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/*****************************************************************************
Full-Screen Access Demo
Macintosh DisplayManager 2.0 implementation
This code is Copyright (c) 1996 by Jon Blossom. All Rights Reserved.
****************************************************************************/
#ifndef _WINDOWS
//****************************************************************************
// System includes
#include <QDOffscreen.h>
#include <Video.h>
#include <Displays.h>
#include <Palettes.h>
#include <Timer.h>
//****************************************************************************
// Internal functions
void StealMenuBar(void);
void RestoreMenuBar(void);
void DemoMain(void);
long unsigned GetMillisecondTime(void)
{
// Get a microsecond-accurate time from the Time Manager
UnsignedWide Microsecs;
Microseconds(&Microsecs);
// TODO: Do this right! And don't use doubles!
double Time;
Time = (double)Microsecs.hi * (double)0xFFFFFFFF;
Time = Time + (double)Microsecs.lo;
Time = Time / 1000.0;
while (Time > (double)0xFFFFFFFF)
Time = Time - (double)0xFFFFFFFF;
return (long unsigned)Time;
}
//****************************************************************************
// Internal globals
static WindowPtr Window =0;
static PaletteHandle hPalette =0;
static GWorldPtr pOffscreenGWorld =0;
static GDHandle DisplayDevice;
static unsigned short csPreviousMode;
static unsigned long csPreviousData;
static char unsigned *pBits =0;
static long Stride =0;
//****************************************************************************
// Application entry point
int main()
{
// Initialize the Mac
MaxApplZone();
MoreMasters();
InitGraf(&qd.thePort);
InitFonts();
FlushEvents(everyEvent, 0);
InitWindows();
InitMenus();
InitDialogs(0L);
InitCursor();
// Check for Display Manager using Gestalt
long GestaltValue = 0;
long DisplayManagerVersion = 0;
Gestalt(gestaltDisplayMgrAttr, &GestaltValue);
if (GestaltValue & (1<<gestaltDisplayMgrPresent))
Gestalt(gestaltDisplayMgrVers, &DisplayManagerVersion);
// If Display Manager 2.x is available, proceed
if (DisplayManagerVersion >= 0x00020000)
DemoMain();
return 0;
}
//****************************************************************************
// Offscreen access
char unsigned *GetOffscreenBits(void)
{
return pBits;
}
long GetOffscreenStride(void)
{
return Stride;
}
int OffscreenLock(void)
{
int ReturnValue = 0;
pBits = 0;
Stride = 0;
// Get the PixMap structure of the offscreen GWorld
PixMapHandle OffscreenPixMap = GetGWorldPixMap(pOffscreenGWorld);
if (OffscreenPixMap)
{
// Lock the PixMap memory and pull info off the PixMap
LockPixels(OffscreenPixMap);
pBits = (char unsigned *)GetPixBaseAddr(OffscreenPixMap);
Stride = (*OffscreenPixMap)->rowBytes & 0x3FFF;
ReturnValue = 1;
}
return ReturnValue;
}
int OffscreenUnlock(void)
{
int ReturnValue = 0;
// Get the PixMap structure of the offscreen GWorld
PixMapHandle OffscreenPixMap = GetGWorldPixMap(pOffscreenGWorld);
if (OffscreenPixMap)
{
// Unlock the offscreen PixMap and reset the bits and stride
UnlockPixels(OffscreenPixMap);
pBits = 0;
Stride = 0;
ReturnValue = 1;
}
return ReturnValue;
}
//****************************************************************************
// Buffer swapping
void SwapBuffer(void)
{
// Make sure ctSeed matches so we get a 1:1 blt, even though we
// have set up everything correctly when creating the GWorld in the
// first place.
// Basically, if QuickDraw knows the color tables are the same
// it will ignore any translation and just copy the bits. This
// is an extra trick to make sure it's satisfied.
