1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML
><HEAD
><TITLE
>$RANDOM: generate random integer</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Advanced Bash-Scripting Guide"
HREF="index.html"><LINK
REL="UP"
TITLE="Another Look at Variables"
HREF="variables2.html"><LINK
REL="PREVIOUS"
TITLE="Typing variables: declare or
typeset"
HREF="declareref.html"><LINK
REL="NEXT"
TITLE="Manipulating Variables"
HREF="manipulatingvars.html"><META
HTTP-EQUIV="Content-Style-Type"
CONTENT="text/css"><LINK
REL="stylesheet"
HREF="common/kde-common.css"
TYPE="text/css"><META
HTTP-EQUIV="Content-Type"
CONTENT="text/html; charset=iso-8859-1"><META
HTTP-EQUIV="Content-Language"
CONTENT="en"><LINK
REL="stylesheet"
HREF="common/kde-localised.css"
TYPE="text/css"
TITLE="KDE-English"><LINK
REL="stylesheet"
HREF="common/kde-default.css"
TYPE="text/css"
TITLE="KDE-Default"></HEAD
><BODY
CLASS="SECT1"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#AA0000"
VLINK="#AA0055"
ALINK="#AA0000"
STYLE="font-family: sans-serif;"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Advanced Bash-Scripting Guide: An in-depth exploration of the art of shell scripting</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="declareref.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Chapter 9. Another Look at Variables</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="manipulatingvars.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="RANDOMVAR"
></A
>9.3. $RANDOM: generate random integer</H1
><TABLE
BORDER="0"
WIDTH="100%"
CELLSPACING="0"
CELLPADDING="0"
CLASS="EPIGRAPH"
><TR
><TD
WIDTH="45%"
> </TD
><TD
WIDTH="45%"
ALIGN="LEFT"
VALIGN="TOP"
><I
><P
><I
>Anyone who attempts to generate random numbers by
deterministic means is, of course, living in a state of
sin.</I
></P
><P
><I
>--John von Neumann</I
></P
></I
></TD
></TR
></TABLE
><P
><A
NAME="RANDOMVAR01"
></A
></P
><P
><TT
CLASS="VARNAME"
>$RANDOM</TT
> is an internal Bash <A
HREF="functions.html#FUNCTIONREF"
>function</A
> (not a constant) that
returns a <I
CLASS="FIRSTTERM"
>pseudorandom</I
>
<A
NAME="AEN5817"
HREF="#FTN.AEN5817"
>[1]</A
>
integer in the range 0 - 32767. It should
<TT
CLASS="REPLACEABLE"
><I
>not</I
></TT
> be used to generate an encryption
key.</P
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="EX21"
></A
><P
><B
>Example 9-11. Generating random numbers</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2
3 # $RANDOM returns a different random integer at each invocation.
4 # Nominal range: 0 - 32767 (signed 16-bit integer).
5
6 MAXCOUNT=10
7 count=1
8
9 echo
10 echo "$MAXCOUNT random numbers:"
11 echo "-----------------"
12 while [ "$count" -le $MAXCOUNT ] # Generate 10 ($MAXCOUNT) random integers.
13 do
14 number=$RANDOM
15 echo $number
16 let "count += 1" # Increment count.
17 done
18 echo "-----------------"
19
20 # If you need a random int within a certain range, use the 'modulo' operator.
21 # This returns the remainder of a division operation.
22
23 RANGE=500
24
25 echo
26
27 number=$RANDOM
28 let "number %= $RANGE"
29 # ^^
30 echo "Random number less than $RANGE --- $number"
31
32 echo
33
34
35
36 # If you need a random integer greater than a lower bound,
37 #+ then set up a test to discard all numbers below that.
38
39 FLOOR=200
40
41 number=0 #initialize
42 while [ "$number" -le $FLOOR ]
43 do
44 number=$RANDOM
45 done
46 echo "Random number greater than $FLOOR --- $number"
47 echo
48
49 # Let's examine a simple alternative to the above loop, namely
50 # let "number = $RANDOM + $FLOOR"
51 # That would eliminate the while-loop and run faster.
52 # But, there might be a problem with that. What is it?
53
54
55
56 # Combine above two techniques to retrieve random number between two limits.
