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#!/bin/bash
# cards.sh
# Deals four random hands from a deck of cards.
UNPICKED=0
PICKED=1
DUPE_CARD=99
LOWER_LIMIT=0
UPPER_LIMIT=51
CARDS_IN_SUIT=13
CARDS=52
declare -a Deck
declare -a Suits
declare -a Cards
# It would have been easier to implement and more intuitive
#+ with a single, 3-dimensional array.
# Perhaps a future version of Bash will support multidimensional arrays.
initialize_Deck ()
{
i=$LOWER_LIMIT
until [ "$i" -gt $UPPER_LIMIT ]
do
Deck[i]=$UNPICKED # Set each card of "Deck" as unpicked.
let "i += 1"
done
echo
}
initialize_Suits ()
{
Suits[0]=C #Clubs
Suits[1]=D #Diamonds
Suits[2]=H #Hearts
Suits[3]=S #Spades
}
initialize_Cards ()
{
Cards=(2 3 4 5 6 7 8 9 10 J Q K A)
# Alternate method of initializing an array.
}
pick_a_card ()
{
card_number=$RANDOM
let "card_number %= $CARDS" # Restrict range to 0 - 51, i.e., 52 cards.
if [ "${Deck[card_number]}" -eq $UNPICKED ]
then
Deck[card_number]=$PICKED
return $card_number
else
return $DUPE_CARD
fi
}
parse_card ()
{
number=$1
let "suit_number = number / CARDS_IN_SUIT"
suit=${Suits[suit_number]}
echo -n "$suit-"
let "card_no = number % CARDS_IN_SUIT"
Card=${Cards[card_no]}
printf %-4s $Card
# Print cards in neat columns.
}
seed_random () # Seed random number generator.
{ # What happens if you don't do this?
seed=`eval date +%s`
let "seed %= 32766"
RANDOM=$seed
} # Consider other methods of seeding the random number generator.
deal_cards ()
{
echo
cards_picked=0
while [ "$cards_picked" -le $UPPER_LIMIT ]
do
pick_a_card
t=$?
if [ "$t" -ne $DUPE_CARD ]
then
parse_card $t
u=$cards_picked+1
# Change back to 1-based indexing, temporarily. Why?
let "u %= $CARDS_IN_SUIT"
if [ "$u" -eq 0 ] # Nested if/then condition test.
then
echo
echo
fi # Each hand set apart with a blank line.
let "cards_picked += 1"
fi
done
echo
return 0
}
# Structured programming:
# Entire program logic modularized in functions.
#===============
seed_random
initialize_Deck
initialize_Suits
initialize_Cards
deal_cards
#===============
exit
# Exercise 1:
# Add comments to thoroughly document this script.
# Exercise 2:
# Add a routine (function) to print out each hand sorted in suits.
# You may add other bells and whistles if you like.
# Exercise 3:
# Simplify and streamline the logic of the script.
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