PixMapHandle OffscreenPixMap = pOffscreenGWorld->portPixMap;
CTabHandle OffscreenCtab = (*OffscreenPixMap)->pmTable;
PixMapHandle OnscreenPixMap = ((CWindowPtr)Window)->portPixMap;
CTabHandle OnscreenCtab = (*OnscreenPixMap)->pmTable;
(*OffscreenCtab)->ctSeed = (*OnscreenCtab)->ctSeed;
// Do the blt
CopyBits(&((GrafPtr)pOffscreenGWorld)->portBits,
&Window->portBits,
&Window->portRect, &Window->portRect,
srcCopy, 0);
}
void SwapRect(int Left, int Top, int Right, int Bottom)
{
// Make sure ctSeed matches so we get a 1:1 blt, as above
PixMapHandle OffscreenPixMap = pOffscreenGWorld->portPixMap;
CTabHandle OffscreenCtab = (*OffscreenPixMap)->pmTable;
PixMapHandle OnscreenPixMap = ((CWindowPtr)Window)->portPixMap;
CTabHandle OnscreenCtab = (*OnscreenPixMap)->pmTable;
(*OffscreenCtab)->ctSeed = (*OnscreenCtab)->ctSeed;
Rect BltRect = { Top, Left, Bottom, Right };
// Do the blt
CopyBits(&((GrafPtr)pOffscreenGWorld)->portBits,
&Window->portBits,
&BltRect, &BltRect,
srcCopy, 0);
}
//****************************************************************************
// Full Screen initialization
// This structure encapsulates the data sent to the Display Manager list
// enumeration callback function. We fill in the desired values, pass this
// on through the enumeration, and it fills in the csMode and csData info
// we need.
struct DisplayModeRequest
{
// Returned values
unsigned short csMode;
unsigned long csData;
// Provided values
long DesiredWidth;
long DesiredHeight;
long DesiredDepth;
};
// This function filters through the display modes reported by the Display
// Manager, looking for one that matches the requested resolution. The
// userData pointer will point to a DisplayModeRequest structure.
pascal void DisplayModeCallback(void* userData, DMListIndexType,
DMDisplayModeListEntryPtr pModeInfo)
{
DisplayModeRequest *pRequest = (DisplayModeRequest*)userData;
// Get timing info and make sure this is an OK display mode
VDTimingInfoRec TimingInfo = *(pModeInfo->displayModeTimingInfo);
if (TimingInfo.csTimingFlags & 1<<kModeValid)
{
// How many modes are being enumerated here?
unsigned long DepthCount =
pModeInfo->displayModeDepthBlockInfo->depthBlockCount;
// Filter through each of the modes provided here
VDSwitchInfoRec *pSwitchInfo;
VPBlock *pVPBlockInfo;
for (short Count = 0; Count < DepthCount; ++Count)
{
// This provides the csMode and csData information
pSwitchInfo =
pModeInfo->displayModeDepthBlockInfo->
depthVPBlock[Count].depthSwitchInfo;
// This tells us the resolution and pixel depth
pVPBlockInfo =
pModeInfo->displayModeDepthBlockInfo->
depthVPBlock[Count].depthVPBlock;
if (pVPBlockInfo->vpPixelSize == pRequest->DesiredDepth &&
pVPBlockInfo->vpBounds.right == pRequest->DesiredWidth &&
pVPBlockInfo->vpBounds.bottom == pRequest->DesiredHeight)
{
// Found a mode that matches the request!
pRequest->csMode = pSwitchInfo->csMode;
pRequest->csData = pSwitchInfo->csData;
}
}
}
}
int BeginFullScreen(int Width, int Height, int Depth)
{
// Hide the menu bar
StealMenuBar();
// Create a window of the requested size
Rect WindowRect = { 0, 0, Height, Width };
Window = NewCWindow(0, &WindowRect, "\pFullScreen",
TRUE, plainDBox,
WindowPtr(-1), FALSE, 0);
if (!Window)
goto Failure;
// Set up a palette with a gray wash
hPalette = NewPalette(256, 0, pmExplicit | pmAnimated, 0);
if (!hPalette)
goto Failure;
RGBColor Color;
int i;
for (i=0; i<256; ++i)
{
Color.red= i << 8;
Color.green = i << 8;
Color.blue = i << 8;
SetEntryColor(hPalette, i, &Color);
}
// Force 0 and 255 to White and Black
SetEntryUsage(hPalette, 0, pmExplicit | pmAnimated | pmWhite, 0);
SetEntryUsage(hPalette, 255, pmExplicit | pmAnimated | pmBlack, 0);
SetPalette(Window, hPalette, TRUE);
// Store information about the current display settings
DisplayDevice = GetMainDevice();
if (!DisplayDevice)
goto Failure;
csPreviousMode = -1;
csPreviousData = -1;
VDSwitchInfoRec DisplayInfo;
OSErr MacError = DMGetDisplayMode(DisplayDevice, &DisplayInfo);
if (MacError != noErr)
goto Failure;
csPreviousMode = DisplayInfo.csMode;
csPreviousData = DisplayInfo.csData;
// Get the display ID for the main display
DisplayIDType DisplayID;
DMGetDisplayIDByGDevice(DisplayDevice, &DisplayID, FALSE);
// Use it to get a list of available modes from the Display Manager
DMListIndexType DisplayModeCount = 0;
DMListType DisplayModeList;
MacError = DMNewDisplayModeList(DisplayID, 0, 0,
&DisplayModeCount, &DisplayModeList);
if (MacError != noErr)
goto Failure;
// Create a callback function pointer to filter available modes
DMDisplayModeListIteratorUPP uppDisplayModeCallback =
NewDMDisplayModeListIteratorProc(DisplayModeCallback);
if (!uppDisplayModeCallback)
{
// Aborting - let go of the mode list
DMDisposeList(DisplayModeList);
goto Failure;
}
// Go through the list, comparing each available mode with
// this mode request
DisplayModeRequest ModeRequest;
ModeRequest.csMode = -1;
ModeRequest.csData = -1;
ModeRequest.DesiredWidth = Width;
ModeRequest.DesiredHeight = Height;
ModeRequest.DesiredDepth = Depth;
for (short Count = 0; Count < DisplayModeCount; ++Count)
{
DMGetIndexedDisplayModeFromList(DisplayModeList, Count,
0, uppDisplayModeCallback, (void*)&ModeRequest);
}
// Done with the list
DMDisposeList(DisplayModeList);
// Done with the callback
DisposeRoutineDescriptor(uppDisplayModeCallback);
// If we found a mode fitting the request, switch to it!