57 number=0 #initialize
58 while [ "$number" -le $FLOOR ]
59 do
60 number=$RANDOM
61 let "number %= $RANGE" # Scales $number down within $RANGE.
62 done
63 echo "Random number between $FLOOR and $RANGE --- $number"
64 echo
65
66
67
68 # Generate binary choice, that is, "true" or "false" value.
69 BINARY=2
70 T=1
71 number=$RANDOM
72
73 let "number %= $BINARY"
74 # Note that let "number >>= 14" gives a better random distribution
75 #+ (right shifts out everything except last binary digit).
76 if [ "$number" -eq $T ]
77 then
78 echo "TRUE"
79 else
80 echo "FALSE"
81 fi
82
83 echo
84
85
86 # Generate a toss of the dice.
87 SPOTS=6 # Modulo 6 gives range 0 - 5.
88 # Incrementing by 1 gives desired range of 1 - 6.
89 # Thanks, Paulo Marcel Coelho Aragao, for the simplification.
90 die1=0
91 die2=0
92 # Would it be better to just set SPOTS=7 and not add 1? Why or why not?
93
94 # Tosses each die separately, and so gives correct odds.
95
96 let "die1 = $RANDOM % $SPOTS +1" # Roll first one.
97 let "die2 = $RANDOM % $SPOTS +1" # Roll second one.
98 # Which arithmetic operation, above, has greater precedence --
99 #+ modulo (%) or addition (+)?
100
101
102 let "throw = $die1 + $die2"
103 echo "Throw of the dice = $throw"
104 echo
105
106
107 exit 0</PRE
></TD
></TR
></TABLE
><HR></DIV
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="PICKCARD"
></A
><P
><B
>Example 9-12. Picking a random card from a deck</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2 # pick-card.sh
3
4 # This is an example of choosing random elements of an array.
5
6
7 # Pick a card, any card.
8
9 Suites="Clubs
10 Diamonds
11 Hearts
12 Spades"
13
14 Denominations="2
15 3
16 4
17 5
18 6
19 7
20 8
21 9
22 10
23 Jack
24 Queen
25 King
26 Ace"
27
28 # Note variables spread over multiple lines.
29
30
31 suite=($Suites) # Read into array variable.
32 denomination=($Denominations)
33
34 num_suites=${#suite[*]} # Count how many elements.
35 num_denominations=${#denomination[*]}
36
37 echo -n "${denomination[$((RANDOM%num_denominations))]} of "
38 echo ${suite[$((RANDOM%num_suites))]}
39
40
41 # $bozo sh pick-cards.sh
42 # Jack of Clubs
43
44
45 # Thank you, "jipe," for pointing out this use of $RANDOM.
46 exit 0</PRE
></TD
></TR
></TABLE
><HR></DIV
><P
><A
NAME="BROWNIANREF"
></A
></P
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="BROWNIAN"
></A
><P
><B
>Example 9-13. Brownian Motion Simulation</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2 # brownian.sh
3 # Author: Mendel Cooper
4 # Reldate: 10/26/07
5 # License: GPL3
6
7 # ----------------------------------------------------------------
8 # This script models Brownian motion:
9 #+ the random wanderings of tiny particles in a fluid,
10 #+ as they are buffeted by random currents and collisions.
11 #+ This is colloquially known as the "Drunkard's Walk."
12
13 # It can also be considered as a stripped-down simulation of a
14 #+ Galton Board, a slanted board with a pattern of pegs,
15 #+ down which rolls a succession of marbles, one at a time.
16 #+ At the bottom is a row of slots or catch basins in which
17 #+ the marbles come to rest at the end of their journey.
18 # Think of it as a kind of bare-bones Pachinko game.
19 # As you see by running the script,
20 #+ most of the marbles cluster around the center slot.
21 #+ This is consistent with the expected binomial distribution.
22 # As a Galton Board simulation, the script
23 #+ disregards such parameters as
24 #+ board tilt-angle, rolling friction of the marbles,
25 #+ angles of impact, and elasticity of the pegs.
26 # To what extent does this affect the accuracy of the simulation?
