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/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <link-devs@ableton.com>.
*/
#include "AudioEngine.hpp"
// Make sure to define this before <cmath> is included for Windows
#ifdef LINK_PLATFORM_WINDOWS
#define _USE_MATH_DEFINES
#endif
#include <cmath>
namespace ableton
{
namespace linkaudio
{
AudioEngine::AudioEngine(Link& link)
: mLink(link)
, mSampleRate(44100.)
, mOutputLatency(0)
, mSharedEngineData({0., false, false, 4., false})
, mLockfreeEngineData(mSharedEngineData)
, mTimeAtLastClick{}
, mIsPlaying(false)
{
}
void AudioEngine::startPlaying()
{
std::lock_guard<std::mutex> lock(mEngineDataGuard);
mSharedEngineData.requestStart = true;
}
void AudioEngine::stopPlaying()
{
std::lock_guard<std::mutex> lock(mEngineDataGuard);
mSharedEngineData.requestStop = true;
}
bool AudioEngine::isPlaying() const
{
return mLink.captureAppSessionState().isPlaying();
}
double AudioEngine::beatTime() const
{
const auto sessionState = mLink.captureAppSessionState();
return sessionState.beatAtTime(mLink.clock().micros(), mSharedEngineData.quantum);
}
void AudioEngine::setTempo(double tempo)
{
std::lock_guard<std::mutex> lock(mEngineDataGuard);
mSharedEngineData.requestedTempo = tempo;
}
double AudioEngine::quantum() const
{
return mSharedEngineData.quantum;
}
void AudioEngine::setQuantum(double quantum)
{
std::lock_guard<std::mutex> lock(mEngineDataGuard);
mSharedEngineData.quantum = quantum;
}
bool AudioEngine::isStartStopSyncEnabled() const
{
return mLink.isStartStopSyncEnabled();
}
void AudioEngine::setStartStopSyncEnabled(const bool enabled)
{
mLink.enableStartStopSync(enabled);
}
void AudioEngine::setBufferSize(std::size_t size)
{
mBuffer = std::vector<double>(size, 0.);
}
void AudioEngine::setSampleRate(double sampleRate)
{
mSampleRate = sampleRate;
}
AudioEngine::EngineData AudioEngine::pullEngineData()
{
auto engineData = EngineData{};
if (mEngineDataGuard.try_lock())
{
engineData.requestedTempo = mSharedEngineData.requestedTempo;
mSharedEngineData.requestedTempo = 0;
engineData.requestStart = mSharedEngineData.requestStart;
mSharedEngineData.requestStart = false;
engineData.requestStop = mSharedEngineData.requestStop;
mSharedEngineData.requestStop = false;
mLockfreeEngineData.quantum = mSharedEngineData.quantum;
mLockfreeEngineData.startStopSyncOn = mSharedEngineData.startStopSyncOn;
mEngineDataGuard.unlock();
}
engineData.quantum = mLockfreeEngineData.quantum;
return engineData;
}
void AudioEngine::renderMetronomeIntoBuffer(const Link::SessionState sessionState,
const double quantum,
const std::chrono::microseconds beginHostTime,
const std::size_t numSamples)
{
using namespace std::chrono;
// Metronome frequencies
static const double highTone = 1567.98;
static const double lowTone = 1108.73;
// 100ms click duration
static const auto clickDuration = duration<double>{0.1};
// The number of microseconds that elapse between samples
const auto microsPerSample = 1e6 / mSampleRate;
for (std::size_t i = 0; i < numSamples; ++i)
{
double amplitude = 0.;
// Compute the host time for this sample and the last.
const auto hostTime = beginHostTime + microseconds(llround(i * microsPerSample));
const auto lastSampleHostTime = hostTime - microseconds(llround(microsPerSample));
// Only make sound for positive beat magnitudes. Negative beat
// magnitudes are count-in beats.
if (sessionState.beatAtTime(hostTime, quantum) >= 0.)
{
// If the phase wraps around between the last sample and the
// current one with respect to a 1 beat quantum, then a click
// should occur.
if (sessionState.phaseAtTime(hostTime, 1)
< sessionState.phaseAtTime(lastSampleHostTime, 1))
{
mTimeAtLastClick = hostTime;
}
const auto secondsAfterClick =
duration_cast<duration<double>>(hostTime - mTimeAtLastClick);
// If we're within the click duration of the last beat, render
// the click tone into this sample
if (secondsAfterClick < clickDuration)
{
// If the phase of the last beat with respect to the current
// quantum was zero, then it was at a quantum boundary and we
// want to use the high tone. For other beats within the
// quantum, use the low tone.
const auto freq =
floor(sessionState.phaseAtTime(hostTime, quantum)) == 0 ? highTone : lowTone;
// Simple cosine synth
amplitude = cos(2 * M_PI * secondsAfterClick.count() * freq)
* (1 - sin(5 * M_PI * secondsAfterClick.count()));
}
}
mBuffer[i] = amplitude;
}
}
void AudioEngine::audioCallback(
const std::chrono::microseconds hostTime, const std::size_t numSamples)
{
const auto engineData = pullEngineData();
auto sessionState = mLink.captureAudioSessionState();
// Clear the buffer
std::fill(mBuffer.begin(), mBuffer.end(), 0);
if (engineData.requestStart)
{
sessionState.setIsPlaying(true, hostTime);
}
if (engineData.requestStop)
{
sessionState.setIsPlaying(false, hostTime);
}
if (!mIsPlaying && sessionState.isPlaying())
{
// Reset the timeline so that beat 0 corresponds to the time when transport starts
sessionState.requestBeatAtStartPlayingTime(0, engineData.quantum);
mIsPlaying = true;
}
else if (mIsPlaying && !sessionState.isPlaying())
{
mIsPlaying = false;
}
if (engineData.requestedTempo > 0)
{
// Set the newly requested tempo from the beginning of this buffer
sessionState.setTempo(engineData.requestedTempo, hostTime);
}
// Timeline modifications are complete, commit the results
mLink.commitAudioSessionState(sessionState);
if (mIsPlaying)
{
// As long as the engine is playing, generate metronome clicks in
// the buffer at the appropriate beats.
renderMetronomeIntoBuffer(sessionState, engineData.quantum, hostTime, numSamples);
}
}
} // namespace linkaudio
} // namespace ableton
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