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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QWidget(parent),
designer_ui(new Ui::MainWindow)
{
designer_ui->setupUi(this);
defaultKnobParams();
KnobStyle = NULL;
updateKnobStyle();
}
MainWindow::~MainWindow()
{
delete designer_ui;
if (KnobStyle) { delete KnobStyle; }
}
void MainWindow::defaultKnobParams()
{
bypass_bool = BYPASS_DEFAULT > 0 ? true : false;
designer_ui->bypass->setChecked(bypass_bool);
designer_ui->threshold->setMouseTracking(false);
designer_ui->threshold->setMinimum(THRESHOLD_MIN);
designer_ui->threshold->setMaximum(THRESHOLD_MAX);
designer_ui->threshold->setValue(THRESHOLD_DEFAULT);
designer_ui->attack->setMouseTracking(false);
designer_ui->attack->setMinimum(ATTACK_MIN);
designer_ui->attack->setMaximum(ATTACK_MAX);
designer_ui->attack->setValue(ATTACK_DEFAULT);
designer_ui->hold->setMouseTracking(false);
designer_ui->hold->setMinimum(HOLD_MIN);
designer_ui->hold->setMaximum(HOLD_MAX);
designer_ui->hold->setValue(HOLD_DEFAULT);
designer_ui->decay->setMouseTracking(false);
designer_ui->decay->setMinimum(DECAY_MIN);
designer_ui->decay->setMaximum(DECAY_MAX);
designer_ui->decay->setValue(DECAY_DEFAULT);
designer_ui->range->setMouseTracking(false);
designer_ui->range->setMinimum(RANGE_MIN);
designer_ui->range->setMaximum(RANGE_MAX);
designer_ui->range->setValue(RANGE_DEFAULT);
}
void MainWindow::updateKnobStyle()
{
KnobStyleNum style = KnobStyleNum(abGate);
if (KnobStyle) {
delete KnobStyle;
}
switch (style) {
case Classic:
//KnobStyle = new DialClassicStyle();
KnobStyle = NULL;
break;
case abGate:
KnobStyle = new abGateStyle();
break;
default:
KnobStyle = NULL;
break;
}
// Change the style for all of the dials
QList<QDial *> all_dials = findChildren<QDial *>();
foreach(QDial* knob, all_dials) {
knob->setStyle(KnobStyle);
// Show nothes
if (style != abGate) { knob->setNotchesVisible(true); } else { knob->setNotchesVisible(false); }
}
//ui->decay->setStyle(KnobStyle);
}
// Informing GUI about changes in the control ports
void MainWindow::gui_port_event(LV2UI_Handle ui, uint32_t port_index, uint32_t buffer_size, uint32_t format, const void * buffer) {
float val;
val = * static_cast<const float*>(buffer);
// Checking if params are the same as specified in the LV2 documentation
if (format != 0) { return; }
if (buffer_size != 4) { return; }
// Updating values for GUI changes
switch(port_index){
case p_switch:
bypass_bool = val > 0 ? true : false;
designer_ui->bypass->setChecked(bypass_bool);
//bypass->set_toggle_value(val);
break;
case p_threshold:
designer_ui->threshold->setValue(val);
break;
case p_attack:
designer_ui->attack->setValue(val);
break;
case p_hold:
designer_ui->hold->setValue(val);
break;
case p_decay:
designer_ui->decay->setValue(val);
break;
case p_gaterange:
designer_ui->range->setValue(val);
break;
default:
return;
}
}
void MainWindow::write_control(uint32_t port_index, float value) {
write_function(controller, port_index, 4, 0, &value);
}
void MainWindow::on_threshold_actionTriggered(int action)
{
write_control(p_threshold, designer_ui->threshold->value());
}
void MainWindow::on_threshold_dialPressed()
{
write_control(p_threshold, designer_ui->threshold->value());
}
void MainWindow::on_threshold_dialReleased()
{
write_control(p_threshold, designer_ui->threshold->value());
}
void MainWindow::on_attack_actionTriggered(int action)
{
write_control(p_attack, designer_ui->attack->value());
}
void MainWindow::on_attack_dialPressed()
{
write_control(p_attack, designer_ui->attack->value());
}
void MainWindow::on_attack_dialReleased()
{
write_control(p_attack, designer_ui->attack->value());
}
void MainWindow::on_hold_actionTriggered(int action)
{
write_control(p_hold, designer_ui->hold->value());
}
void MainWindow::on_hold_dialPressed()
{
write_control(p_hold, designer_ui->hold->value());
}
void MainWindow::on_hold_dialReleased()
{
write_control(p_hold, designer_ui->hold->value());
}
void MainWindow::on_decay_actionTriggered(int action)
{
write_control(p_decay, designer_ui->decay->value());
}
void MainWindow::on_decay_dialPressed()
{
write_control(p_decay, designer_ui->decay->value());
}
void MainWindow::on_decay_dialReleased()
{
write_control(p_decay, designer_ui->decay->value());
}
void MainWindow::on_range_actionTriggered(int action)
{
write_control(p_gaterange, designer_ui->range->value());
}
void MainWindow::on_range_dialPressed()
{
write_control(p_gaterange, designer_ui->range->value());
}
void MainWindow::on_range_dialReleased()
{
write_control(p_gaterange, designer_ui->range->value());
}
void MainWindow::on_bypass_toggled(bool checked)
{
bypass_float = checked != true ? 0 : 1;
write_control(p_switch, bypass_float);
}
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