27 # ----------------------------------------------------------------
28
29 PASSES=500 # Number of particle interactions / marbles.
30 ROWS=10 # Number of "collisions" (or horiz. peg rows).
31 RANGE=3 # 0 - 2 output range from $RANDOM.
32 POS=0 # Left/right position.
33 RANDOM=$$ # Seeds the random number generator from PID
34 #+ of script.
35
36 declare -a Slots # Array holding cumulative results of passes.
37 NUMSLOTS=21 # Number of slots at bottom of board.
38
39
40 Initialize_Slots () { # Zero out all elements of the array.
41 for i in $( seq $NUMSLOTS )
42 do
43 Slots[$i]=0
44 done
45
46 echo # Blank line at beginning of run.
47 }
48
49
50 Show_Slots () {
51 echo; echo
52 echo -n " "
53 for i in $( seq $NUMSLOTS ) # Pretty-print array elements.
54 do
55 printf "%3d" ${Slots[$i]} # Allot three spaces per result.
56 done
57
58 echo # Row of slots:
59 echo " |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|"
60 echo " ||"
61 echo # Note that if the count within any particular slot exceeds 99,
62 #+ it messes up the display.
63 # Running only(!) 500 passes usually avoids this.
64 }
65
66
67 Move () { # Move one unit right / left, or stay put.
68 Move=$RANDOM # How random is $RANDOM? Well, let's see ...
69 let "Move %= RANGE" # Normalize into range of 0 - 2.
70 case "$Move" in
71 0 ) ;; # Do nothing, i.e., stay in place.
72 1 ) ((POS--));; # Left.
73 2 ) ((POS++));; # Right.
74 * ) echo -n "Error ";; # Anomaly! (Should never occur.)
75 esac
76 }
77
78
79 Play () { # Single pass (inner loop).
80 i=0
81 while [ "$i" -lt "$ROWS" ] # One event per row.
82 do
83 Move
84 ((i++));
85 done
86
87 SHIFT=11 # Why 11, and not 10?
88 let "POS += $SHIFT" # Shift "zero position" to center.
89 (( Slots[$POS]++ )) # DEBUG: echo $POS
90
91 # echo -n "$POS "
92
93 }
94
95
96 Run () { # Outer loop.
97 p=0
98 while [ "$p" -lt "$PASSES" ]
99 do
100 Play
101 (( p++ ))
102 POS=0 # Reset to zero. Why?
103 done
104 }
105
106
107 # --------------
108 # main ()
109 Initialize_Slots
110 Run
111 Show_Slots
112 # --------------
113
114 exit $?
115
116 # Exercises:
117 # ---------
118 # 1) Show the results in a vertical bar graph, or as an alternative,
119 #+ a scattergram.
120 # 2) Alter the script to use /dev/urandom instead of $RANDOM.
121 # Will this make the results more random?
122 # 3) Provide some sort of "animation" or graphic output
123 # for each marble played.</PRE
></TD
></TR
></TABLE
><HR></DIV
><P
> <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>Jipe</I
></SPAN
> points out a set of techniques for
generating random numbers within a range.
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 # Generate random number between 6 and 30.
2 rnumber=$((RANDOM%25+6))
3
4 # Generate random number in the same 6 - 30 range,
5 #+ but the number must be evenly divisible by 3.
6 rnumber=$(((RANDOM%30/3+1)*3))
7
8 # Note that this will not work all the time.
9 # It fails if $RANDOM%30 returns 0.
10
11 # Frank Wang suggests the following alternative:
12 rnumber=$(( RANDOM%27/3*3+6 ))</PRE
></TD
></TR
></TABLE
>
</P
><P
> <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>Bill Gradwohl</I
></SPAN
> came up with an improved
formula that works for positive numbers.
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 rnumber=$(((RANDOM%(max-min+divisibleBy))/divisibleBy*divisibleBy+min))</PRE
></TD
></TR
></TABLE
>
</P
><P
>Here Bill presents a versatile function that returns
a random number between two specified values.</P
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="RANDOMBETWEEN"
></A
><P
><B
>Example 9-14. Random between values</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2 # random-between.sh
3 # Random number between two specified values.
4 # Script by Bill Gradwohl, with minor modifications by the document author.
5 # Corrections in lines 187 and 189 by Anthony Le Clezio.
