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From: Bart Martens <bartm@debian.org>
Date: Sat, 11 Jun 2016 10:54:35 +0200
Subject: 05 cheat
---
src/Game.c | 19 ++++++++++++++++++-
src/Game.h | 1 +
2 files changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/Game.c b/src/Game.c
index a5cbcb1..74002c7 100644
--- a/src/Game.c
+++ b/src/Game.c
@@ -3,6 +3,7 @@
#include <string.h>
Game game;
+static int cheat = 0; // 0=no, 1=yes
// path_sprintf should not be used by other .c files, as it does not fit for them.
static void
@@ -381,6 +382,17 @@ gameMainLoop(SDL_Event * event)
case SDLK_d:
debugMonsters();
break;
+ case SDLK_c:
+ if( event->key.keysym.mod & ( KMOD_CTRL | KMOD_SHIFT | KMOD_ALT ) && getenv( "ABE_IS_CHEATING" ) )
+ cheat = 1 - cheat;
+ if( cheat )
+ {
+ game.lives = MAX_LIVES;
+ game.keys = MAX_KEYS;
+ game.balloons = MAX_BALLOONS;
+ game.health = MAX_HEALTH;
+ }
+ break;
#if GOD_MODE
case SDLK_k:
game.keys++;
@@ -391,6 +403,7 @@ gameMainLoop(SDL_Event * event)
if(!game.end_game) {
if(!game.balloonTimer && game.balloons) {
playSound(BUBBLE_SOUND);
+ if( ! cheat )
game.balloons--;
game.balloonTimer = BALLOON_RIDE_INTERVAL;
map.gravity = 0;
@@ -457,9 +470,11 @@ handleDeath(LiveMonster * live)
if(live) {
showMapStatus(live->monster->name);
+ if( ! cheat )
game.health -= (live->monster->damage * (game.difficoulty + 1));
} else {
showMapStatus("drowning!");
+ if( ! cheat )
game.health--; // water damage
show_effect = !(game.tick % 40);
}
@@ -490,6 +505,7 @@ handleDeath(LiveMonster * live)
if(game.god_mode)
return;
+ if( ! cheat )
game.lives--;
// Flash player. Don't move monsters during this.
@@ -692,6 +708,7 @@ detectCollision(int dir)
EMPTY_MAP;
map.image_index[LEVEL_FORE][key.pos_x + (key.pos_y * map.w)] =
img_door2;
+ if( ! cheat )
game.keys--;
map.redraw = 1;
// always return 0 (block) so we don't fall into a door and get stuck there... (was a nasty bug)
@@ -772,7 +789,7 @@ runMap()
game.player_start_y = 28;
}
- game.lives = 5;
+ game.lives = MAX_LIVES;
game.score = 0;
game.keys = 0;
game.balloons = 0;
diff --git a/src/Game.h b/src/Game.h
index aa61e51..84c1b03 100644
--- a/src/Game.h
+++ b/src/Game.h
@@ -20,6 +20,7 @@
#define SPRING_JUMP 30
+#define MAX_LIVES 5
#define MAX_HEALTH 100
// don't hold more than these... mainly b/c the gui can't handle it
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