if (ModeRequest.csMode == -1 || ModeRequest.csData == -1)
goto Failure;
DisplayInfo.csMode = ModeRequest.csMode;
DisplayInfo.csData = ModeRequest.csData;
unsigned long Mode = DisplayInfo.csMode;
MacError = DMSetDisplayMode(DisplayDevice,
DisplayInfo.csData, &Mode,
(unsigned long)&DisplayInfo,
0);
if (MacError != noErr)
goto Failure;
// Create a matching GWorld using current device and window
CGrafPtr CurrentPort = (CWindowPtr)Window;
PixMapHandle CurrentPixMap = CurrentPort->portPixMap;
CTabHandle ColorTable = (*CurrentPixMap)->pmTable;
NewGWorld(&pOffscreenGWorld, (short)Depth,
&CurrentPort->portRect, ColorTable,
DisplayDevice, noNewDevice);
if (!pOffscreenGWorld)
goto Failure;
// Success!
return 1;
Failure:
RestoreMenuBar();
return 0;
}
//****************************************************************************
// Full Screen clean-up
void EndFullScreen(void)
{
if (Window)
{
DisposeWindow(Window);
Window = 0;
}
if (pOffscreenGWorld)
{
DisposeGWorld(pOffscreenGWorld);
pOffscreenGWorld = 0;
}
if (csPreviousMode != -1 && csPreviousData != -1)
{
// Set the display back to its starting place
VDSwitchInfoRec OriginalInfo;
OriginalInfo.csMode = csPreviousMode;
OriginalInfo.csData = csPreviousData;
unsigned long Mode = csPreviousMode;
DMSetDisplayMode(DisplayDevice,
csPreviousData, &Mode,
(unsigned long)&OriginalInfo,
0);
}
RestoreMenuBar();
}
//****************************************************************************
// Menu bar manipulation functions
static short _OldMBarHeight = 0;
static RgnHandle _OldDesktopRgn = 0;
void StealMenuBar(void)
{
RgnHandle DesktopRgn;
if (_OldMBarHeight == 0)
{
// Get and copy the current gray region
DesktopRgn = LMGetGrayRgn();
_OldDesktopRgn = NewRgn();
CopyRgn(DesktopRgn, _OldDesktopRgn);
// Fudge the menu bar height
_OldMBarHeight = GetMBarHeight();
LMSetMBarHeight(0);
// Turn the gray into the old gray region plus the menu bar region
Rect MenuRect;
MenuRect.left = 0;
MenuRect.top = 0;
MenuRect.right = qd.screenBits.bounds.right;
MenuRect.bottom = _OldMBarHeight;
RgnHandle MenuRgn = NewRgn();
RectRgn(MenuRgn, &MenuRect);
UnionRgn(_OldDesktopRgn, MenuRgn, DesktopRgn);
DisposeRgn(MenuRgn);
}
}
void RestoreMenuBar(void)
{
if (_OldMBarHeight && _OldDesktopRgn)
{
// Restore the menu bar height
LMSetMBarHeight(_OldMBarHeight);
_OldMBarHeight = 0;
// Restore the old desktop region
CopyRgn(_OldDesktopRgn, LMGetGrayRgn());
DisposeRgn(_OldDesktopRgn);
_OldDesktopRgn = 0;
// Redraw the menu bar
HiliteMenu(0);
DrawMenuBar();
}
}
#endif // not _WINDOWS
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