6 # Used with permission.
7
8
9 randomBetween() {
10 # Generates a positive or negative random number
11 #+ between $min and $max
12 #+ and divisible by $divisibleBy.
13 # Gives a "reasonably random" distribution of return values.
14 #
15 # Bill Gradwohl - Oct 1, 2003
16
17 syntax() {
18 # Function embedded within function.
19 echo
20 echo "Syntax: randomBetween [min] [max] [multiple]"
21 echo
22 echo -n "Expects up to 3 passed parameters, "
23 echo "but all are completely optional."
24 echo "min is the minimum value"
25 echo "max is the maximum value"
26 echo -n "multiple specifies that the answer must be "
27 echo "a multiple of this value."
28 echo " i.e. answer must be evenly divisible by this number."
29 echo
30 echo "If any value is missing, defaults area supplied as: 0 32767 1"
31 echo -n "Successful completion returns 0, "
32 echo "unsuccessful completion returns"
33 echo "function syntax and 1."
34 echo -n "The answer is returned in the global variable "
35 echo "randomBetweenAnswer"
36 echo -n "Negative values for any passed parameter are "
37 echo "handled correctly."
38 }
39
40 local min=${1:-0}
41 local max=${2:-32767}
42 local divisibleBy=${3:-1}
43 # Default values assigned, in case parameters not passed to function.
44
45 local x
46 local spread
47
48 # Let's make sure the divisibleBy value is positive.
49 [ ${divisibleBy} -lt 0 ] && divisibleBy=$((0-divisibleBy))
50
51 # Sanity check.
52 if [ $# -gt 3 -o ${divisibleBy} -eq 0 -o ${min} -eq ${max} ]; then
53 syntax
54 return 1
55 fi
56
57 # See if the min and max are reversed.
58 if [ ${min} -gt ${max} ]; then
59 # Swap them.
60 x=${min}
61 min=${max}
62 max=${x}
63 fi
64
65 # If min is itself not evenly divisible by $divisibleBy,
66 #+ then fix the min to be within range.
67 if [ $((min/divisibleBy*divisibleBy)) -ne ${min} ]; then
68 if [ ${min} -lt 0 ]; then
69 min=$((min/divisibleBy*divisibleBy))
70 else
71 min=$((((min/divisibleBy)+1)*divisibleBy))
72 fi
73 fi
74
75 # If max is itself not evenly divisible by $divisibleBy,
76 #+ then fix the max to be within range.
77 if [ $((max/divisibleBy*divisibleBy)) -ne ${max} ]; then
78 if [ ${max} -lt 0 ]; then
79 max=$((((max/divisibleBy)-1)*divisibleBy))
80 else
81 max=$((max/divisibleBy*divisibleBy))
82 fi
83 fi
84
85 # ---------------------------------------------------------------------
86 # Now, to do the real work.
87
88 # Note that to get a proper distribution for the end points,
89 #+ the range of random values has to be allowed to go between
90 #+ 0 and abs(max-min)+divisibleBy, not just abs(max-min)+1.
91
92 # The slight increase will produce the proper distribution for the
93 #+ end points.
94
95 # Changing the formula to use abs(max-min)+1 will still produce
96 #+ correct answers, but the randomness of those answers is faulty in
97 #+ that the number of times the end points ($min and $max) are returned
98 #+ is considerably lower than when the correct formula is used.
99 # ---------------------------------------------------------------------
100
101 spread=$((max-min))
102 # Omair Eshkenazi points out that this test is unnecessary,
103 #+ since max and min have already been switched around.
104 [ ${spread} -lt 0 ] && spread=$((0-spread))
105 let spread+=divisibleBy
106 randomBetweenAnswer=$(((RANDOM%spread)/divisibleBy*divisibleBy+min))
107
108 return 0
109
110 # However, Paulo Marcel Coelho Aragao points out that
111 #+ when $max and $min are not divisible by $divisibleBy,
112 #+ the formula fails.
113 #
114 # He suggests instead the following formula:
115 # rnumber = $(((RANDOM%(max-min+1)+min)/divisibleBy*divisibleBy))
116
117 }
118
119 # Let's test the function.
