if 'status' is not NULL.
 */
void SDL_WaitThread(SDL_Thread *thread, int *status);
/* Forcefully kill a thread without worrying about its state */
void SDL_KillThread(SDL_Thread *thread);
 
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