120 min=-14
121 max=20
122 divisibleBy=3
123
124
125 # Generate an array of expected answers and check to make sure we get
126 #+ at least one of each answer if we loop long enough.
127
128 declare -a answer
129 minimum=${min}
130 maximum=${max}
131 if [ $((minimum/divisibleBy*divisibleBy)) -ne ${minimum} ]; then
132 if [ ${minimum} -lt 0 ]; then
133 minimum=$((minimum/divisibleBy*divisibleBy))
134 else
135 minimum=$((((minimum/divisibleBy)+1)*divisibleBy))
136 fi
137 fi
138
139
140 # If max is itself not evenly divisible by $divisibleBy,
141 #+ then fix the max to be within range.
142
143 if [ $((maximum/divisibleBy*divisibleBy)) -ne ${maximum} ]; then
144 if [ ${maximum} -lt 0 ]; then
145 maximum=$((((maximum/divisibleBy)-1)*divisibleBy))
146 else
147 maximum=$((maximum/divisibleBy*divisibleBy))
148 fi
149 fi
150
151
152 # We need to generate only positive array subscripts,
153 #+ so we need a displacement that that will guarantee
154 #+ positive results.
155
156 disp=$((0-minimum))
157 for ((i=${minimum}; i<=${maximum}; i+=divisibleBy)); do
158 answer[i+disp]=0
159 done
160
161
162 # Now loop a large number of times to see what we get.
163 loopIt=1000 # The script author suggests 100000,
164 #+ but that takes a good long while.
165
166 for ((i=0; i<${loopIt}; ++i)); do
167
168 # Note that we are specifying min and max in reversed order here to
169 #+ make the function correct for this case.
170
171 randomBetween ${max} ${min} ${divisibleBy}
172
173 # Report an error if an answer is unexpected.
174 [ ${randomBetweenAnswer} -lt ${min} -o ${randomBetweenAnswer} -gt ${max} ] \
175 && echo MIN or MAX error - ${randomBetweenAnswer}!
176 [ $((randomBetweenAnswer%${divisibleBy})) -ne 0 ] \
177 && echo DIVISIBLE BY error - ${randomBetweenAnswer}!
178
179 # Store the answer away statistically.
180 answer[randomBetweenAnswer+disp]=$((answer[randomBetweenAnswer+disp]+1))
181 done
182
183
184
185 # Let's check the results
186
187 for ((i=${minimum}; i<=${maximum}; i+=divisibleBy)); do
188 [ ${answer[i+disp]} -eq 0 ] \
189 && echo "We never got an answer of $i." \
190 || echo "${i} occurred ${answer[i+disp]} times."
191 done
192
193
194 exit 0</PRE
></TD
></TR
></TABLE
><HR></DIV
><P
>Just how random is <TT
CLASS="VARNAME"
>$RANDOM</TT
>? The best
way to test this is to write a script that tracks
the distribution of <SPAN
CLASS="QUOTE"
>"random"</SPAN
> numbers
generated by <TT
CLASS="VARNAME"
>$RANDOM</TT
>. Let's roll a
<TT
CLASS="VARNAME"
>$RANDOM</TT
> die a few times . . .</P
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="RANDOMTEST"
></A
><P
><B
>Example 9-15. Rolling a single die with RANDOM</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2 # How random is RANDOM?
3
4 RANDOM=$$ # Reseed the random number generator using script process ID.
5
6 PIPS=6 # A die has 6 pips.
7 MAXTHROWS=600 # Increase this if you have nothing better to do with your time.
8 throw=0 # Number of times the dice have been cast.
9
10 ones=0 # Must initialize counts to zero,
11 twos=0 #+ since an uninitialized variable is null, NOT zero.
12 threes=0
13 fours=0
14 fives=0
15 sixes=0
16
17 print_result ()
18 {
19 echo
20 echo "ones = $ones"
21 echo "twos = $twos"
22 echo "threes = $threes"
23 echo "fours = $fours"
24 echo "fives = $fives"
25 echo "sixes = $sixes"
26 echo
27 }
28
29 update_count()
30 {
31 case "$1" in
32 0) ((ones++));; # Since a die has no "zero", this corresponds to 1.
33 1) ((twos++));; # And this to 2.
34 2) ((threes++));; # And so forth.
35 3) ((fours++));;
36 4) ((fives++));;
37 5) ((sixes++));;
38 esac
39 }
40
41 echo
42
43
44 while [ "$throw" -lt "$MAXTHROWS" ]
45 do
46 let "die1 = RANDOM % $PIPS"
47 update_count $die1
48 let "throw += 1"
49 done
50
51 print_result
52
53 exit $?
54
55 # The scores should distribute evenly, assuming RANDOM is random.
56 # With $MAXTHROWS at 600, all should cluster around 100,
57 #+ plus-or-minus 20 or so.
58 #
59 # Keep in mind that RANDOM is a ***pseudorandom*** generator,
60 #+ and not a spectacularly good one at that.
61
62 # Randomness is a deep and complex subject.
63 # Sufficiently long "random" sequences may exhibit
64 #+ chaotic and other "non-random" behavior.
65
66 # Exercise (easy):
67 # ---------------
68 # Rewrite this script to flip a coin 1000 times.
69 # Choices are "HEADS" and "TAILS."</PRE
></TD
></TR
></TABLE
><HR></DIV
><P
>As we have seen in the last example, it is best to
<I
CLASS="FIRSTTERM"
>reseed</I
> the <TT
CLASS="PARAMETER"
><I
>RANDOM</I
></TT
>
generator each time it is invoked. Using the same seed
for <TT
CLASS="PARAMETER"
><I
>RANDOM</I
></TT
> repeats the same series
of numbers.
<A
NAME="AEN5857"
HREF="#FTN.AEN5857"
>[2]</A
>
(This mirrors the behavior of the
<TT
CLASS="REPLACEABLE"
><I
>random()</I
></TT
> function in
<I
CLASS="FIRSTTERM"
>C</I
>.)</P
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="SEEDINGRANDOM"
></A
><P
><B
>Example 9-16. Reseeding RANDOM</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2 # seeding-random.sh: Seeding the RANDOM variable.
3 # v 1.1, reldate 09 Feb 2013
4
5 MAXCOUNT=25 # How many numbers to generate.
6 SEED=
7
8 random_numbers ()
9 {
10 local count=0
11 local number
12
13 while [ "$count" -lt "$MAXCOUNT" ]
14 do
15 number=$RANDOM
16 echo -n "$number "
17 let "count++"
18 done
19 }
20
21 echo; echo
22
23 SEED=1
24 RANDOM=$SEED # Setting RANDOM seeds the random number generator.
25 echo "Random seed = $SEED"
26 random_numbers
27
28
29 RANDOM=$SEED # Same seed for RANDOM . . .
30 echo; echo "Again, with same random seed ..."
31 echo "Random seed = $SEED"
32 random_numbers # . . . reproduces the exact same number series.
33 #
34 # When is it useful to duplicate a "random" series?
35
36 echo; echo
37
38 SEED=2
39 RANDOM=$SEED # Trying again, but with a different seed . . .
40 echo "Random seed = $SEED"
41 random_numbers # . . . gives a different number series.
42
43 echo; echo
44
45 # RANDOM=$$ seeds RANDOM from process id of script.
46 # It is also possible to seed RANDOM from 'time' or 'date' commands.
47
48 # Getting fancy...
49 SEED=$(head -1 /dev/urandom | od -N 1 | awk '{ print $2 }'| sed s/^0*//)
50 # Pseudo-random output fetched
51 #+ from /dev/urandom (system pseudo-random device-file),
52 #+ then converted to line of printable (octal) numbers by "od",
53 #+ then "awk" retrieves just one number for SEED,
54 #+ finally "sed" removes any leading zeros.
55 RANDOM=$SEED
56 echo "Random seed = $SEED"
57 random_numbers
58
59 echo; echo
60
61 exit 0</PRE
></TD
></TR
></TABLE
><HR></DIV
><P
><A
NAME="URANDOMREF"
></A
></P
><DIV
CLASS="NOTE"
><TABLE
CLASS="NOTE"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="common/note.png"
HSPACE="5"
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>The <TT
CLASS="FILENAME"
>/dev/urandom</TT
> pseudo-device file
provides a method of generating much more <SPAN
CLASS="QUOTE"
>"random"</SPAN
>
pseudorandom numbers than the <TT
CLASS="VARNAME"
>$RANDOM</TT
>
variable. <TT
CLASS="USERINPUT"
><B
>dd if=/dev/urandom of=targetfile
bs=1 count=XX</B
></TT
> creates a file of well-scattered
pseudorandom numbers. However, assigning these numbers
to a variable in a script requires a workaround, such
as filtering through <A
HREF="extmisc.html#ODREF"
>od</A
>
(as in above example, <A
HREF="textproc.html#RND"
>Example 16-14</A
>, and
<A
HREF="contributed-scripts.html#INSERTIONSORT"
>Example A-36</A
>), or even piping to
<A
HREF="filearchiv.html#MD5SUMREF"
>md5sum</A
> (see <A
HREF="colorizing.html#HORSERACE"
>Example 36-16</A
>).</P
><P
><A
NAME="AWKRANDOMREF"
></A
></P
><P
>There are also other ways to generate pseudorandom
numbers in a script. <B
CLASS="COMMAND"
>Awk</B
> provides a
convenient means of doing this.</P
><DIV
CLASS="EXAMPLE"
><HR><A
NAME="RANDOM2"
></A
><P
><B
>Example 9-17. Pseudorandom numbers, using <A
HREF="awk.html#AWKREF"
>awk</A
></B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
> 1 #!/bin/bash
2 # random2.sh: Returns a pseudorandom number in the range 0 - 1,
3 #+ to 6 decimal places. For example: 0.822725
4 # Uses the awk rand() function.
5
6 AWKSCRIPT=' { srand(); print rand() } '
7 # Command(s)/parameters passed to awk
8 # Note that srand() reseeds awk's random number generator.
9
10
11 echo -n "Random number between 0 and 1 = "
12
13 echo | awk "$AWKSCRIPT"
14 # What happens if you leave out the 'echo'?
15
16 exit 0
17
18
19 # Exercises:
20 # ---------
21
22 # 1) Using a loop construct, print out 10 different random numbers.
23 # (Hint: you must reseed the srand() function with a different seed
24 #+ in each pass through the loop. What happens if you omit this?)
25
26 # 2) Using an integer multiplier as a scaling factor, generate random numbers
27 #+ in the range of 10 to 100.
28
29 # 3) Same as exercise #2, above, but generate random integers this time.</PRE
></TD
></TR
></TABLE
><HR></DIV
><P
>The <A
HREF="timedate.html#DATEREF"
>date</A
> command also lends
itself to <A
HREF="timedate.html#DATERANDREF"
>generating pseudorandom
integer sequences</A
>.</P
></TD
></TR
></TABLE
></DIV
></DIV
><H3
CLASS="FOOTNOTES"
>Notes</H3
><TABLE
BORDER="0"
CLASS="FOOTNOTES"
WIDTH="100%"
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN5817"
HREF="randomvar.html#AEN5817"
>[1]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>True <SPAN
CLASS="QUOTE"
>"randomness,"</SPAN
> insofar as
it exists at all, can only be found in certain incompletely
understood natural phenomena, such as radioactive
decay. Computers only <I
CLASS="FIRSTTERM"
>simulate</I
>
randomness, and computer-generated sequences of
<SPAN
CLASS="QUOTE"
>"random"</SPAN
> numbers are therefore referred to as
<I
CLASS="FIRSTTERM"
>pseudorandom</I
>.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN5857"
HREF="randomvar.html#AEN5857"
>[2]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>The <I
CLASS="FIRSTTERM"
>seed</I
> of a
computer-generated pseudorandom number series
can be considered an identification label. For
example, think of the pseudorandom series with a
seed of <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>23</I
></SPAN
> as <TT
CLASS="REPLACEABLE"
><I
>Series
#23</I
></TT
>.</P
><P
>A property of a pseurandom number series is the length of
the cycle before it starts repeating itself. A good pseurandom
generator will produce series with very long cycles.</P
></TD
></TR
></TABLE
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="declareref.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="manipulatingvars.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Typing variables: <B
CLASS="COMMAND"
>declare</B
> or
<B
CLASS="COMMAND"
>typeset</B
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="variables2.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Manipulating Variables</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>
|